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  /external/skia/include/effects/
SkLayerDrawLooper.h 27 kXfermode_Bit = 1 << 6, //!< use this layer's xfermode
  /cts/tests/tests/graphics/src/android/graphics/cts/
PaintTest.java 36 import android.graphics.Xfermode;
179 Xfermode x = new Xfermode();
268 args = {android.graphics.Xfermode.class}
278 Xfermode x = new Xfermode();
1115 Xfermode x = new Xfermode();
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  /external/skia/src/animator/
SkDisplayType.cpp 209 CASE_DEBUG_RETURN_NIL(Xfermode);
364 // xfermode
531 // xfermode
SkCondensedDebug.cpp 652 "xfermode"
SkCondensedRelease.cpp 634 "xfermode"
  /external/skia/include/core/
SkColorFilter.h 81 @param mode The xfermode mode that is applied to each color in
  /external/skia/src/core/
SkCoreBlitters.h 181 1. If there is an xfermode, there will also be a shader
SkBlitter.cpp 714 /** By analyzing the paint (with an xfermode), we may decide we can take
813 // if no shader && no xfermode, we just apply the colorfilter to
SkPicturePlayback.cpp 1013 const SkXfermode* xfermode = paint.getXfermode(); local
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SkBlitter_4444.cpp 446 } else { // no xfermode
SkBlitter_RGB16.cpp     [all...]
SkBlitter_ARGB32.cpp 581 } else { // no xfermode but the shader not opaque
  /frameworks/base/core/jni/
Android.mk 122 android/graphics/Xfermode.cpp \
  /frameworks/base/libs/hwui/
SkiaShader.h 233 * A shader that draws two shaders, composited with an xfermode.
DisplayListRenderer.cpp 395 int xferMode = getInt();
396 LOGD("%s%s 0x%x %d", (char*) indent, OP_NAMES[op], color, xferMode);
746 int xferMode = getInt();
747 DISPLAY_LIST_LOGD("%s%s 0x%x %d", (char*) indent, OP_NAMES[op], color, xferMode);
748 renderer.drawColor(color, (SkXfermode::Mode) xferMode);
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  /frameworks/base/tools/layoutlib/create/src/com/android/tools/layoutlib/create/
CreateInfo.java 158 "android.graphics.Xfermode",
  /frameworks/base/tools/layoutlib/bridge/src/android/graphics/
Paint_Delegate.java 200 * Returns the {@link Xfermode} delegate or null if none have been set
808 /*package*/ static int native_setXfermode(int native_object, int xfermode) {
812 return xfermode;
815 delegate.mXfermode = Xfermode_Delegate.getDelegate(xfermode);
817 return xfermode;
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  /external/skia/include/pdf/
SkPDFDevice.h 198 void finishContentEntry(SkXfermode::Mode xfermode,
  /external/skia/samplecode/
SampleAll.cpp 444 SkXfermode* xfermode = SkXfermode::Create(SkXfermode::kXor_Mode); local
461 // line (exercises xfermode, colorShader, colorFilter, filterShader)
465 paint.setXfermode(xfermode)->unref();
  /external/skia/src/utils/
SkDumpCanvas.cpp 427 appendFlattenable(&msg, p->getXfermode(), "xfermode");
  /frameworks/base/core/jni/android/graphics/
Paint.cpp 229 static SkXfermode* setXfermode(JNIEnv* env, jobject clazz, SkPaint* obj, SkXfermode* xfermode) {
230 return obj->setXfermode(xfermode);
    [all...]
  /external/skia/src/pipe/
SkGPipeWrite.cpp 655 // TODO: flatten xfermode
  /frameworks/base/docs/html/guide/topics/manifest/
application-element.jd 126 in Canvas, Paint, Xfermode, ColorFilter, Shader, and Camera are accelerated.
  /frameworks/base/docs/html/sdk/
android-3.0-highlights.jd 208 <p>Android 3.0 offers a new hardware-accelerated OpenGL renderer that gives a performance boost to many common graphics operations for applications running in the Android framework. When the renderer is enabled, most operations in Canvas, Paint, Xfermode, ColorFilter, Shader, and Camera are accelerated. Developers can control how hardware-acceleration is applied at every level, from enabling it globally in an application to enabling it in specific Activities and Views inside the application.</p>
  /frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/impl/
GcSnapshot.java 771 // if there was no custom xfermode, but we have alpha (due to a shader and a non

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12 3