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  /prebuilt/ndk/android-ndk-r6/platforms/android-3/arch-x86/usr/include/linux/sunrpc/
stats.h 18 struct rpc_program * program; member in struct:rpc_stat
32 struct svc_program * program; member in struct:svc_stat
  /external/webkit/Source/WebCore/platform/graphics/gpu/
LoopBlinnShader.cpp 34 LoopBlinnShader::LoopBlinnShader(GraphicsContext3D* context, unsigned program)
35 : Shader(context, program)
37 m_worldViewProjectionLocation = context->getUniformLocation(program, "worldViewProjection");
38 m_positionLocation = context->getAttribLocation(program, "position");
39 m_klmLocation = context->getAttribLocation(program, "klm");
LoopBlinnShader.h 43 LoopBlinnShader(GraphicsContext3D*, unsigned program);
  /external/webkit/Source/WebCore/platform/graphics/chromium/
ShaderChromium.cpp 45 bool VertexShaderPosTex::init(GraphicsContext3D* context, unsigned program)
47 m_matrixLocation = context->getUniformLocation(program, "matrix");
73 bool VertexShaderPosTexYUVStretch::init(GraphicsContext3D* context, unsigned program)
75 m_matrixLocation = context->getUniformLocation(program, "matrix");
76 m_yWidthScaleFactorLocation = context->getUniformLocation(program, "y_widthScaleFactor");
77 m_uvWidthScaleFactorLocation = context->getUniformLocation(program, "uv_widthScaleFactor");
106 bool VertexShaderPos::init(GraphicsContext3D* context, unsigned program)
108 m_matrixLocation = context->getUniformLocation(program, "matrix");
130 bool VertexShaderPosTexTransform::init(GraphicsContext3D* context, unsigned program)
132 m_matrixLocation = context->getUniformLocation(program, "matrix")
    [all...]
ShaderChromium.h 45 bool init(GraphicsContext3D*, unsigned program);
58 bool init(GraphicsContext3D*, unsigned program);
75 bool init(GraphicsContext3D*, unsigned program);
88 bool init(GraphicsContext3D*, unsigned program);
103 bool init(GraphicsContext3D*, unsigned program);
132 bool init(GraphicsContext3D*, unsigned program);
154 bool init(GraphicsContext3D*, unsigned program);
177 bool init(GraphicsContext3D*, unsigned program);
  /dalvik/vm/mterp/x86-atom/
stub.S 20 SAVE_PC_FP_TO_GLUE %edx # save program counter and frame pointer
24 LOAD_PC_FP_FROM_GLUE # restore program counter and frame pointer
  /external/llvm/test/FrontendFortran/
cpow.f90 4 ! Program to test the power (**) operator
5 program testpow
18 end program
  /external/webkit/Source/WebKit/efl/DefaultTheme/widget/mediacontrol/mutebutton/
mute_button.edc 49 program {
54 program {
  /external/webkit/Source/WebKit/efl/DefaultTheme/widget/mediacontrol/playpausebutton/
playpause_button.edc 49 program {
54 program {
  /development/tools/emulator/opengl/shared/OpenglCodecCommon/
GLSharedGroup.h 91 bool isProgram(GLuint program);
92 bool isProgramInitialized(GLuint program);
93 void addProgramData(GLuint program);
94 void initProgramData(GLuint program, GLuint numIndexes);
95 void deleteProgramData(GLuint program);
96 void setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type);
97 GLenum getProgramUniformType(GLuint program, GLint location);
98 void setupLocationShiftWAR(GLuint program);
99 GLint locationWARHostToApp(GLuint program, GLint hostLoc, GLint arrIndex);
100 GLint locationWARAppToHost(GLuint program, GLint appLoc)
    [all...]
GLSharedGroup.cpp 177 void GLSharedGroup::addProgramData(GLuint program)
180 ProgramData *pData = m_programs.valueFor(program);
183 m_programs.removeItem(program);
187 m_programs.add(program,new ProgramData());
190 void GLSharedGroup::initProgramData(GLuint program, GLuint numIndexes)
193 ProgramData *pData = m_programs.valueFor(program);
200 bool GLSharedGroup::isProgramInitialized(GLuint program)
203 ProgramData* pData = m_programs.valueFor(program);
211 void GLSharedGroup::deleteProgramData(GLuint program)
214 ProgramData *pData = m_programs.valueFor(program);
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/chromium/cc/
CCPluginLayerImpl.cpp 52 const CCPluginLayerImpl::Program* program = layerRenderer()->pluginLayerProgram(); local
53 ASSERT(program && program->initialized());
65 layerRenderer()->useShader(program->program());
66 GLC(context, context->uniform1i(program->fragmentShader().samplerLocation(), 0));
69 program->vertexShader().matrixLocation(),
70 program->fragmentShader().alphaLocation());
CCVideoLayerImpl.cpp 104 void CCVideoLayerImpl::drawYUV(const CCVideoLayerImpl::YUVProgram* program) const
118 layerRenderer()->useShader(program->program());
123 GLC(context, context->uniform1f(program->vertexShader().yWidthScaleFactorLocation(), yWidthScaleFactor));
124 GLC(context, context->uniform1f(program->vertexShader().uvWidthScaleFactorLocation(), uvWidthScaleFactor));
126 GLC(context, context->uniform1i(program->fragmentShader().yTextureLocation(), 1));
127 GLC(context, context->uniform1i(program->fragmentShader().uTextureLocation(), 2));
128 GLC(context, context->uniform1i(program->fragmentShader().vTextureLocation(), 3));
130 GLC(context, context->uniformMatrix3fv(program->fragmentShader().ccMatrixLocation(), 0, const_cast<float*>(yuv2RGB), 1));
131 GLC(context, context->uniform3fv(program->fragmentShader().yuvAdjLocation(), const_cast<float*>(yuvAdjust), 1))
    [all...]
  /prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/rpcsvc/
nis_callback.x 4 % * media and as a part of the software program in whole or part. Users
7 % * program developed by the user or with the express written consent of
59 program CB_PROG {
spray.x 7 * media and as a part of the software program in whole or part. Users
10 * program developed by the user.
61 program SPRAYPROG {
  /development/tools/glesv2debugger/src/com/android/glesv2debugger/
GLServerShader.java 164 GLProgram program = ctx.serverShader.programs.get(name); local
165 if (program != null)
166 return program;
172 // void API_ENTRY(glAttachShader)(GLuint program, GLuint shader)
174 GLProgram program = getProgram(msg.getArg0()); local
175 assert program != null;
177 assert program != null;
179 program.vert = shader.name;
181 program.frag = shader.name;
182 shader.programs.add(program.name)
    [all...]
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/
GLServerShader.java 164 GLProgram program = ctx.serverShader.programs.get(name); local
165 if (program != null)
166 return program;
172 // void API_ENTRY(glAttachShader)(GLuint program, GLuint shader)
174 GLProgram program = getProgram(msg.getArg0()); local
175 assert program != null;
177 assert program != null;
179 program.vert = shader.name;
181 program.frag = shader.name;
182 shader.programs.add(program.name)
    [all...]
  /external/mesa3d/include/pixelflinger2/
pixelflinger2_interface.h 204 // runs active vertex shader using currently set program; no error checking
210 // rasters a vertex processed triangle using active program; scizors to frame surface
213 // rasters a vertex processed trapezoid using active program; scizors to frame surface
233 // creates empty program
236 // attaches a shader to program
237 void (* ShaderAttach)(const GGLInterface_t * iface, gl_shader_program_t * program,
240 // detaches a shader from program
241 void (* ShaderDetach)(const GGLInterface_t * iface, gl_shader_program_t * program,
244 // duplicates shaders to program, and links varyings / attributes
245 GLboolean (* ShaderProgramLink)(gl_shader_program_t * program, const char ** infoLog)
    [all...]
  /external/webkit/Source/WebKit/efl/DefaultTheme/widget/search/cancel/
search_cancel.edc 86 program {
94 program {
102 program {
110 program {
118 program {
  /external/webkit/Source/WebKit/efl/DefaultTheme/widget/search/decoration/
search_decoration.edc 87 program {
95 program {
103 program {
111 program {
119 program {
  /frameworks/base/opengl/libagl2/src/
shader.cpp 26 void glAttachShader(GLuint program, GLuint shader)
29 ctx->iface->ShaderAttach(ctx->iface, n2p(program), n2s(shader));
32 void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name)
35 ctx->iface->ShaderAttributeBind(n2p(program), index, name);
57 void glDeleteProgram(GLuint program)
60 ctx->iface->ShaderProgramDelete(ctx->iface, n2p(program));
69 void glDetachShader(GLuint program, GLuint shader)
72 ctx->iface->ShaderDetach(ctx->iface, n2p(program), n2s(shader));
75 GLint glGetAttribLocation(GLuint program, const GLchar* name)
78 GLint location = ctx->iface->ShaderAttributeLocation(n2p(program), name)
    [all...]
  /external/webkit/Source/JavaScriptCore/runtime/
Completion.cpp 42 ProgramExecutable* program = ProgramExecutable::create(exec, source); local
43 JSObject* error = program->checkSyntax(exec);
55 ProgramExecutable* program = ProgramExecutable::create(exec, source); local
56 if (!program) {
64 JSValue result = exec->interpreter()->execute(program, exec, scopeChain, thisObj);
  /external/webkit/Source/WebKit/efl/DefaultTheme/widget/button/
button.edc 123 program {
131 program {
139 program {
147 program {
155 program {
163 program {
  /external/webkit/Source/WebKit/efl/DefaultTheme/widget/check/
check.edc 128 program {
136 program {
144 program {
152 program {
160 program {
168 program {
  /external/webkit/Source/WebKit/efl/DefaultTheme/widget/entry/
entry.edc 114 program {
122 program {
130 program {
138 program {
146 program {
154 program {

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12 3 4 5 6 7 8 91011>>