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  /system/media/wilhelm/tests/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java 355 private int loadShader(int shaderType, String source) {
373 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
377 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /external/webkit/Source/WebCore/platform/graphics/android/
ShaderProgram.h 91 GLuint loadShader(GLenum shaderType, const char* pSource);
ShaderProgram.cpp 128 GLuint ShaderProgram::loadShader(GLenum shaderType, const char* pSource)
156 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
162 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
  /frameworks/base/libs/rs/driver/
rsdShaderCache.cpp 112 vtx->loadShader(rsc);
115 frag->loadShader(rsc);
rsdShader.cpp 170 bool RsdShader::loadShader(const Context *rsc) {
  /frameworks/base/media/tests/MediaDump/src/com/android/mediadump/
VideoDumpView.java 597 private int loadShader(int shaderType, String source) {
615 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
619 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /cts/tests/tests/hardware/src/android/hardware/cts/
CameraGLTest.java     [all...]
  /frameworks/base/media/libstagefright/tests/
SurfaceMediaSource_test.cpp 196 void loadShader(GLenum shaderType, const char* pSource, GLuint* outShader) {
241 loadShader(GL_VERTEX_SHADER, pVertexSource, &vertexShader);
248 loadShader(GL_FRAGMENT_SHADER, pFragmentSource, &fragmentShader);
    [all...]
  /frameworks/base/libs/gui/tests/
SurfaceTexture_test.cpp 184 void loadShader(GLenum shaderType, const char* pSource, GLuint* outShader) {
229 loadShader(GL_VERTEX_SHADER, pVertexSource, &vertexShader);
236 loadShader(GL_FRAGMENT_SHADER, pFragmentSource, &fragmentShader);
    [all...]

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