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    Searched refs:glDepthMask (Results 26 - 50 of 93) sorted by null

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  /frameworks/base/opengl/libagl/
state.cpp 533 void glDepthMask(GLboolean flag) {
  /packages/apps/Gallery2/tests/src/com/android/gallery3d/ui/
GLStub.java 179 public void glDepthMask(
  /development/tools/emulator/opengl/host/libs/Translator/GLcommon/
GLDispatch.cpp 92 void (GLAPIENTRY *GLDispatch::glDepthMask)(GLboolean) = NULL;
328 LOAD_GL_FUNC(glDepthMask);
  /development/tools/glesv2debugger/src/com/android/glesv2debugger/
DebuggerMessage.java 65 glDepthMask(35, 35),
263 case 35: return glDepthMask;
    [all...]
MessageParser.java 285 case glDepthMask:
    [all...]
  /external/quake/quake/src/QW/client/
gl_rsurf.c 697 glDepthMask (0); // don't bother writing Z
776 glDepthMask (1); // back to normal Z buffering
    [all...]
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/
DebuggerMessage.java 65 glDepthMask(35, 35),
263 case 35: return glDepthMask;
    [all...]
  /development/tools/emulator/opengl/tests/gles_android_wrapper/
gles.cpp 371 void glDepthMask(GLboolean flag)
373 getDispatch()->glDepthMask(flag);
    [all...]
  /external/quake/quake/src/WinQuake/
gl_rsurf.cpp 773 glDepthMask (0); // don't bother writing Z
846 glDepthMask (1); // back to normal Z buffering
    [all...]
  /frameworks/base/opengl/java/android/opengl/
GLErrorWrapper.java 225 public void glDepthMask(boolean flag) {
227 mgl.glDepthMask(flag);
    [all...]
GLES20.java     [all...]
  /development/ndk/platforms/android-4/include/GLES/
gl.h 657 GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
    [all...]
  /development/ndk/platforms/android-5/include/GLES2/
gl2.h 508 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
  /development/tools/emulator/opengl/host/libs/Translator/include/GLES/
gl.h 658 GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
    [all...]
  /development/tools/emulator/opengl/host/libs/Translator/include/GLES2/
gl2.h 509 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
  /development/tools/emulator/opengl/host/libs/Translator/include/GLcommon/
GLDispatch.h 57 static void (GLAPIENTRY *glDepthMask) (GLboolean flag);
  /development/tools/emulator/opengl/host/libs/libOpenglRender/
GLDispatch.cpp 109 s_gl.glDepthMask = (glDepthMask_t) s_gles_lib->findSymbol("glDepthMask");
  /external/mesa3d/include/GLES2/
gl2.h 509 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
  /external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
gl2.h 509 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
  /frameworks/base/opengl/include/GLES/
gl.h 658 GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
    [all...]
  /frameworks/base/opengl/include/GLES2/
gl2.h 509 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
  /frameworks/base/opengl/java/com/google/android/gles_jni/
GLImpl.java 307 // C function void glDepthMask ( GLboolean flag )
309 public native void glDepthMask(
    [all...]
  /frameworks/base/opengl/libs/GLES2_dbg/src/
debugger_message.pb.h 348 static const Function glDepthMask = Message_Function_glDepthMask;
    [all...]
  /frameworks/base/opengl/tests/angeles/include/GLES/
gl.h 496 GLAPI void APIENTRY glDepthMask (GLboolean flag);
  /prebuilt/ndk/android-ndk-r4/platforms/android-4/arch-arm/usr/include/GLES/
gl.h 657 GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
    [all...]

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12 3 4