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    Searched refs:GLuint (Results 76 - 100 of 281) sorted by null

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  /prebuilt/ndk/android-ndk-r5/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h 31 typedef unsigned int GLuint;
474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
475 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char* name);
476 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
477 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
478 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
479 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
493 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader)
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  /prebuilt/ndk/android-ndk-r6/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h 31 typedef unsigned int GLuint;
474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
475 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char* name);
476 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
477 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
478 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
479 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
493 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader)
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  /prebuilt/ndk/android-ndk-r6/platforms/android-5/arch-x86/usr/include/GLES2/
gl2.h 31 typedef unsigned int GLuint;
474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
475 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char* name);
476 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
477 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
478 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
479 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
493 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader)
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  /frameworks/base/opengl/libagl2/src/
api.cpp 8 void API_ENTRY(glBindFramebuffer)(GLenum target, GLuint framebuffer)
12 void API_ENTRY(glBindRenderbuffer)(GLenum target, GLuint renderbuffer)
24 void API_ENTRY(glDeleteFramebuffers)(GLsizei n, const GLuint* framebuffers)
28 void API_ENTRY(glDeleteRenderbuffers)(GLsizei n, const GLuint* renderbuffers)
44 void API_ENTRY(glFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
48 void API_ENTRY(glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
57 void API_ENTRY(glGenFramebuffers)(GLsizei n, GLuint* framebuffers)
61 void API_ENTRY(glGenRenderbuffers)(GLsizei n, GLuint* renderbuffers)
65 void API_ENTRY(glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name
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  /external/mesa3d/src/mesa/main/
mtypes.h 472 GLuint doubleBufferMode;
473 GLuint stereoMode;
480 GLuint redMask, greenMask, blueMask, alphaMask;
531 GLuint Size; /**< number of entries in table */
615 GLuint refcount;
699 GLuint ClearIndex; /**< Index to use for glClear */
702 GLuint IndexMask; /**< Color index write mask */
937 GLuint ListBase;
1100 GLuint ValueMask[3]; /**< Value mask *
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get.h 57 _mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params );
60 _mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params );
63 _mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params );
72 _mesa_GetStringi(GLenum name, GLuint index);
shaderobj.h 54 //_mesa_lookup_shader(struct gl_context *ctx, GLuint name);
57 //_mesa_lookup_shader_err(struct gl_context *ctx, GLuint name, const char *caller);
69 _mesa_new_shader(const void * ctx, GLuint name, GLenum type);
78 //_mesa_lookup_shader_program(struct gl_context *ctx, GLuint name);
81 //_mesa_lookup_shader_program_err(struct gl_context *ctx, GLuint name,
122 //_mesa_shader_index_to_type(GLuint i)
  /frameworks/base/opengl/libs/
glesv2dbg_functions.h 7 GL_ENTRY(void, glAttachShader, GLuint program, GLuint shader)
8 GL_ENTRY(void, glBeginPerfMonitorAMD, GLuint monitor)
9 GL_ENTRY(void, glBindAttribLocation, GLuint program, GLuint index, const GLchar* name)
10 GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer)
11 GL_ENTRY(void, glBindFramebuffer, GLenum target, GLuint framebuffer)
12 GL_ENTRY(void, glBindFramebufferOES, GLenum target, GLuint framebuffer)
13 GL_ENTRY(void, glBindRenderbuffer, GLenum target, GLuint renderbuffer)
14 GL_ENTRY(void, glBindRenderbufferOES, GLenum target, GLuint renderbuffer
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  /frameworks/base/libs/hwui/
FboCache.cpp 64 const GLuint fbo = mCache.itemAt(i);
70 GLuint FboCache::get() {
71 GLuint fbo;
81 bool FboCache::put(GLuint fbo) {
  /external/webkit/Source/WebCore/platform/graphics/android/
VideoLayerManager.cpp 60 GLuint VideoLayerManager::getTextureId(const int layerId)
63 GLuint result = 0;
90 void VideoLayerManager::registerTexture(const int layerId, const GLuint textureId)
95 GLuint oldTextureId = m_videoLayerInfoMap.get(layerId)->textureId;
193 GLuint* textureNames = new GLuint[size];
195 Vector<GLuint>::const_iterator end = m_retiredTextures.end();
196 for (Vector<GLuint>::const_iterator it = m_retiredTextures.begin();
198 GLuint textureName = *it;
227 GLuint textureId = m_videoLayerInfoMap.get(layerId)->textureId
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VideoLayerAndroid.cpp 52 GLuint VideoLayerAndroid::m_spinnerOuterTextureId = 0;
53 GLuint VideoLayerAndroid::m_spinnerInnerTextureId = 0;
54 GLuint VideoLayerAndroid::m_posterTextureId = 0;
55 GLuint VideoLayerAndroid::m_backgroundTextureId = 0;
90 GLuint VideoLayerAndroid::createSpinnerInnerTexture()
95 GLuint VideoLayerAndroid::createSpinnerOuterTexture()
100 GLuint VideoLayerAndroid::createPosterTexture()
105 GLuint VideoLayerAndroid::createTextureFromImage(int buttonType)
117 GLuint texture;
125 GLuint VideoLayerAndroid::createBackgroundTexture(
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SharedTexture.h 64 GLuint getSourceTextureId() { return m_sourceTexture->m_textureId; }
65 GLuint getTargetTextureId() { return m_targetTexture->m_textureId; }
TextureInfo.h 45 static const GLuint GL_NO_TEXTURE = 0;
66 GLuint m_textureId;
  /frameworks/base/opengl/libs/GLES2_dbg/src/
header.h 103 GLuint buffer; // buffer name
112 const GLuint name;
117 VBO(const GLuint name, const GLenum target, VBO * head) : name(name),
122 GLuint program;
141 void glUseProgram(GLuint program);
142 void glEnableVertexAttribArray(GLuint index);
143 void glDisableVertexAttribArray(GLuint index);
144 void glVertexAttribPointer(GLuint indx, GLint size, GLenum type,
146 void glBindBuffer(GLenum target, GLuint buffer);
149 void glDeleteBuffers(GLsizei n, const GLuint *buffers)
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  /development/tools/emulator/opengl/host/libs/Translator/include/GLES/
glext.h 648 GL_API GLboolean GL_APIENTRY glIsRenderbufferOES (GLuint renderbuffer);
649 GL_API void GL_APIENTRY glBindRenderbufferOES (GLenum target, GLuint renderbuffer);
650 GL_API void GL_APIENTRY glDeleteRenderbuffersOES (GLsizei n, const GLuint* renderbuffers);
651 GL_API void GL_APIENTRY glGenRenderbuffersOES (GLsizei n, GLuint* renderbuffers);
654 GL_API GLboolean GL_APIENTRY glIsFramebufferOES (GLuint framebuffer);
655 GL_API void GL_APIENTRY glBindFramebufferOES (GLenum target, GLuint framebuffer);
656 GL_API void GL_APIENTRY glDeleteFramebuffersOES (GLsizei n, const GLuint* framebuffers);
657 GL_API void GL_APIENTRY glGenFramebuffersOES (GLsizei n, GLuint* framebuffers);
659 GL_API void GL_APIENTRY glFramebufferRenderbufferOES (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
660 GL_API void GL_APIENTRY glFramebufferTexture2DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
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  /frameworks/base/opengl/include/GLES/
glext.h 614 GL_API GLboolean GL_APIENTRY glIsRenderbufferOES (GLuint renderbuffer);
615 GL_API void GL_APIENTRY glBindRenderbufferOES (GLenum target, GLuint renderbuffer);
616 GL_API void GL_APIENTRY glDeleteRenderbuffersOES (GLsizei n, const GLuint* renderbuffers);
617 GL_API void GL_APIENTRY glGenRenderbuffersOES (GLsizei n, GLuint* renderbuffers);
620 GL_API GLboolean GL_APIENTRY glIsFramebufferOES (GLuint framebuffer);
621 GL_API void GL_APIENTRY glBindFramebufferOES (GLenum target, GLuint framebuffer);
622 GL_API void GL_APIENTRY glDeleteFramebuffersOES (GLsizei n, const GLuint* framebuffers);
623 GL_API void GL_APIENTRY glGenFramebuffersOES (GLsizei n, GLuint* framebuffers);
625 GL_API void GL_APIENTRY glFramebufferRenderbufferOES (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
626 GL_API void GL_APIENTRY glFramebufferTexture2DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
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  /system/media/mca/filterfw/native/core/
shader_program.h 341 bool RenderFrame(const std::vector<GLuint>& textures,
392 static GLuint CompileShader(GLenum shader_type, const char* source);
395 static GLuint LinkProgram(GLuint* shaders, GLuint count);
398 GLuint BaseTextureUnit() const {
404 void SetBaseTextureUnit(GLuint texture_unit) {
418 GLuint vbo;
441 GLuint IndexOfUniform(ProgramVar var);
444 bool BindInputTextures(const std::vector<GLuint>& textures
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  /development/tools/emulator/opengl/host/libs/Translator/GLcommon/
GLDispatch.cpp 72 void (GLAPIENTRY *GLDispatch::glBindBuffer)(GLenum,GLuint) = NULL;
73 void (GLAPIENTRY *GLDispatch::glBindTexture)(GLenum, GLuint) = NULL;
89 void (GLAPIENTRY *GLDispatch::glDeleteBuffers)(GLsizei,const GLuint *) = NULL;
90 void (GLAPIENTRY *GLDispatch::glDeleteTextures)(GLsizei,const GLuint *) = NULL;
101 void (GLAPIENTRY *GLDispatch::glGenBuffers)(GLsizei,GLuint *) = NULL;
102 void (GLAPIENTRY *GLDispatch::glGenTextures)(GLsizei,GLuint *) = NULL;
113 GLboolean (GLAPIENTRY *GLDispatch::glIsBuffer)(GLuint) = NULL;
115 GLboolean (GLAPIENTRY *GLDispatch::glIsTexture)(GLuint) = NULL;
122 void (GLAPIENTRY *GLDispatch::glStencilFunc)(GLenum,GLint,GLuint) = NULL;
123 void (GLAPIENTRY *GLDispatch::glStencilMask)(GLuint) = NULL
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  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
ResourceManager.cpp 67 GLuint ResourceManager::createBuffer()
82 GLuint ResourceManager::createShader(GLenum type)
105 GLuint ResourceManager::createProgram()
120 GLuint ResourceManager::createTexture()
135 GLuint ResourceManager::createRenderbuffer()
149 void ResourceManager::deleteBuffer(GLuint buffer)
160 void ResourceManager::deleteShader(GLuint shader)
178 void ResourceManager::deleteProgram(GLuint program)
196 void ResourceManager::deleteTexture(GLuint texture)
207 void ResourceManager::deleteRenderbuffer(GLuint renderbuffer
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  /development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp 57 GLuint loadShader(GLenum shaderType, const char* pSource) {
58 GLuint shader = glCreateShader(shaderType);
83 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) {
84 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
89 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
94 GLuint program = glCreateProgram();
121 GLuint gProgram;
122 GLuint gvPositionHandle;
  /frameworks/base/opengl/tests/gl2_jni/jni/
gl_code.cpp 37 GLuint loadShader(GLenum shaderType, const char* pSource) {
38 GLuint shader = glCreateShader(shaderType);
63 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) {
64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
74 GLuint program = glCreateProgram();
101 GLuint gProgram;
102 GLuint gvPositionHandle;
  /frameworks/base/opengl/tests/gldual/jni/
gl_code.cpp 37 GLuint loadShader(GLenum shaderType, const char* pSource) {
38 GLuint shader = glCreateShader(shaderType);
63 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) {
64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
74 GLuint program = glCreateProgram();
101 GLuint gProgram;
102 GLuint gvPositionHandle;
  /development/tools/emulator/opengl/host/libs/GLESv1_dec/
GLDecoder.cpp 88 void GLDecoder::s_glVertexPointerOffset(void *self, GLint size, GLenum type, GLsizei stride, GLuint offset)
94 void GLDecoder::s_glColorPointerOffset(void *self, GLint size, GLenum type, GLsizei stride, GLuint offset)
100 void GLDecoder::s_glTexCoordPointerOffset(void *self, GLint size, GLenum type, GLsizei stride, GLuint offset)
106 void GLDecoder::s_glNormalPointerOffset(void *self, GLenum type, GLsizei stride, GLuint offset)
112 void GLDecoder::s_glPointSizePointerOffset(void *self, GLenum type, GLsizei stride, GLuint offset)
118 void GLDecoder::s_glWeightPointerOffset(void * self, GLint size, GLenum type, GLsizei stride, GLuint offset)
124 void GLDecoder::s_glMatrixIndexPointerOffset(void * self, GLint size, GLenum type, GLsizei stride, GLuint offset)
139 void GLDecoder::s_glVertexPointerData(void *self, GLint size, GLenum type, GLsizei stride, void *data, GLuint datalen)
148 void GLDecoder::s_glColorPointerData(void *self, GLint size, GLenum type, GLsizei stride, void *data, GLuint datalen)
157 void GLDecoder::s_glTexCoordPointerData(void *self, GLint unit, GLint size, GLenum type, GLsizei stride, void *data, GLuint datalen
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  /development/tools/emulator/opengl/system/GLESv2_enc/
GL2EncoderUtils.h 22 GLenum uniformType(void * self, GLuint program, GLint location);
  /development/tools/emulator/opengl/tests/ut_renderer/
RendererContext.h 32 GLuint texture;
48 void setTex2DBind(GLuint texture);
53 GLuint getTex2DBind();
112 memset(m_tex2DBind, 0, 8*sizeof(GLuint));

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