HomeSort by relevance Sort by last modified time
    Searched full:add_builtin_define (Results 1 - 2 of 2) sorted by null

  /external/mesa3d/src/glsl/glcpp/
glcpp-parse.y 147 add_builtin_define(glcpp_parser_t *parser, const char *name, int value);
318 add_builtin_define (parser, "__VERSION__", $2);
321 add_builtin_define (parser, "GL_ES", 1);
329 add_builtin_define (parser, "GL_FRAGMENT_PRECISION_HIGH", 1);
1047 static void add_builtin_define(glcpp_parser_t *parser,
1090 add_builtin_define(parser, "GL_ARB_draw_buffers", 1);
1091 add_builtin_define(parser, "GL_ARB_texture_rectangle", 1);
1094 add_builtin_define(parser, "GL_ES", 1);
1098 add_builtin_define(parser, "GL_EXT_texture_array", 1);
1102 add_builtin_define(parser, "GL_ARB_fragment_coord_conventions"
    [all...]
glcpp-parse.c 217 add_builtin_define(glcpp_parser_t *parser, const char *name, int value);
3372 static void add_builtin_define(glcpp_parser_t *parser, function
    [all...]

Completed in 1348 milliseconds