/prebuilt/linux-x86/sdl/include/SDL/ |
SDL_opengl.h | [all...] |
/prebuilt/windows/sdl/include/SDL/ |
SDL_opengl.h | [all...] |
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
Renderbuffer.h | 75 Renderbuffer(GLuint id, RenderbufferStorage *storage); 112 GLuint getRedSize() const; 113 GLuint getGreenSize() const; 114 GLuint getBlueSize() const; 115 GLuint getAlphaSize() const; 137 GLuint getDepthSize() const; 138 GLuint getStencilSize() const;
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/frameworks/media/libvideoeditor/lvpp/ |
NativeWindowRenderer.h | 70 GLuint vertexShader, GLuint fragmentShader, GLuint* outPgm); 72 GLenum shaderType, const char* pSource, GLuint* outShader); 98 GLuint mProgram[NUMBER_OF_EFFECTS]; 114 GLuint mNextTextureId; 136 GLuint mThreadTextureId; 163 RenderInput(NativeWindowRenderer* renderer, GLuint textureId); 166 GLuint mTextureId;
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/development/tools/emulator/opengl/host/libs/Translator/GLcommon/ |
DummyGLfuncs.cpp | 20 void GLAPIENTRY dummy_glBindBuffer (GLenum target, GLuint buffer){} 21 void GLAPIENTRY dummy_glBindTexture (GLenum target, GLuint texture){} 37 void GLAPIENTRY dummy_glDeleteBuffers(GLsizei n, const GLuint *buffers){} 38 void GLAPIENTRY dummy_glDeleteTextures(GLsizei n, const GLuint *textures){} 49 void GLAPIENTRY dummy_glGenBuffers(GLsizei n, GLuint *buffers){} 50 void GLAPIENTRY dummy_glGenTextures(GLsizei n, GLuint *textures){} 61 GLboolean GLAPIENTRY dummy_glIsBuffer(GLuint){ return false;} 63 GLboolean GLAPIENTRY dummy_glIsTexture(GLuint texture){return false;} 70 void GLAPIENTRY dummy_glStencilFunc(GLenum func, GLint ref, GLuint mask){} 71 void GLAPIENTRY dummy_glStencilMask(GLuint mask){ [all...] |
DummyGLfuncs.h | 27 void GLAPIENTRY dummy_glBindBuffer (GLenum target, GLuint buffer); 28 void GLAPIENTRY dummy_glBindTexture (GLenum target, GLuint texture); 44 void GLAPIENTRY dummy_glDeleteBuffers(GLsizei n, const GLuint *buffers); 45 void GLAPIENTRY dummy_glDeleteTextures(GLsizei n, const GLuint *textures); 56 void GLAPIENTRY dummy_glGenBuffers(GLsizei n, GLuint *buffers); 57 void GLAPIENTRY dummy_glGenTextures(GLsizei n, GLuint *textures); 68 GLboolean GLAPIENTRY dummy_glIsBuffer(GLuint); 70 GLboolean GLAPIENTRY dummy_glIsTexture(GLuint texture); 77 void GLAPIENTRY dummy_glStencilFunc(GLenum func, GLint ref, GLuint mask); 78 void GLAPIENTRY dummy_glStencilMask(GLuint mask) [all...] |
GLESbuffer.cpp | 19 bool GLESbuffer::setBuffer(GLuint size,GLuint usage,const GLvoid* data) { 36 bool GLESbuffer::setSubBuffer(GLint offset,GLuint size,const GLvoid* data) {
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/development/tools/emulator/opengl/host/libs/libOpenglRender/ |
gl_proc.h | 63 typedef void (GL_APIENTRY *glBindBuffer_t) (GLenum, GLuint); 64 typedef void (GL_APIENTRY *glBindTexture_t) (GLenum, GLuint); 83 typedef void (GL_APIENTRY *glDeleteBuffers_t) (GLsizei, const GLuint*); 84 typedef void (GL_APIENTRY *glDeleteTextures_t) (GLsizei, const GLuint*); 103 typedef void (GL_APIENTRY *glGenBuffers_t) (GLsizei, GLuint*); 104 typedef void (GL_APIENTRY *glGenTextures_t) (GLsizei, GLuint*); 117 typedef GLboolean (GL_APIENTRY *glIsBuffer_t) (GLuint); 119 typedef GLboolean (GL_APIENTRY *glIsTexture_t) (GLuint); 150 typedef void (GL_APIENTRY *glStencilFunc_t) (GLenum, GLint, GLuint); 151 typedef void (GL_APIENTRY *glStencilMask_t) (GLuint); [all...] |
/development/tools/emulator/opengl/tests/gles_android_wrapper/ |
gles_proc.h | 63 typedef void (* glBindBuffer_t) (GLenum, GLuint); 64 typedef void (* glBindTexture_t) (GLenum, GLuint); 83 typedef void (* glDeleteBuffers_t) (GLsizei, const GLuint*); 84 typedef void (* glDeleteTextures_t) (GLsizei, const GLuint*); 103 typedef void (* glGenBuffers_t) (GLsizei, GLuint*); 104 typedef void (* glGenTextures_t) (GLsizei, GLuint*); 117 typedef GLboolean (* glIsBuffer_t) (GLuint); 119 typedef GLboolean (* glIsTexture_t) (GLuint); 150 typedef void (* glStencilFunc_t) (GLenum, GLint, GLuint); 151 typedef void (* glStencilMask_t) (GLuint); [all...] |
/prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/GL/ |
glext.h | [all...] |
/prebuilt/windows/sdl/host/include/SDL/ |
SDL_opengl.h | [all...] |
/development/tools/emulator/opengl/host/libs/Translator/include/GLcommon/ |
GLESpointer.h | 32 GLuint getBufferName() const; 40 void setBuffer(GLint size,GLenum type,GLsizei stride,GLESbuffer* buf,GLuint bufferName,int offset,bool normalize = false); 54 GLuint m_bufferName;
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GLDispatch.h | 37 static void (GLAPIENTRY *glBindBuffer) (GLenum target, GLuint buffer); 38 static void (GLAPIENTRY *glBindTexture) (GLenum target, GLuint texture); 54 static void (GLAPIENTRY *glDeleteBuffers) (GLsizei n, const GLuint *buffers); 55 static void (GLAPIENTRY *glDeleteTextures) (GLsizei n, const GLuint *textures); 66 static void (GLAPIENTRY *glGenBuffers) (GLsizei n, GLuint *buffers); 67 static void (GLAPIENTRY *glGenTextures) (GLsizei n, GLuint *textures); 78 static GLboolean (GLAPIENTRY *glIsBuffer) (GLuint); 80 static GLboolean (GLAPIENTRY *glIsTexture) (GLuint texture); 87 static void (GLAPIENTRY *glStencilFunc) (GLenum func, GLint ref, GLuint mask); 88 static void (GLAPIENTRY *glStencilMask) (GLuint mask) [all...] |
/frameworks/base/opengl/libagl/ |
TextureObjectManager.h | 96 sp<EGLTextureObject> createTexture(GLuint name); 97 sp<EGLTextureObject> removeTexture(GLuint name); 98 sp<EGLTextureObject> replaceTexture(GLuint name); 99 void deleteTextures(GLsizei n, const GLuint *tokens); 100 sp<EGLTextureObject> texture(GLuint name); 104 KeyedVector< GLuint, sp<EGLTextureObject> > mTextures;
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/development/tools/emulator/opengl/system/GLESv2_enc/ |
GL2Encoder.h | 74 static void s_glBindBuffer(void *self, GLenum target, GLuint id); 82 static void s_glDeleteBuffers(void *self, GLsizei n, const GLuint * buffers); 101 static void s_glVertexAtrribPointer(void *self, GLuint indx, GLint size, GLenum type, 105 static void s_glEnableVertexAttribArray(void *self, GLuint index); 108 static void s_glDisableVertexAttribArray(void *self, GLuint index); 111 static void s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params); 114 static void s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params); 117 static void s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer); 119 static void s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar **string, const GLint *length); 124 static void s_glLinkProgram(void *self, GLuint program) [all...] |
/external/webkit/Source/WebCore/platform/graphics/android/ |
DeleteTextureOperation.h | 36 DeleteTextureOperation(GLuint textureId, EGLImageKHR eglImage) 55 GLuint m_textureId;
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/development/ndk/platforms/android-5/include/GLES2/ |
gl2.h | 31 typedef unsigned int GLuint; 474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 475 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char* name); 476 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 477 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 478 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 479 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 493 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader) [all...] |
/development/tools/emulator/opengl/host/libs/Translator/include/GLES2/ |
gl2.h | 32 typedef unsigned int GLuint; 475 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 476 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name); 477 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 478 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 479 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 480 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 494 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader) [all...] |
/external/mesa3d/include/GLES2/ |
gl2.h | 32 typedef unsigned int GLuint; 475 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 476 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name); 477 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 478 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 479 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 480 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 494 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader) [all...] |
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/ |
gl2.h | 32 typedef unsigned int GLuint; 475 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 476 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name); 477 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 478 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 479 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 480 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 494 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader) [all...] |
/frameworks/base/opengl/include/GLES2/ |
gl2.h | 32 typedef unsigned int GLuint; 475 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 476 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name); 477 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 478 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 479 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 480 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 494 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader) [all...] |
/prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-arm/usr/include/GLES2/ |
gl2.h | 31 typedef unsigned int GLuint; 474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 475 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char* name); 476 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 477 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 478 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 479 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 493 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader) [all...] |
/prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-x86/usr/include/GLES2/ |
gl2.h | 31 typedef unsigned int GLuint; 474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 475 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char* name); 476 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 477 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 478 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 479 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 493 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader) [all...] |
/prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-arm/usr/include/GLES2/ |
gl2.h | 31 typedef unsigned int GLuint; 474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 475 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char* name); 476 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 477 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 478 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 479 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 493 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader) [all...] |
/prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-x86/usr/include/GLES2/ |
gl2.h | 31 typedef unsigned int GLuint; 474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 475 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char* name); 476 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 477 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 478 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 479 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 493 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader) [all...] |