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  /frameworks/base/services/surfaceflinger/
SurfaceTextureLayer.cpp 30 SurfaceTextureLayer::SurfaceTextureLayer(GLuint tex, const sp<Layer>& layer)
31 : SurfaceTexture(tex), mLayer(layer) {
  /development/tools/emulator/opengl/host/libs/Translator/GLcommon/
FramebufferData.cpp 183 unsigned int tex = ctx->shareGroup()->genGlobalName(TEXTURE); local
186 ctx->dispatcher().glBindTexture(GL_TEXTURE_2D, tex);
194 ctx->dispatcher().glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tex, 0);
195 setAttachment(GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tex, ObjectDataPtr(NULL), true);
  /frameworks/base/opengl/libagl/
mipmap.cpp 30 status_t buildAPyramid(ogles_context_t* c, EGLTextureObject* tex)
33 const GGLSurface* base = &tex->surface;
47 if (tex->reallocate(level, w, h, w,
54 GGLSurface& cur = tex->editMip(level);
  /frameworks/base/opengl/tests/gl_perf/
fill_common.cpp 267 static void doSingleTest(uint32_t pgmNum, int tex) {
281 glBindTexture(GL_TEXTURE_2D, tex);
283 glBindTexture(GL_TEXTURE_2D, tex);
294 sprintf(gCurrentTestName, "%s, %i, %i, 1", gFragmentTests[pgmNum]->name, pgmNum, tex);
  /development/tools/emulator/opengl/host/libs/Translator/GLES_CM/
GLEScmContext.cpp 47 void GLEScmContext::setActiveTexture(GLenum tex) {
48 m_activeTexture = tex - GL_TEXTURE0;
51 void GLEScmContext::setClientActiveTexture(GLenum tex) {
52 m_clientActiveTexture = tex - GL_TEXTURE0;
125 unsigned int tex = GL_TEXTURE0+i; local
126 setClientActiveTexture(tex);
127 s_glDispatch.glClientActiveTexture(tex);
GLEScmImp.cpp 173 static ObjectLocalName TextureLocalName(GLenum target, unsigned int tex) {
175 return (tex!=0? tex : ctx->getDefaultTextureName(target));
178 static TextureData* getTextureData(ObjectLocalName tex){
181 if(!ctx->shareGroup()->isObject(TEXTURE,tex))
187 ObjectDataPtr objData = ctx->shareGroup()->getObjectData(TEXTURE,tex);
190 ctx->shareGroup()->setObjectData(TEXTURE, tex, ObjectDataPtr(texData));
199 unsigned int tex = ctx->getBindedTexture(target); local
200 return getTextureData(TextureLocalName(target,tex));
233 TextureData* tex = getTextureData(texture)
1489 unsigned int tex = ctx->getBindedTexture(target); local
1665 ObjectLocalName tex = TextureLocalName(target,ctx->getBindedTexture(target)); local
2272 ObjectLocalName tex = TextureLocalName(GL_TEXTURE_2D,texname); local
    [all...]
  /external/quake/quake/src/QW/client/
r_surf.c 71 mtexinfo_t *tex; local
76 tex = surf->texinfo;
98 local[0] = DotProduct (impact, tex->vecs[0]) + tex->vecs[0][3];
99 local[1] = DotProduct (impact, tex->vecs[1]) + tex->vecs[1][3];
  /external/quake/quake/src/WinQuake/
r_surf.cpp 71 mtexinfo_t *tex; local
76 tex = surf->texinfo;
98 local[0] = DotProduct (impact, tex->vecs[0]) + tex->vecs[0][3];
99 local[1] = DotProduct (impact, tex->vecs[1]) + tex->vecs[1][3];
  /external/webkit/Source/WebCore/platform/graphics/chromium/
LayerTilerChromium.h 95 explicit Tile(PassOwnPtr<LayerTexture> tex) : m_tex(tex), m_i(-1), m_j(-1) {}
  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
GLCanvas.java 98 public void drawMesh(BasicTexture tex, int x, int y, int xyBuffer,
  /packages/apps/Gallery2/tests/src/com/android/gallery3d/ui/
GLCanvasStub.java 54 public void drawMesh(BasicTexture tex, int x, int y, int xyBuffer,
  /external/skia/gpu/src/
GrDrawMesh.cpp 52 SkPoint* tex = fTex; local
61 tex->set(texture.fLeft + x*dtx, texture.fTop + y*dty);
62 tex += 1;
  /development/tools/glesv2debugger/src/com/android/glesv2debugger/
CodeGen.java 179 final GLTexture tex = serverTexture.textures.valueAt(i); local
191 String s = String.format("glBindTexture(%s, texture_%d);CHKERR;\n", tex.target,
192 tex.name);
194 for (final Message msg : tex.contentChanges) {
207 tex.target, tex.wrapS);
209 tex.target, tex.wrapT);
211 tex.target, tex.min)
    [all...]
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/
CodeGen.java 179 final GLTexture tex = serverTexture.textures.valueAt(i); local
191 String s = String.format("glBindTexture(%s, texture_%d);CHKERR;\n", tex.target,
192 tex.name);
194 for (final Message msg : tex.contentChanges) {
207 tex.target, tex.wrapS);
209 tex.target, tex.wrapT);
211 tex.target, tex.min)
    [all...]
  /external/skia/samplecode/
SamplePatch.cpp 183 SkPoint* tex = strip + stripCount; local
197 tex[i*2 + 0].set(s, t);
198 tex[i*2 + 1].set(s, t + dt);
205 strip, doTextures ? tex : NULL,
  /frameworks/base/libs/rs/driver/
rsdShader.h 73 void setupSampler(const android::renderscript::Context *rsc, const android::renderscript::Sampler *s, const android::renderscript::Allocation *tex);
rsdShader.cpp 325 void RsdShader::setupSampler(const Context *rsc, const Sampler *s, const Allocation *tex) {
347 DrvAllocation *drvTex = (DrvAllocation *)tex->mHal.drv;
350 if (!dc->gl.gl.OES_texture_npot && tex->getType()->getIsNp2()) {
351 if (tex->getHasGraphicsMipmaps() &&
377 if (tex->getHasGraphicsMipmaps()) {
394 rsdGLCheckError(rsc, "Sampler::setup tex env");
429 rsdGLCheckError(rsc, "ProgramFragment::setup tex bind");
438 rsdGLCheckError(rsc, "ProgramFragment::setup tex env");
  /development/tools/emulator/opengl/host/libs/Translator/include/GLcommon/
GLEScontext.h 108 virtual void setActiveTexture(GLenum tex);
111 void setBindedTexture(GLenum target,unsigned int tex);
  /external/webkit/Source/WebCore/html/canvas/
WebGLRenderingContext.cpp 4168 WebGLTexture* tex = 0; local
    [all...]
  /external/quake/quake/src/QW/server/
model.c 638 mtexinfo_t *tex; local
644 tex = s->texinfo;
656 val = v->position[0] * tex->vecs[j][0] +
657 v->position[1] * tex->vecs[j][1] +
658 v->position[2] * tex->vecs[j][2] +
659 tex->vecs[j][3];
674 if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 256)
  /frameworks/base/include/gui/
SurfaceTexture.h 63 // tex indicates the name OpenGL texture to which images are to be streamed.
65 SurfaceTexture(GLuint tex, bool allowSynchronousMode = true,
  /frameworks/base/opengl/libagl2/src/
gles2context.h 142 } tex; member in struct:GLES2Context
  /development/tools/emulator/opengl/shared/OpenglCodecCommon/
GLClientState.h 185 GLint tex = getActiveTexture() + GL_TEXTURE0; local
186 *ptr = tex;
  /prebuilt/sdk/14/renderscript/include/
rs_graphics.rsh 139 * @param tex texture matrix
142 rsgProgramVertexLoadTextureMatrix(const rs_matrix4x4 *tex);
  /external/bison/doc/
Makefile 79 TEXINFO_TEX = $(top_srcdir)/build-aux/texinfo.tex
224 EXTRA_DIST = bison.1 refcard.tex
591 refcard.dvi: refcard.tex
592 tex refcard.tex

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12 3 4