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  /development/tools/emulator/opengl/system/GLESv2_enc/
GL2Encoder.h 124 static void s_glLinkProgram(void *self, GLuint program);
127 static void s_glDeleteProgram(void * self, GLuint program);
130 static void s_glGetUniformiv(void *self, GLuint program, GLint location , GLint *params);
133 static void s_glGetUniformfv(void *self, GLuint program, GLint location , GLfloat *params);
145 static int s_glGetUniformLocation(void *self, GLuint program, const GLchar *name);
168 static void s_glUseProgram(void *self, GLuint program);
  /development/tools/emulator/system/qemu-props/
Android.mk 15 # this file is used to build emulator-specific program tools
28 # The 'qemu-props' program is run from /system/etc/init.goldfish.rc
29 # to setup various system properties sent by the emulator program.
  /external/icu4c/test/perf/perldriver/
PerfFramework.pm 20 my $extraArgs; # stuff that always gets passed to the test program
64 my($locale, $iter, $data, $program, $args, $variable);
116 my $program;
121 ($program, @argsAndTest) = split(/\ /, @{ $tests{$i} }[$j]);
125 $commandLine = "$program -i $ITERATIONS -p $NUMPASSES $locAndData @argsAndTest";
127 $commandLine = "$program -t $TIME -p $NUMPASSES $locAndData @argsAndTest";
129 #my $commandLine = "$program -i 5 -p $NUMPASSES $locAndData @argsAndTest";
131 store("$i, $program @argsAndTest", @res);
170 my @t = callProg(shift); #"$program $args $argsAndTest");
238 # Invoke program and capture results, passing it the given parameters
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  /external/webkit/Source/JavaScriptCore/qt/api/
qscriptengine_p.h 52 QScriptSyntaxCheckResultPrivate* checkSyntax(const QString& program);
53 QScriptValuePrivate* evaluate(const QString& program, const QString& fileName, int lineNumber);
54 QScriptValuePrivate* evaluate(const QScriptProgramPrivate* program);
55 inline JSValueRef evaluate(JSStringRef program, JSStringRef fileName, int lineNumber);
106 Evaluates given JavaScript program and returns result of the evaluation.
110 JSValueRef QScriptEnginePrivate::evaluate(JSStringRef program, JSStringRef fileName, int lineNumber)
113 JSValueRef result = JSEvaluateScript(m_context, program, /* Global Object */ 0, fileName, lineNumber, &exception);
  /frameworks/base/opengl/libs/GLES2_dbg/test/
test_main.cpp 180 static void GetProgramiv(GLuint program, GLenum pname, GLint* params) {
181 EXPECT_EQ(_program, program);
195 static GLint GetAttribLocation(GLuint program, const GLchar* name) {
196 EXPECT_EQ(_program, program);
204 static void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize,
206 EXPECT_EQ(_program, program);
  /prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/rpcsvc/
yp.x 6 * media and as a part of the software program in whole or part. Users
9 * program developed by the user.
230 program YPPROG {
274 program YPPUSH_XFRRESPPROG {
298 program YPBINDPROG {
  /sdk/emulator/tools/
Android.mk 15 # this file is used to build emulator-specific program tools
30 # The 'qemu-props' program is run from /system/etc/init.goldfish.rc
31 # to setup various system properties sent by the emulator program.
  /external/webkit/Source/WebCore/platform/graphics/android/
ShaderProgram.cpp 168 GLuint program = glCreateProgram(); local
169 if (program) {
170 glAttachShader(program, vertexShader);
172 glAttachShader(program, pixelShader);
174 glLinkProgram(program);
176 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
179 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
183 glGetProgramInfoLog(program, bufLength, 0, buf);
184 XLOG("could not link program:\n%s\n", buf);
188 glDeleteProgram(program);
    [all...]
ShaderProgram.h 36 int program() { return m_program; } function in class:WebCore::ShaderProgram
98 GLint program, GLint projectionMatrixHandle,
104 float opacity, GLenum textureTarget, GLint program,
  /frameworks/base/opengl/java/android/opengl/
GLES20.java 338 // C function void glAttachShader ( GLuint program, GLuint shader )
341 int program,
345 // C function void glBindAttribLocation ( GLuint program, GLuint index, const char *name )
348 int program,
585 // C function void glDeleteProgram ( GLuint program )
588 int program
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  /frameworks/base/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
GL2CameraEye.java 409 int program = GLES20.glCreateProgram(); local
410 if (program != 0) {
411 GLES20.glAttachShader(program, vertexShader);
413 GLES20.glAttachShader(program, pixelShader);
415 GLES20.glLinkProgram(program);
417 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0);
419 Log.e(TAG, "Could not link program: ");
420 Log.e(TAG, GLES20.glGetProgramInfoLog(program));
421 GLES20.glDeleteProgram(program);
422 program = 0
    [all...]
  /frameworks/media/libvideoeditor/lvpp/
NativeWindowRenderer.cpp 252 GLuint program = glCreateProgram(); local
255 glAttachShader(program, vertexShader);
258 glAttachShader(program, fragmentShader);
261 glLinkProgram(program);
265 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
268 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLen);
272 glGetProgramInfoLog(program, infoLen, NULL, buf);
273 LOGE("Program link log:\n%s\n", buf);
277 glDeleteProgram(program);
278 program = 0
    [all...]
  /system/media/wilhelm/tests/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java 382 int program = GLES20.glCreateProgram(); local
383 if (program != 0) {
384 GLES20.glAttachShader(program, vertexShader);
386 GLES20.glAttachShader(program, pixelShader);
388 GLES20.glLinkProgram(program);
390 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0);
392 Log.e(TAG, "Could not link program: ");
393 Log.e(TAG, GLES20.glGetProgramInfoLog(program));
394 GLES20.glDeleteProgram(program);
395 program = 0
    [all...]
  /frameworks/base/packages/SystemUI/src/com/android/systemui/
ImageWallpaper.java 395 final int program = buildProgram(sSimpleVS, sSimpleFS);
397 final int attribPosition = glGetAttribLocation(program, "position");
398 final int attribTexCoords = glGetAttribLocation(program, "texCoords");
399 final int uniformTexture = glGetUniformLocation(program, "texture");
400 final int uniformProjection = glGetUniformLocation(program, "projection");
407 glUseProgram(program);
489 int program = glCreateProgram();
490 glAttachShader(program, vertexShader);
493 glAttachShader(program, fragmentShader);
496 glLinkProgram(program);
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  /external/fdlibm/
configure 471 -program-prefix | --program-prefix | --program-prefi | --program-pref \
472 | --program-pre | --program-pr | --program-p)
474 -program-prefix=* | --program-prefix=* | --program-prefi=*
    [all...]
  /external/v8/test/cctest/
test-parsing.cc 267 const char* program = programs[i]; local
269 reinterpret_cast<const i::byte*>(program),
270 static_cast<unsigned>(strlen(program)));
294 const char* program = "var x = 'something';\n" local
301 i::Utf8ToUC16CharacterStream stream(reinterpret_cast<const i::byte*>(program),
302 static_cast<unsigned>(strlen(program)));
321 const char* program = local
325 i::Utf8ToUC16CharacterStream stream(reinterpret_cast<const i::byte*>(program),
326 static_cast<unsigned>(strlen(program)));
334 static_cast<int>(strstr(program, "function") - program)
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  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
ResourceManager.cpp 13 #include "libGLESv2/Program.h"
81 // Returns an unused shader/program name
104 // Returns an unused program/shader name
114 mProgramMap[handle] = new Program(this, handle);
178 void ResourceManager::deleteProgram(GLuint program)
180 ProgramMap::iterator programObject = mProgramMap.find(program);
262 Program *ResourceManager::getProgram(unsigned int handle)
264 ProgramMap::iterator program = mProgramMap.find(handle); local
266 if (program == mProgramMap.end())
272 return program->second
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  /external/webkit/Source/WebCore/platform/graphics/qt/
GraphicsContext3DQt.cpp 685 void GraphicsContext3D::attachShader(Platform3DObject program, Platform3DObject shader)
687 ASSERT(program);
690 m_internal->attachShader(program, shader);
693 void GraphicsContext3D::getAttachedShaders(Platform3DObject program, GC3Dsizei maxCount, GC3Dsizei* count, Platform3DObject* shaders)
695 if (!program) {
701 getAttachedShaders(program, maxCount, count, shaders);
704 void GraphicsContext3D::bindAttribLocation(Platform3DObject program, GC3Duint index, const String& name)
706 ASSERT(program);
708 m_internal->bindAttribLocation(program, index, name.utf8().data());
    [all...]
  /external/strace/
strace.spec 14 The strace program intercepts and records the system calls called and
29 The strace program intercepts and records the system calls called and
38 This package provides the `strace64' program to trace 64-bit processes.
39 The `strace' program in the `strace' package is for 32-bit processes.
  /bionic/libc/unistd/
popen.c 54 popen(const char *program, const char *type)
105 argp[2] = (char *)program;
  /frameworks/base/libs/rs/driver/
rsdShaderCache.h 100 uint32_t numFragUnis) : vtx(0), frag(0), program(0), vtxAttrCount(0),
129 uint32_t program; member in struct:RsdShaderCache::ProgramEntry
  /hardware/qcom/gps/loc_api/libloc_api-rpc/gen-1240/
loc_api.xdr 121 * XDR definition of the LOC_API program ( vers. 0x00040002 )
124 program LOC_APIPROG {
  /hardware/qcom/gps/loc_api/libloc_api-rpc/gen-3200/
loc_api.xdr 130 * XDR definition of the LOC_API program ( vers. 0x00010001 )
133 program LOC_APIPROG {
  /sdk/emulator/qtools/
read_method.cpp 72 void Usage(const char *program)
75 program);
  /development/ndk/platforms/android-5/include/GLES2/
gl2.h 474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
475 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char* name);
503 GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
510 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
527 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
528 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
529 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
530 GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const char* name);
537 GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
538 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog)
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