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Searched
refs:loadShader
(Results
26 - 34
of
34
) sorted by null
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2
/system/media/wilhelm/tests/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java
355
private int
loadShader
(int shaderType, String source) {
373
int vertexShader =
loadShader
(GLES20.GL_VERTEX_SHADER, vertexSource);
377
int pixelShader =
loadShader
(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
/external/webkit/Source/WebCore/platform/graphics/android/
ShaderProgram.h
91
GLuint
loadShader
(GLenum shaderType, const char* pSource);
ShaderProgram.cpp
128
GLuint ShaderProgram::
loadShader
(GLenum shaderType, const char* pSource)
156
GLuint vertexShader =
loadShader
(GL_VERTEX_SHADER, pVertexSource);
162
GLuint pixelShader =
loadShader
(GL_FRAGMENT_SHADER, pFragmentSource);
/frameworks/base/libs/rs/driver/
rsdShaderCache.cpp
112
vtx->
loadShader
(rsc);
115
frag->
loadShader
(rsc);
rsdShader.cpp
170
bool RsdShader::
loadShader
(const Context *rsc) {
/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/
VideoDumpView.java
597
private int
loadShader
(int shaderType, String source) {
615
int vertexShader =
loadShader
(GLES20.GL_VERTEX_SHADER, vertexSource);
619
int pixelShader =
loadShader
(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
/cts/tests/tests/hardware/src/android/hardware/cts/
CameraGLTest.java
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...]
/frameworks/base/media/libstagefright/tests/
SurfaceMediaSource_test.cpp
196
void
loadShader
(GLenum shaderType, const char* pSource, GLuint* outShader) {
241
loadShader
(GL_VERTEX_SHADER, pVertexSource, &vertexShader);
248
loadShader
(GL_FRAGMENT_SHADER, pFragmentSource, &fragmentShader);
[
all
...]
/frameworks/base/libs/gui/tests/
SurfaceTexture_test.cpp
184
void
loadShader
(GLenum shaderType, const char* pSource, GLuint* outShader) {
229
loadShader
(GL_VERTEX_SHADER, pVertexSource, &vertexShader);
236
loadShader
(GL_FRAGMENT_SHADER, pFragmentSource, &fragmentShader);
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all
...]
Completed in 649 milliseconds
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