| /development/tools/emulator/opengl/system/GLESv2_enc/ |
| GL2Encoder.h | 124 static void s_glLinkProgram(void *self, GLuint program); 127 static void s_glDeleteProgram(void * self, GLuint program); 130 static void s_glGetUniformiv(void *self, GLuint program, GLint location , GLint *params); 133 static void s_glGetUniformfv(void *self, GLuint program, GLint location , GLfloat *params); 145 static int s_glGetUniformLocation(void *self, GLuint program, const GLchar *name); 168 static void s_glUseProgram(void *self, GLuint program);
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| /development/tools/emulator/system/qemu-props/ |
| Android.mk | 15 # this file is used to build emulator-specific program tools 28 # The 'qemu-props' program is run from /system/etc/init.goldfish.rc 29 # to setup various system properties sent by the emulator program.
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| /external/icu4c/test/perf/perldriver/ |
| PerfFramework.pm | 20 my $extraArgs; # stuff that always gets passed to the test program 64 my($locale, $iter, $data, $program, $args, $variable); 116 my $program; 121 ($program, @argsAndTest) = split(/\ /, @{ $tests{$i} }[$j]); 125 $commandLine = "$program -i $ITERATIONS -p $NUMPASSES $locAndData @argsAndTest"; 127 $commandLine = "$program -t $TIME -p $NUMPASSES $locAndData @argsAndTest"; 129 #my $commandLine = "$program -i 5 -p $NUMPASSES $locAndData @argsAndTest"; 131 store("$i, $program @argsAndTest", @res); 170 my @t = callProg(shift); #"$program $args $argsAndTest"); 238 # Invoke program and capture results, passing it the given parameters [all...] |
| /external/webkit/Source/JavaScriptCore/qt/api/ |
| qscriptengine_p.h | 52 QScriptSyntaxCheckResultPrivate* checkSyntax(const QString& program); 53 QScriptValuePrivate* evaluate(const QString& program, const QString& fileName, int lineNumber); 54 QScriptValuePrivate* evaluate(const QScriptProgramPrivate* program); 55 inline JSValueRef evaluate(JSStringRef program, JSStringRef fileName, int lineNumber); 106 Evaluates given JavaScript program and returns result of the evaluation. 110 JSValueRef QScriptEnginePrivate::evaluate(JSStringRef program, JSStringRef fileName, int lineNumber) 113 JSValueRef result = JSEvaluateScript(m_context, program, /* Global Object */ 0, fileName, lineNumber, &exception);
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| /frameworks/base/opengl/libs/GLES2_dbg/test/ |
| test_main.cpp | 180 static void GetProgramiv(GLuint program, GLenum pname, GLint* params) { 181 EXPECT_EQ(_program, program); 195 static GLint GetAttribLocation(GLuint program, const GLchar* name) { 196 EXPECT_EQ(_program, program); 204 static void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, 206 EXPECT_EQ(_program, program);
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| /prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/rpcsvc/ |
| yp.x | 6 * media and as a part of the software program in whole or part. Users 9 * program developed by the user. 230 program YPPROG { 274 program YPPUSH_XFRRESPPROG { 298 program YPBINDPROG {
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| /sdk/emulator/tools/ |
| Android.mk | 15 # this file is used to build emulator-specific program tools 30 # The 'qemu-props' program is run from /system/etc/init.goldfish.rc 31 # to setup various system properties sent by the emulator program.
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| /external/webkit/Source/WebCore/platform/graphics/android/ |
| ShaderProgram.cpp | 168 GLuint program = glCreateProgram(); local 169 if (program) { 170 glAttachShader(program, vertexShader); 172 glAttachShader(program, pixelShader); 174 glLinkProgram(program); 176 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); 179 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); 183 glGetProgramInfoLog(program, bufLength, 0, buf); 184 XLOG("could not link program:\n%s\n", buf); 188 glDeleteProgram(program); [all...] |
| ShaderProgram.h | 36 int program() { return m_program; } function in class:WebCore::ShaderProgram 98 GLint program, GLint projectionMatrixHandle, 104 float opacity, GLenum textureTarget, GLint program,
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| /frameworks/base/opengl/java/android/opengl/ |
| GLES20.java | 338 // C function void glAttachShader ( GLuint program, GLuint shader ) 341 int program, 345 // C function void glBindAttribLocation ( GLuint program, GLuint index, const char *name ) 348 int program, 585 // C function void glDeleteProgram ( GLuint program ) 588 int program [all...] |
| /frameworks/base/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
| GL2CameraEye.java | 409 int program = GLES20.glCreateProgram(); local 410 if (program != 0) { 411 GLES20.glAttachShader(program, vertexShader); 413 GLES20.glAttachShader(program, pixelShader); 415 GLES20.glLinkProgram(program); 417 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0); 419 Log.e(TAG, "Could not link program: "); 420 Log.e(TAG, GLES20.glGetProgramInfoLog(program)); 421 GLES20.glDeleteProgram(program); 422 program = 0 [all...] |
| /frameworks/media/libvideoeditor/lvpp/ |
| NativeWindowRenderer.cpp | 252 GLuint program = glCreateProgram(); local 255 glAttachShader(program, vertexShader); 258 glAttachShader(program, fragmentShader); 261 glLinkProgram(program); 265 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); 268 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLen); 272 glGetProgramInfoLog(program, infoLen, NULL, buf); 273 LOGE("Program link log:\n%s\n", buf); 277 glDeleteProgram(program); 278 program = 0 [all...] |
| /system/media/wilhelm/tests/native-media/src/com/example/nativemedia/ |
| MyGLSurfaceView.java | 382 int program = GLES20.glCreateProgram(); local 383 if (program != 0) { 384 GLES20.glAttachShader(program, vertexShader); 386 GLES20.glAttachShader(program, pixelShader); 388 GLES20.glLinkProgram(program); 390 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0); 392 Log.e(TAG, "Could not link program: "); 393 Log.e(TAG, GLES20.glGetProgramInfoLog(program)); 394 GLES20.glDeleteProgram(program); 395 program = 0 [all...] |
| /frameworks/base/packages/SystemUI/src/com/android/systemui/ |
| ImageWallpaper.java | 395 final int program = buildProgram(sSimpleVS, sSimpleFS); 397 final int attribPosition = glGetAttribLocation(program, "position"); 398 final int attribTexCoords = glGetAttribLocation(program, "texCoords"); 399 final int uniformTexture = glGetUniformLocation(program, "texture"); 400 final int uniformProjection = glGetUniformLocation(program, "projection"); 407 glUseProgram(program); 489 int program = glCreateProgram(); 490 glAttachShader(program, vertexShader); 493 glAttachShader(program, fragmentShader); 496 glLinkProgram(program); [all...] |
| /external/fdlibm/ |
| configure | 471 -program-prefix | --program-prefix | --program-prefi | --program-pref \ 472 | --program-pre | --program-pr | --program-p) 474 -program-prefix=* | --program-prefix=* | --program-prefi=* [all...] |
| /external/v8/test/cctest/ |
| test-parsing.cc | 267 const char* program = programs[i]; local 269 reinterpret_cast<const i::byte*>(program), 270 static_cast<unsigned>(strlen(program))); 294 const char* program = "var x = 'something';\n" local 301 i::Utf8ToUC16CharacterStream stream(reinterpret_cast<const i::byte*>(program), 302 static_cast<unsigned>(strlen(program))); 321 const char* program = local 325 i::Utf8ToUC16CharacterStream stream(reinterpret_cast<const i::byte*>(program), 326 static_cast<unsigned>(strlen(program))); 334 static_cast<int>(strstr(program, "function") - program) [all...] |
| /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
| ResourceManager.cpp | 13 #include "libGLESv2/Program.h" 81 // Returns an unused shader/program name 104 // Returns an unused program/shader name 114 mProgramMap[handle] = new Program(this, handle); 178 void ResourceManager::deleteProgram(GLuint program) 180 ProgramMap::iterator programObject = mProgramMap.find(program); 262 Program *ResourceManager::getProgram(unsigned int handle) 264 ProgramMap::iterator program = mProgramMap.find(handle); local 266 if (program == mProgramMap.end()) 272 return program->second [all...] |
| /external/webkit/Source/WebCore/platform/graphics/qt/ |
| GraphicsContext3DQt.cpp | 685 void GraphicsContext3D::attachShader(Platform3DObject program, Platform3DObject shader) 687 ASSERT(program); 690 m_internal->attachShader(program, shader); 693 void GraphicsContext3D::getAttachedShaders(Platform3DObject program, GC3Dsizei maxCount, GC3Dsizei* count, Platform3DObject* shaders) 695 if (!program) { 701 getAttachedShaders(program, maxCount, count, shaders); 704 void GraphicsContext3D::bindAttribLocation(Platform3DObject program, GC3Duint index, const String& name) 706 ASSERT(program); 708 m_internal->bindAttribLocation(program, index, name.utf8().data()); [all...] |
| /external/strace/ |
| strace.spec | 14 The strace program intercepts and records the system calls called and 29 The strace program intercepts and records the system calls called and 38 This package provides the `strace64' program to trace 64-bit processes. 39 The `strace' program in the `strace' package is for 32-bit processes.
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| /bionic/libc/unistd/ |
| popen.c | 54 popen(const char *program, const char *type) 105 argp[2] = (char *)program;
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| /frameworks/base/libs/rs/driver/ |
| rsdShaderCache.h | 100 uint32_t numFragUnis) : vtx(0), frag(0), program(0), vtxAttrCount(0), 129 uint32_t program; member in struct:RsdShaderCache::ProgramEntry
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| /hardware/qcom/gps/loc_api/libloc_api-rpc/gen-1240/ |
| loc_api.xdr | 121 * XDR definition of the LOC_API program ( vers. 0x00040002 ) 124 program LOC_APIPROG {
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| /hardware/qcom/gps/loc_api/libloc_api-rpc/gen-3200/ |
| loc_api.xdr | 130 * XDR definition of the LOC_API program ( vers. 0x00010001 ) 133 program LOC_APIPROG {
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| /sdk/emulator/qtools/ |
| read_method.cpp | 72 void Usage(const char *program) 75 program);
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| /development/ndk/platforms/android-5/include/GLES2/ |
| gl2.h | 474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 475 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char* name); 503 GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); 510 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 527 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); 528 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); 529 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); 530 GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const char* name); 537 GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params); 538 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) [all...] |