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  /frameworks/base/cmds/bootanimation/
BootAnimation.cpp 95 Asset* asset = assets.open(name, Asset::ACCESS_BUFFER); local
96 if (!asset)
99 SkImageDecoder::DecodeMemory(asset->getBuffer(false), asset->getLength(),
101 asset->close();
102 delete asset;
  /external/webkit/Source/WebKit/android/WebCoreSupport/
FrameLoaderClientAndroid.cpp 352 // Grab the error page from the asset manager
353 Asset* a = am->openNonAsset(
354 filename.utf8().data(), Asset::ACCESS_BUFFER);
396 // Delete the asset.
    [all...]
  /frameworks/base/include/utils/
ResourceTypes.h 23 #include <utils/Asset.h>
    [all...]
  /frameworks/base/libs/utils/
ResourceTypes.cpp     [all...]

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