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  /external/quake/quake/src/WinQuake/
modelgen.h 62 vec3_t scale;
63 vec3_t scale_origin;
65 vec3_t eyeposition;
world.cpp 35 vec3_t boxmins, boxmaxs;// enclose the test object along entire move
37 vec3_t mins2, maxs2; // size when clipping against mosnters
45 int SV_HullPointContents (hull_t *hull, int num, vec3_t p);
105 hull_t *SV_HullForBox (vec3_t mins, vec3_t maxs)
129 hull_t *SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset)
132 vec3_t size;
133 vec3_t hullmins, hullmaxs
    [all...]
quakedef.h 227 vec3_t origin;
228 vec3_t angles;
346 qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace);
390 int R_LightPoint (vec3_t p);
392 void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point, float degrees );
408 qboolean R_CullBox (vec3_t mins, vec3_t maxs)
    [all...]
d_iface.h 43 vec3_t org;
47 vec3_t vel;
99 vec3_t vup, vright, vpn; // in worldspace
143 extern vec3_t r_pright, r_pup, r_ppn;
gl_model.h 57 vec3_t position;
69 vec3_t normal;
202 vec3_t clip_mins;
203 vec3_t clip_maxs;
294 vec3_t scale;
295 vec3_t scale_origin;
297 vec3_t eyeposition;
356 vec3_t mins, maxs;
363 vec3_t clipmins, clipmaxs;
model.h 49 vec3_t position;
61 vec3_t normal;
175 vec3_t clip_mins;
176 vec3_t clip_maxs;
314 vec3_t mins, maxs;
r_local.h 89 vec3_t normal;
107 extern vec3_t r_origin;
109 extern vec3_t r_entorigin;
129 extern vec3_t r_worldmodelorg;
199 extern vec3_t sbaseaxis[3], tbaseaxis[3];
295 extern vec3_t r_emins, r_emaxs;
308 int R_LightPoint (vec3_t p);
server.h 92 vec3_t wishdir; // intended motion calced from cmd
220 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count);
244 qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink);
sv_user.cpp 30 static vec3_t forward, right, up;
32 vec3_t wishdir;
57 vec3_t top, bottom;
126 vec3_t start, stop;
170 void SV_Accelerate (vec3_t wishvel)
174 vec3_t pushvec;
207 void SV_AirAccelerate (vec3_t wishveloc)
250 vec3_t wishvel;
329 vec3_t wishvel;
382 vec3_t v_angle
    [all...]
gl_rlight.cpp 79 vec3_t v;
268 vec3_t lightspot;
270 int RecursiveLightPoint (mnode_t *node, vec3_t start, vec3_t end)
276 vec3_t mid;
369 int R_LightPoint (vec3_t p)
371 vec3_t end;
r_part.cpp 38 vec3_t r_pright, r_pup, r_ppn;
73 vec3_t dir;
74 vec3_t org;
118 vec3_t avelocities[NUMVERTEXNORMALS];
120 vec3_t avelocity = {23, 7, 3};
131 vec3_t forward;
199 vec3_t org;
253 vec3_t org, dir;
277 void R_ParticleExplosion (vec3_t org)
321 void R_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength
    [all...]
  /frameworks/base/services/sensorservice/
Fusion.cpp 229 bool Fusion::checkInitComplete(int what, const vec3_t& d, float dT) {
261 vec3_t up(mData[0]);
262 vec3_t east(cross_product(mData[1], up));
264 vec3_t north(cross_product(up, east));
274 void Fusion::handleGyro(const vec3_t& w, float dT) {
281 status_t Fusion::handleAcc(const vec3_t& a) {
295 status_t Fusion::handleMag(const vec3_t& m) {
312 const vec3_t up( getRotationMatrix() * Ba );
313 const vec3_t east( cross_product(m, up) );
325 vec3_t north( cross_product(up, east) )
    [all...]
  /external/quake/quake/src/QW/client/
glquake2.h 117 vec3_t org;
121 vec3_t vel;
133 extern vec3_t modelorg, r_entorigin;
144 extern vec3_t vup;
145 extern vec3_t vpn;
146 extern vec3_t vright;
147 extern vec3_t r_origin;
pmove.c 34 vec3_t forward, right, up;
36 vec3_t player_mins = {-16, -16, -24};
37 vec3_t player_maxs = {16, 16, 32};
72 int PM_ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce)
110 vec3_t dir;
113 vec3_t planes[MAX_CLIP_PLANES];
114 vec3_t primal_velocity, original_velocity;
117 vec3_t end
    [all...]
glquake.h 163 vec3_t org;
167 vec3_t vel;
179 extern vec3_t modelorg, r_entorigin;
190 extern vec3_t vup;
191 extern vec3_t vpn;
192 extern vec3_t vright;
193 extern vec3_t r_origin;
295 qboolean R_CullBox (vec3_t mins, vec3_t maxs);
304 int R_LightPoint (vec3_t p)
    [all...]
model.h 60 vec3_t position;
72 vec3_t normal;
186 vec3_t clip_mins;
187 vec3_t clip_maxs;
325 vec3_t mins, maxs;
332 vec3_t clipmins, clipmaxs;
protocol.h 99 #define svc_intermission 30 // [vec3_t] origin [vec3_t] angle
257 vec3_t origin;
258 vec3_t angles;
277 vec3_t angles;
d_iface.h 42 vec3_t org;
46 vec3_t vel;
98 vec3_t vup, vright, vpn; // in worldspace
142 extern vec3_t r_pright, r_pup, r_ppn;
gl_model.h 60 vec3_t position;
72 vec3_t normal;
206 vec3_t clip_mins;
207 vec3_t clip_maxs;
298 vec3_t scale;
299 vec3_t scale_origin;
301 vec3_t eyeposition;
359 vec3_t mins, maxs;
366 vec3_t clipmins, clipmaxs;
client.h 40 vec3_t origin;
41 vec3_t viewangles; // only for demos, not from server
42 vec3_t velocity;
120 vec3_t origin;
242 vec3_t viewangles;
247 vec3_t simorg;
248 vec3_t simvel;
249 vec3_t simangles;
r_local.h 90 vec3_t normal;
108 extern vec3_t r_origin;
110 extern vec3_t r_entorigin;
130 extern vec3_t r_worldmodelorg;
200 extern vec3_t sbaseaxis[3], tbaseaxis[3];
296 extern vec3_t r_emins, r_emaxs;
309 int R_LightPoint (vec3_t p);
cl_cam.c 38 static vec3_t desired_position; // where the camera wants to be
51 vec3_t cam_viewangles;
57 static void vectoangles(vec3_t vec, vec3_t ang)
87 static float vlen(vec3_t v)
136 pmtrace_t Cam_DoTrace(vec3_t vec1, vec3_t vec2)
151 static float Cam_TryFlyby(player_state_t *self, player_state_t *player, vec3_t vec, qboolean checkvis)
153 vec3_t v;
184 static qboolean Cam_IsVisible(player_state_t *player, vec3_t vec
    [all...]
r_part.c 38 vec3_t r_pright, r_pup, r_ppn;
89 vec3_t org;
140 void R_ParticleExplosion (vec3_t org)
184 void R_BlobExplosion (vec3_t org)
229 void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count)
269 void R_LavaSplash (vec3_t org)
274 vec3_t dir;
311 void R_TeleportSplash (vec3_t org)
316 vec3_t dir
    [all...]
gl_rlight.c 98 vec3_t v;
265 vec3_t lightspot;
267 int RecursiveLightPoint (mnode_t *node, vec3_t start, vec3_t end)
273 vec3_t mid;
366 int R_LightPoint (vec3_t p)
368 vec3_t end;
  /external/quake/quake/src/QW/server/
world.c 35 vec3_t boxmins, boxmaxs;// enclose the test object along entire move
37 vec3_t mins2, maxs2; // size when clipping against mosnters
45 int SV_HullPointContents (hull_t *hull, int num, vec3_t p);
105 hull_t *SV_HullForBox (vec3_t mins, vec3_t maxs)
129 hull_t *SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset)
132 vec3_t size;
133 vec3_t hullmins, hullmaxs
    [all...]

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12 3 4 5