/external/skia/include/effects/ |
SkLayerDrawLooper.h | 27 kXfermode_Bit = 1 << 6, //!< use this layer's xfermode
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/cts/tests/tests/graphics/src/android/graphics/cts/ |
PaintTest.java | 36 import android.graphics.Xfermode; 179 Xfermode x = new Xfermode(); 268 args = {android.graphics.Xfermode.class} 278 Xfermode x = new Xfermode(); 1115 Xfermode x = new Xfermode(); [all...] |
/external/skia/src/animator/ |
SkDisplayType.cpp | 209 CASE_DEBUG_RETURN_NIL(Xfermode); 364 // xfermode 531 // xfermode
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SkCondensedDebug.cpp | 652 "xfermode"
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SkCondensedRelease.cpp | 634 "xfermode"
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/external/skia/include/core/ |
SkColorFilter.h | 81 @param mode The xfermode mode that is applied to each color in
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/external/skia/src/core/ |
SkCoreBlitters.h | 181 1. If there is an xfermode, there will also be a shader
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SkBlitter.cpp | 714 /** By analyzing the paint (with an xfermode), we may decide we can take 813 // if no shader && no xfermode, we just apply the colorfilter to
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SkPicturePlayback.cpp | 1013 const SkXfermode* xfermode = paint.getXfermode(); local [all...] |
SkBlitter_4444.cpp | 446 } else { // no xfermode
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SkBlitter_RGB16.cpp | [all...] |
SkBlitter_ARGB32.cpp | 581 } else { // no xfermode but the shader not opaque
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/frameworks/base/core/jni/ |
Android.mk | 122 android/graphics/Xfermode.cpp \
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/frameworks/base/libs/hwui/ |
SkiaShader.h | 233 * A shader that draws two shaders, composited with an xfermode.
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DisplayListRenderer.cpp | 395 int xferMode = getInt(); 396 LOGD("%s%s 0x%x %d", (char*) indent, OP_NAMES[op], color, xferMode); 746 int xferMode = getInt(); 747 DISPLAY_LIST_LOGD("%s%s 0x%x %d", (char*) indent, OP_NAMES[op], color, xferMode); 748 renderer.drawColor(color, (SkXfermode::Mode) xferMode); [all...] |
/frameworks/base/tools/layoutlib/create/src/com/android/tools/layoutlib/create/ |
CreateInfo.java | 158 "android.graphics.Xfermode",
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/frameworks/base/tools/layoutlib/bridge/src/android/graphics/ |
Paint_Delegate.java | 200 * Returns the {@link Xfermode} delegate or null if none have been set 808 /*package*/ static int native_setXfermode(int native_object, int xfermode) { 812 return xfermode; 815 delegate.mXfermode = Xfermode_Delegate.getDelegate(xfermode); 817 return xfermode; [all...] |
/external/skia/include/pdf/ |
SkPDFDevice.h | 198 void finishContentEntry(SkXfermode::Mode xfermode,
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/external/skia/samplecode/ |
SampleAll.cpp | 444 SkXfermode* xfermode = SkXfermode::Create(SkXfermode::kXor_Mode); local 461 // line (exercises xfermode, colorShader, colorFilter, filterShader) 465 paint.setXfermode(xfermode)->unref();
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/external/skia/src/utils/ |
SkDumpCanvas.cpp | 427 appendFlattenable(&msg, p->getXfermode(), "xfermode");
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/frameworks/base/core/jni/android/graphics/ |
Paint.cpp | 229 static SkXfermode* setXfermode(JNIEnv* env, jobject clazz, SkPaint* obj, SkXfermode* xfermode) { 230 return obj->setXfermode(xfermode); [all...] |
/external/skia/src/pipe/ |
SkGPipeWrite.cpp | 655 // TODO: flatten xfermode
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/frameworks/base/docs/html/guide/topics/manifest/ |
application-element.jd | 126 in Canvas, Paint, Xfermode, ColorFilter, Shader, and Camera are accelerated.
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/frameworks/base/docs/html/sdk/ |
android-3.0-highlights.jd | 208 <p>Android 3.0 offers a new hardware-accelerated OpenGL renderer that gives a performance boost to many common graphics operations for applications running in the Android framework. When the renderer is enabled, most operations in Canvas, Paint, Xfermode, ColorFilter, Shader, and Camera are accelerated. Developers can control how hardware-acceleration is applied at every level, from enabling it globally in an application to enabling it in specific Activities and Views inside the application.</p>
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/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/impl/ |
GcSnapshot.java | 771 // if there was no custom xfermode, but we have alpha (due to a shader and a non
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