/frameworks/base/services/surfaceflinger/ |
SurfaceTextureLayer.cpp | 30 SurfaceTextureLayer::SurfaceTextureLayer(GLuint tex, const sp<Layer>& layer) 31 : SurfaceTexture(tex), mLayer(layer) {
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/development/tools/emulator/opengl/host/libs/Translator/GLcommon/ |
FramebufferData.cpp | 183 unsigned int tex = ctx->shareGroup()->genGlobalName(TEXTURE); local 186 ctx->dispatcher().glBindTexture(GL_TEXTURE_2D, tex); 194 ctx->dispatcher().glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tex, 0); 195 setAttachment(GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tex, ObjectDataPtr(NULL), true);
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/frameworks/base/opengl/libagl/ |
mipmap.cpp | 30 status_t buildAPyramid(ogles_context_t* c, EGLTextureObject* tex) 33 const GGLSurface* base = &tex->surface; 47 if (tex->reallocate(level, w, h, w, 54 GGLSurface& cur = tex->editMip(level);
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/frameworks/base/opengl/tests/gl_perf/ |
fill_common.cpp | 267 static void doSingleTest(uint32_t pgmNum, int tex) { 281 glBindTexture(GL_TEXTURE_2D, tex); 283 glBindTexture(GL_TEXTURE_2D, tex); 294 sprintf(gCurrentTestName, "%s, %i, %i, 1", gFragmentTests[pgmNum]->name, pgmNum, tex);
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/development/tools/emulator/opengl/host/libs/Translator/GLES_CM/ |
GLEScmContext.cpp | 47 void GLEScmContext::setActiveTexture(GLenum tex) { 48 m_activeTexture = tex - GL_TEXTURE0; 51 void GLEScmContext::setClientActiveTexture(GLenum tex) { 52 m_clientActiveTexture = tex - GL_TEXTURE0; 125 unsigned int tex = GL_TEXTURE0+i; local 126 setClientActiveTexture(tex); 127 s_glDispatch.glClientActiveTexture(tex);
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GLEScmImp.cpp | 173 static ObjectLocalName TextureLocalName(GLenum target, unsigned int tex) { 175 return (tex!=0? tex : ctx->getDefaultTextureName(target)); 178 static TextureData* getTextureData(ObjectLocalName tex){ 181 if(!ctx->shareGroup()->isObject(TEXTURE,tex)) 187 ObjectDataPtr objData = ctx->shareGroup()->getObjectData(TEXTURE,tex); 190 ctx->shareGroup()->setObjectData(TEXTURE, tex, ObjectDataPtr(texData)); 199 unsigned int tex = ctx->getBindedTexture(target); local 200 return getTextureData(TextureLocalName(target,tex)); 233 TextureData* tex = getTextureData(texture) 1489 unsigned int tex = ctx->getBindedTexture(target); local 1665 ObjectLocalName tex = TextureLocalName(target,ctx->getBindedTexture(target)); local 2272 ObjectLocalName tex = TextureLocalName(GL_TEXTURE_2D,texname); local [all...] |
/external/quake/quake/src/QW/client/ |
r_surf.c | 71 mtexinfo_t *tex; local 76 tex = surf->texinfo; 98 local[0] = DotProduct (impact, tex->vecs[0]) + tex->vecs[0][3]; 99 local[1] = DotProduct (impact, tex->vecs[1]) + tex->vecs[1][3];
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/external/quake/quake/src/WinQuake/ |
r_surf.cpp | 71 mtexinfo_t *tex;
local 76 tex = surf->texinfo;
98 local[0] = DotProduct (impact, tex->vecs[0]) + tex->vecs[0][3];
99 local[1] = DotProduct (impact, tex->vecs[1]) + tex->vecs[1][3];
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/external/webkit/Source/WebCore/platform/graphics/chromium/ |
LayerTilerChromium.h | 95 explicit Tile(PassOwnPtr<LayerTexture> tex) : m_tex(tex), m_i(-1), m_j(-1) {}
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/packages/apps/Gallery2/src/com/android/gallery3d/ui/ |
GLCanvas.java | 98 public void drawMesh(BasicTexture tex, int x, int y, int xyBuffer,
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/packages/apps/Gallery2/tests/src/com/android/gallery3d/ui/ |
GLCanvasStub.java | 54 public void drawMesh(BasicTexture tex, int x, int y, int xyBuffer,
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/external/skia/gpu/src/ |
GrDrawMesh.cpp | 52 SkPoint* tex = fTex; local 61 tex->set(texture.fLeft + x*dtx, texture.fTop + y*dty); 62 tex += 1;
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/development/tools/glesv2debugger/src/com/android/glesv2debugger/ |
CodeGen.java | 179 final GLTexture tex = serverTexture.textures.valueAt(i); local 191 String s = String.format("glBindTexture(%s, texture_%d);CHKERR;\n", tex.target, 192 tex.name); 194 for (final Message msg : tex.contentChanges) { 207 tex.target, tex.wrapS); 209 tex.target, tex.wrapT); 211 tex.target, tex.min) [all...] |
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/ |
CodeGen.java | 179 final GLTexture tex = serverTexture.textures.valueAt(i); local 191 String s = String.format("glBindTexture(%s, texture_%d);CHKERR;\n", tex.target, 192 tex.name); 194 for (final Message msg : tex.contentChanges) { 207 tex.target, tex.wrapS); 209 tex.target, tex.wrapT); 211 tex.target, tex.min) [all...] |
/external/skia/samplecode/ |
SamplePatch.cpp | 183 SkPoint* tex = strip + stripCount; local 197 tex[i*2 + 0].set(s, t); 198 tex[i*2 + 1].set(s, t + dt); 205 strip, doTextures ? tex : NULL,
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/frameworks/base/libs/rs/driver/ |
rsdShader.h | 73 void setupSampler(const android::renderscript::Context *rsc, const android::renderscript::Sampler *s, const android::renderscript::Allocation *tex);
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rsdShader.cpp | 325 void RsdShader::setupSampler(const Context *rsc, const Sampler *s, const Allocation *tex) { 347 DrvAllocation *drvTex = (DrvAllocation *)tex->mHal.drv; 350 if (!dc->gl.gl.OES_texture_npot && tex->getType()->getIsNp2()) { 351 if (tex->getHasGraphicsMipmaps() && 377 if (tex->getHasGraphicsMipmaps()) { 394 rsdGLCheckError(rsc, "Sampler::setup tex env"); 429 rsdGLCheckError(rsc, "ProgramFragment::setup tex bind"); 438 rsdGLCheckError(rsc, "ProgramFragment::setup tex env");
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/development/tools/emulator/opengl/host/libs/Translator/include/GLcommon/ |
GLEScontext.h | 108 virtual void setActiveTexture(GLenum tex); 111 void setBindedTexture(GLenum target,unsigned int tex);
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/external/webkit/Source/WebCore/html/canvas/ |
WebGLRenderingContext.cpp | 4168 WebGLTexture* tex = 0; local [all...] |
/external/quake/quake/src/QW/server/ |
model.c | 638 mtexinfo_t *tex; local 644 tex = s->texinfo; 656 val = v->position[0] * tex->vecs[j][0] + 657 v->position[1] * tex->vecs[j][1] + 658 v->position[2] * tex->vecs[j][2] + 659 tex->vecs[j][3]; 674 if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 256)
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/frameworks/base/include/gui/ |
SurfaceTexture.h | 63 // tex indicates the name OpenGL texture to which images are to be streamed. 65 SurfaceTexture(GLuint tex, bool allowSynchronousMode = true,
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/frameworks/base/opengl/libagl2/src/ |
gles2context.h | 142 } tex; member in struct:GLES2Context
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/development/tools/emulator/opengl/shared/OpenglCodecCommon/ |
GLClientState.h | 185 GLint tex = getActiveTexture() + GL_TEXTURE0; local 186 *ptr = tex;
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/prebuilt/sdk/14/renderscript/include/ |
rs_graphics.rsh | 139 * @param tex texture matrix 142 rsgProgramVertexLoadTextureMatrix(const rs_matrix4x4 *tex);
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/external/bison/doc/ |
Makefile | 79 TEXINFO_TEX = $(top_srcdir)/build-aux/texinfo.tex 224 EXTRA_DIST = bison.1 refcard.tex 591 refcard.dvi: refcard.tex 592 tex refcard.tex
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