/prebuilt/ndk/android-ndk-r5/platforms/android-5/arch-arm/usr/include/GLES2/ |
gl2.h | 31 typedef unsigned int GLuint; 474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 475 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char* name); 476 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 477 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 478 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 479 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 493 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader) [all...] |
/prebuilt/ndk/android-ndk-r6/platforms/android-5/arch-arm/usr/include/GLES2/ |
gl2.h | 31 typedef unsigned int GLuint; 474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 475 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char* name); 476 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 477 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 478 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 479 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 493 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader) [all...] |
/prebuilt/ndk/android-ndk-r6/platforms/android-5/arch-x86/usr/include/GLES2/ |
gl2.h | 31 typedef unsigned int GLuint; 474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 475 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char* name); 476 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 477 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 478 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 479 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 493 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader) [all...] |
/frameworks/base/opengl/libagl2/src/ |
api.cpp | 8 void API_ENTRY(glBindFramebuffer)(GLenum target, GLuint framebuffer) 12 void API_ENTRY(glBindRenderbuffer)(GLenum target, GLuint renderbuffer) 24 void API_ENTRY(glDeleteFramebuffers)(GLsizei n, const GLuint* framebuffers) 28 void API_ENTRY(glDeleteRenderbuffers)(GLsizei n, const GLuint* renderbuffers) 44 void API_ENTRY(glFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) 48 void API_ENTRY(glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) 57 void API_ENTRY(glGenFramebuffers)(GLsizei n, GLuint* framebuffers) 61 void API_ENTRY(glGenRenderbuffers)(GLsizei n, GLuint* renderbuffers) 65 void API_ENTRY(glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name [all...] |
/external/mesa3d/src/mesa/main/ |
mtypes.h | 472 GLuint doubleBufferMode; 473 GLuint stereoMode; 480 GLuint redMask, greenMask, blueMask, alphaMask; 531 GLuint Size; /**< number of entries in table */ 615 GLuint refcount; 699 GLuint ClearIndex; /**< Index to use for glClear */ 702 GLuint IndexMask; /**< Color index write mask */ 937 GLuint ListBase; 1100 GLuint ValueMask[3]; /**< Value mask * [all...] |
get.h | 57 _mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params ); 60 _mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params ); 63 _mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params ); 72 _mesa_GetStringi(GLenum name, GLuint index);
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shaderobj.h | 54 //_mesa_lookup_shader(struct gl_context *ctx, GLuint name); 57 //_mesa_lookup_shader_err(struct gl_context *ctx, GLuint name, const char *caller); 69 _mesa_new_shader(const void * ctx, GLuint name, GLenum type); 78 //_mesa_lookup_shader_program(struct gl_context *ctx, GLuint name); 81 //_mesa_lookup_shader_program_err(struct gl_context *ctx, GLuint name, 122 //_mesa_shader_index_to_type(GLuint i)
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/frameworks/base/opengl/libs/ |
glesv2dbg_functions.h | 7 GL_ENTRY(void, glAttachShader, GLuint program, GLuint shader) 8 GL_ENTRY(void, glBeginPerfMonitorAMD, GLuint monitor) 9 GL_ENTRY(void, glBindAttribLocation, GLuint program, GLuint index, const GLchar* name) 10 GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer) 11 GL_ENTRY(void, glBindFramebuffer, GLenum target, GLuint framebuffer) 12 GL_ENTRY(void, glBindFramebufferOES, GLenum target, GLuint framebuffer) 13 GL_ENTRY(void, glBindRenderbuffer, GLenum target, GLuint renderbuffer) 14 GL_ENTRY(void, glBindRenderbufferOES, GLenum target, GLuint renderbuffer [all...] |
/frameworks/base/libs/hwui/ |
FboCache.cpp | 64 const GLuint fbo = mCache.itemAt(i); 70 GLuint FboCache::get() { 71 GLuint fbo; 81 bool FboCache::put(GLuint fbo) {
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/external/webkit/Source/WebCore/platform/graphics/android/ |
VideoLayerManager.cpp | 60 GLuint VideoLayerManager::getTextureId(const int layerId) 63 GLuint result = 0; 90 void VideoLayerManager::registerTexture(const int layerId, const GLuint textureId) 95 GLuint oldTextureId = m_videoLayerInfoMap.get(layerId)->textureId; 193 GLuint* textureNames = new GLuint[size]; 195 Vector<GLuint>::const_iterator end = m_retiredTextures.end(); 196 for (Vector<GLuint>::const_iterator it = m_retiredTextures.begin(); 198 GLuint textureName = *it; 227 GLuint textureId = m_videoLayerInfoMap.get(layerId)->textureId [all...] |
VideoLayerAndroid.cpp | 52 GLuint VideoLayerAndroid::m_spinnerOuterTextureId = 0; 53 GLuint VideoLayerAndroid::m_spinnerInnerTextureId = 0; 54 GLuint VideoLayerAndroid::m_posterTextureId = 0; 55 GLuint VideoLayerAndroid::m_backgroundTextureId = 0; 90 GLuint VideoLayerAndroid::createSpinnerInnerTexture() 95 GLuint VideoLayerAndroid::createSpinnerOuterTexture() 100 GLuint VideoLayerAndroid::createPosterTexture() 105 GLuint VideoLayerAndroid::createTextureFromImage(int buttonType) 117 GLuint texture; 125 GLuint VideoLayerAndroid::createBackgroundTexture( [all...] |
SharedTexture.h | 64 GLuint getSourceTextureId() { return m_sourceTexture->m_textureId; } 65 GLuint getTargetTextureId() { return m_targetTexture->m_textureId; }
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TextureInfo.h | 45 static const GLuint GL_NO_TEXTURE = 0; 66 GLuint m_textureId;
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/frameworks/base/opengl/libs/GLES2_dbg/src/ |
header.h | 103 GLuint buffer; // buffer name 112 const GLuint name; 117 VBO(const GLuint name, const GLenum target, VBO * head) : name(name), 122 GLuint program; 141 void glUseProgram(GLuint program); 142 void glEnableVertexAttribArray(GLuint index); 143 void glDisableVertexAttribArray(GLuint index); 144 void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, 146 void glBindBuffer(GLenum target, GLuint buffer); 149 void glDeleteBuffers(GLsizei n, const GLuint *buffers) [all...] |
/development/tools/emulator/opengl/host/libs/Translator/include/GLES/ |
glext.h | 648 GL_API GLboolean GL_APIENTRY glIsRenderbufferOES (GLuint renderbuffer); 649 GL_API void GL_APIENTRY glBindRenderbufferOES (GLenum target, GLuint renderbuffer); 650 GL_API void GL_APIENTRY glDeleteRenderbuffersOES (GLsizei n, const GLuint* renderbuffers); 651 GL_API void GL_APIENTRY glGenRenderbuffersOES (GLsizei n, GLuint* renderbuffers); 654 GL_API GLboolean GL_APIENTRY glIsFramebufferOES (GLuint framebuffer); 655 GL_API void GL_APIENTRY glBindFramebufferOES (GLenum target, GLuint framebuffer); 656 GL_API void GL_APIENTRY glDeleteFramebuffersOES (GLsizei n, const GLuint* framebuffers); 657 GL_API void GL_APIENTRY glGenFramebuffersOES (GLsizei n, GLuint* framebuffers); 659 GL_API void GL_APIENTRY glFramebufferRenderbufferOES (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 660 GL_API void GL_APIENTRY glFramebufferTexture2DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) [all...] |
/frameworks/base/opengl/include/GLES/ |
glext.h | 614 GL_API GLboolean GL_APIENTRY glIsRenderbufferOES (GLuint renderbuffer); 615 GL_API void GL_APIENTRY glBindRenderbufferOES (GLenum target, GLuint renderbuffer); 616 GL_API void GL_APIENTRY glDeleteRenderbuffersOES (GLsizei n, const GLuint* renderbuffers); 617 GL_API void GL_APIENTRY glGenRenderbuffersOES (GLsizei n, GLuint* renderbuffers); 620 GL_API GLboolean GL_APIENTRY glIsFramebufferOES (GLuint framebuffer); 621 GL_API void GL_APIENTRY glBindFramebufferOES (GLenum target, GLuint framebuffer); 622 GL_API void GL_APIENTRY glDeleteFramebuffersOES (GLsizei n, const GLuint* framebuffers); 623 GL_API void GL_APIENTRY glGenFramebuffersOES (GLsizei n, GLuint* framebuffers); 625 GL_API void GL_APIENTRY glFramebufferRenderbufferOES (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 626 GL_API void GL_APIENTRY glFramebufferTexture2DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) [all...] |
/system/media/mca/filterfw/native/core/ |
shader_program.h | 341 bool RenderFrame(const std::vector<GLuint>& textures, 392 static GLuint CompileShader(GLenum shader_type, const char* source); 395 static GLuint LinkProgram(GLuint* shaders, GLuint count); 398 GLuint BaseTextureUnit() const { 404 void SetBaseTextureUnit(GLuint texture_unit) { 418 GLuint vbo; 441 GLuint IndexOfUniform(ProgramVar var); 444 bool BindInputTextures(const std::vector<GLuint>& textures [all...] |
/development/tools/emulator/opengl/host/libs/Translator/GLcommon/ |
GLDispatch.cpp | 72 void (GLAPIENTRY *GLDispatch::glBindBuffer)(GLenum,GLuint) = NULL; 73 void (GLAPIENTRY *GLDispatch::glBindTexture)(GLenum, GLuint) = NULL; 89 void (GLAPIENTRY *GLDispatch::glDeleteBuffers)(GLsizei,const GLuint *) = NULL; 90 void (GLAPIENTRY *GLDispatch::glDeleteTextures)(GLsizei,const GLuint *) = NULL; 101 void (GLAPIENTRY *GLDispatch::glGenBuffers)(GLsizei,GLuint *) = NULL; 102 void (GLAPIENTRY *GLDispatch::glGenTextures)(GLsizei,GLuint *) = NULL; 113 GLboolean (GLAPIENTRY *GLDispatch::glIsBuffer)(GLuint) = NULL; 115 GLboolean (GLAPIENTRY *GLDispatch::glIsTexture)(GLuint) = NULL; 122 void (GLAPIENTRY *GLDispatch::glStencilFunc)(GLenum,GLint,GLuint) = NULL; 123 void (GLAPIENTRY *GLDispatch::glStencilMask)(GLuint) = NULL [all...] |
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
ResourceManager.cpp | 67 GLuint ResourceManager::createBuffer() 82 GLuint ResourceManager::createShader(GLenum type) 105 GLuint ResourceManager::createProgram() 120 GLuint ResourceManager::createTexture() 135 GLuint ResourceManager::createRenderbuffer() 149 void ResourceManager::deleteBuffer(GLuint buffer) 160 void ResourceManager::deleteShader(GLuint shader) 178 void ResourceManager::deleteProgram(GLuint program) 196 void ResourceManager::deleteTexture(GLuint texture) 207 void ResourceManager::deleteRenderbuffer(GLuint renderbuffer [all...] |
/development/ndk/platforms/android-5/samples/hello-gl2/jni/ |
gl_code.cpp | 57 GLuint loadShader(GLenum shaderType, const char* pSource) { 58 GLuint shader = glCreateShader(shaderType); 83 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { 84 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); 89 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); 94 GLuint program = glCreateProgram(); 121 GLuint gProgram; 122 GLuint gvPositionHandle;
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/frameworks/base/opengl/tests/gl2_jni/jni/ |
gl_code.cpp | 37 GLuint loadShader(GLenum shaderType, const char* pSource) { 38 GLuint shader = glCreateShader(shaderType); 63 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { 64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); 69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); 74 GLuint program = glCreateProgram(); 101 GLuint gProgram; 102 GLuint gvPositionHandle;
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/frameworks/base/opengl/tests/gldual/jni/ |
gl_code.cpp | 37 GLuint loadShader(GLenum shaderType, const char* pSource) { 38 GLuint shader = glCreateShader(shaderType); 63 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { 64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); 69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); 74 GLuint program = glCreateProgram(); 101 GLuint gProgram; 102 GLuint gvPositionHandle;
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/development/tools/emulator/opengl/host/libs/GLESv1_dec/ |
GLDecoder.cpp | 88 void GLDecoder::s_glVertexPointerOffset(void *self, GLint size, GLenum type, GLsizei stride, GLuint offset) 94 void GLDecoder::s_glColorPointerOffset(void *self, GLint size, GLenum type, GLsizei stride, GLuint offset) 100 void GLDecoder::s_glTexCoordPointerOffset(void *self, GLint size, GLenum type, GLsizei stride, GLuint offset) 106 void GLDecoder::s_glNormalPointerOffset(void *self, GLenum type, GLsizei stride, GLuint offset) 112 void GLDecoder::s_glPointSizePointerOffset(void *self, GLenum type, GLsizei stride, GLuint offset) 118 void GLDecoder::s_glWeightPointerOffset(void * self, GLint size, GLenum type, GLsizei stride, GLuint offset) 124 void GLDecoder::s_glMatrixIndexPointerOffset(void * self, GLint size, GLenum type, GLsizei stride, GLuint offset) 139 void GLDecoder::s_glVertexPointerData(void *self, GLint size, GLenum type, GLsizei stride, void *data, GLuint datalen) 148 void GLDecoder::s_glColorPointerData(void *self, GLint size, GLenum type, GLsizei stride, void *data, GLuint datalen) 157 void GLDecoder::s_glTexCoordPointerData(void *self, GLint unit, GLint size, GLenum type, GLsizei stride, void *data, GLuint datalen [all...] |
/development/tools/emulator/opengl/system/GLESv2_enc/ |
GL2EncoderUtils.h | 22 GLenum uniformType(void * self, GLuint program, GLint location);
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/development/tools/emulator/opengl/tests/ut_renderer/ |
RendererContext.h | 32 GLuint texture; 48 void setTex2DBind(GLuint texture); 53 GLuint getTex2DBind(); 112 memset(m_tex2DBind, 0, 8*sizeof(GLuint));
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