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  /external/clang/lib/Headers/
tgmath.h 504 __tg_sqrt(float __x) {return sqrtf(__x);}
  /external/quake/quake/src/WinQuake/
gl_rmain.cpp 1086 return (float) sqrtf(x * x + y * y + z * z);
    [all...]
  /frameworks/base/libs/ui/
Input.cpp 706 return sqrtf(r);
    [all...]
  /prebuilt/sdk/11/renderscript/clang-include/
tgmath.h 504 __tg_sqrt(float __x) {return sqrtf(__x);}
  /prebuilt/sdk/12/renderscript/clang-include/
tgmath.h 504 __tg_sqrt(float __x) {return sqrtf(__x);}
  /prebuilt/sdk/13/renderscript/clang-include/
tgmath.h 504 __tg_sqrt(float __x) {return sqrtf(__x);}
  /prebuilt/sdk/14/renderscript/clang-include/
tgmath.h 504 __tg_sqrt(float __x) {return sqrtf(__x);}
  /frameworks/base/opengl/libagl/
matrix.cpp 359 const GLfloat len = sqrtf(x*x + y*y + z*z);
  /external/skia/src/core/
SkMatrix.cpp     [all...]
  /frameworks/base/services/input/
InputReader.cpp     [all...]
  /frameworks/base/services/input/tests/
InputReader_test.cpp     [all...]
  /external/valgrind/main/none/tests/ppc32/
testVMX.c     [all...]

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