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  /external/jpeg/
ltmain.sh 821 $echo "$modename: output file \`$output' must have no directory components" 1>&2
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  /external/kernel-headers/original/linux/
nfs_xdr.h 691 struct nfs4_string components[NFS4_PATHNAME_MAXCOMPONENTS]; member in struct:nfs4_pathname
  /external/kernel-headers/original/sound/
asound.h 713 unsigned char components[128]; /* card components / fine identification, delimited with one space (AC97 etc..) */ member in struct:snd_ctl_card_info
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  /frameworks/base/docs/html/sdk/
sdk_toc.cs 56 <span class="en">Downloadable SDK Components</span>
66 <li><a href="<?cs var:toroot ?>sdk/adding-components.html">
67 <span class="en">Adding SDK Components</span>
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/wizards/newproject/
NewProjectCreator.java 589 // Create the default package components
979 String[] components = packageName.split(AdtConstants.RE_DOT); local
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  /frameworks/base/services/java/com/android/server/pm/
PackageManagerService.java 377 // Set of pending broadcasts for aggregating enable/disable of components.
607 ArrayList<String> components[]; local
621 components = new ArrayList[size];
629 components[i] = ent.getValue();
639 sendPackageChangedBroadcast(packages[i], true, components[i], uids[i]);
7552 ArrayList<String> components; local
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  /external/doclava/res/assets/templates/
macros.cs 293 <?cs include:"components.cs" ?>
  /system/core/libpixelflinger/codeflinger/
texturing.cpp 50 // but this would use up to 4 more registers for the color components
99 // because we will (have to) clamp the components
117 // components as needed (or not at all if we don't blend)
158 // none of the components are present in the mask
234 // gather some informations about the components we need to process...
274 // all components are replaced, skip this TMU.
685 if (tmu.format.components != GGL_ALPHA &&
686 tmu.format.components != GGL_LUMINANCE)
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GGLAssembler.cpp 166 if (mCbFormat.components >= GGL_LUMINANCE &&
944 // There is no need to clear the masked components of the source
946 // by construction (masked components are not computed)
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  /external/skia/src/animator/
SkDisplayApply.cpp 622 int count = animate->components();
  /frameworks/base/services/java/com/android/server/usb/
UsbSettingsManager.java 357 public void onPackageChanged(String packageName, int uid, String[] components) {
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  /system/core/libpixelflinger/
scanline.cpp 321 if ((f->components == GGL_RGB) ||
322 (f->components == GGL_RGBA) ||
323 (f->components == GGL_LUMINANCE) ||
324 (f->components == GGL_LUMINANCE_ALPHA))
326 // format must have all of RGB components
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  /external/webkit/Source/WebCore/html/canvas/
CanvasRenderingContext2D.cpp 1154 const CGFloat components[5] = { c, m, y, k, a }; local
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  /external/mesa3d/src/glsl/
ir_to_llvm.cpp     [all...]
  /external/chromium/chrome/common/extensions/docs/examples/extensions/benchmark/jst/
jstemplate.js 759 // separated components, which are translated into namespace
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  /external/chromium/chrome/common/extensions/docs/examples/extensions/irc/servlet/jstemplate/
jstemplate.js 759 // separated components, which are translated into namespace
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  /frameworks/base/docs/html/resources/
resources-data.js 139 en: 'Layout Tricks: Creating Reusable UI Components'
232 en: 'This article discusses the threading model used by Android applications and how applications can ensure best UI performance by spawning worker threads to handle long-running operations, rather than handling them in the main thread. The article also explains the API that your application can use to interact with Android UI toolkit components running on the main thread and spawn managed worker threads.'
  /frameworks/base/services/java/com/android/server/am/
ActivityManagerService.java 280 * a bunch of processes to execute IntentReceiver components.
8326 ArrayList<ComponentName> components; field in class:ActivityManagerService.ItemMatcher
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  /external/chromium/chrome/common/extensions/
extension.cc 646 // We only support lowercase IDs, because IDs can be used as URL components
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  /external/blktrace/doc/
blktrace.tex 33 three major components that are provided:
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  /frameworks/base/docs/html/guide/
guide_toc.cs 137 <li><a href="<?cs var:toroot ?>guide/topics/ui/custom-components.html">
138 <span class="en">Custom Components</span>
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  /external/blktrace/btt/doc/
btt.tex 459 that shows each of the IO components on consecutive lines (rather
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  /prebuilt/common/tradefed/
tradefed-prebuilt.jar 
  /external/qemu/distrib/sdl-1.2.12/include/
SDL_opengl.h     [all...]
  /prebuilt/common/ant/
ant.jar 

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