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    Searched full:ammo_shells (Results 1 - 12 of 12) sorted by null

  /external/quake/quake/src/QW/progs/
progdefs.h 94 float ammo_shells; member in struct:__anon10373
items.qc 474 if (other.ammo_shells > 100)
475 other.ammo_shells = 100;
525 .float ammo_shells, ammo_nails, ammo_rockets, ammo_cells;
596 other.ammo_shells = other.ammo_shells + 5;
809 if (other.ammo_shells >= 100)
811 other.ammo_shells = other.ammo_shells + self.aflag;
    [all...]
weapons.qc 308 self.currentammo = self.ammo_shells = self.ammo_shells - 1;
336 self.currentammo = self.ammo_shells = self.ammo_shells - 2;
883 self.currentammo = self.ammo_shells;
890 self.currentammo = self.ammo_shells;
948 else if(self.ammo_shells >= 2 && (it & IT_SUPER_SHOTGUN) )
952 else if(self.ammo_shells >= 1 && (it & IT_SHOTGUN) )
1082 if (self.ammo_shells < 1)
1088 if (self.ammo_shells < 2)
    [all...]
client.qc 56 if (self.ammo_shells < 25)
59 parm4 = self.ammo_shells;
91 self.ammo_shells = parm4;
524 self.ammo_shells = 0;
528 self.ammo_shells = 255;
550 self.ammo_shells = 30;
    [all...]
defs.qc 145 .float ammo_shells, ammo_nails, ammo_rockets, ammo_cells;
  /external/quake/quake/src/WinQuake/
progdefs.q1 96 float ammo_shells;
progdefs.q2 103 float ammo_shells;
sv_main.cpp 693 MSG_WriteByte (msg, (int) ent->u.v.ammo_shells);
host_cmd.cpp 1585 sv_player->u.v.ammo_shells = v;
    [all...]
  /external/quake/quake/src/QW/server/
progdefs.h 113 float ammo_shells; member in struct:__anon10421
sv_ccmds.c 275 sv_player->v.ammo_shells = v;
sv_send.c 536 stats[STAT_SHELLS] = ent->v.ammo_shells;

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