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Searched
refs:Asset
(Results
26 - 29
of
29
) sorted by null
1
2
/frameworks/base/cmds/bootanimation/
BootAnimation.cpp
95
Asset
*
asset
= assets.open(name,
Asset
::ACCESS_BUFFER);
local
96
if (!
asset
)
99
SkImageDecoder::DecodeMemory(
asset
->getBuffer(false),
asset
->getLength(),
101
asset
->close();
102
delete
asset
;
/external/webkit/Source/WebKit/android/WebCoreSupport/
FrameLoaderClientAndroid.cpp
352
// Grab the error page from the
asset
manager
353
Asset
* a = am->openNonAsset(
354
filename.utf8().data(),
Asset
::ACCESS_BUFFER);
396
// Delete the
asset
.
[
all
...]
/frameworks/base/include/utils/
ResourceTypes.h
23
#include <utils/
Asset
.h>
[
all
...]
/frameworks/base/libs/utils/
ResourceTypes.cpp
[
all
...]
Completed in 131 milliseconds
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