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Searched
full:anim_max
(Results
1 - 13
of
13
) sorted by null
/external/quake/quake/src/QW/client/
gl_model.h
86
int anim_min,
anim_max
; // time for this frame min <=time< max
member in struct:texture_s
model.h
84
int anim_min,
anim_max
; // time for this frame min <=time< max
member in struct:texture_s
r_surf.c
213
while (base->anim_min > reletive || base->
anim_max
<= reletive)
gl_model.c
470
tx2->
anim_max
= (j+1) * ANIM_CYCLE;
482
tx2->
anim_max
= (j+1) * ANIM_CYCLE;
[
all
...]
model.c
461
tx2->
anim_max
= (j+1) * ANIM_CYCLE;
473
tx2->
anim_max
= (j+1) * ANIM_CYCLE;
[
all
...]
gl_rsurf.c
249
while (base->anim_min > reletive || base->
anim_max
<= reletive)
[
all
...]
/external/quake/quake/src/WinQuake/
gl_model.h
83
int anim_min,
anim_max
; // time for this frame min <=time< max
member in struct:texture_s
model.h
73
int anim_min,
anim_max
; // time for this frame min <=time< max
member in struct:texture_s
r_surf.cpp
230
while (base->anim_min > reletive || base->
anim_max
<= reletive)
gl_model.cpp
470
tx2->
anim_max
= (j+1) * ANIM_CYCLE;
482
tx2->
anim_max
= (j+1) * ANIM_CYCLE;
[
all
...]
model.cpp
479
tx2->
anim_max
= (j+1) * ANIM_CYCLE;
491
tx2->
anim_max
= (j+1) * ANIM_CYCLE;
[
all
...]
gl_rsurf.cpp
250
while (base->anim_min > reletive || base->
anim_max
<= reletive)
[
all
...]
/external/quake/quake/src/QW/server/
model.c
400
tx2->
anim_max
= (j+1) * ANIM_CYCLE;
412
tx2->
anim_max
= (j+1) * ANIM_CYCLE;
Completed in 1840 milliseconds