/external/mesa3d/src/glsl/builtins/ir/ |
acos | 6 (call asin ((var_ref x))))))) 11 (call asin ((var_ref x))))))) 16 (call asin ((var_ref x))))))) 21 (call asin ((var_ref x)))))))
|
atan | 5 ((return (call asin ((expression float * 17 ((return (call asin ((expression vec2 * 29 ((return (call asin ((expression vec3 * 41 ((return (call asin ((expression vec4 *
|
asin | 1 ((function asin
|
/external/webkit/Source/JavaScriptCore/tests/mozilla/ecma/Math/ |
15.8.2.3.js | 24 ECMA Section: 15.8.2.3 asin( x ) 40 var TITLE = "Math.asin()"; 51 array[item++] = new TestCase( SECTION, "Math.asin()", Number.NaN, Math.asin() ); 52 array[item++] = new TestCase( SECTION, "Math.asin(void 0)", Number.NaN, Math.asin(void 0) ); 53 array[item++] = new TestCase( SECTION, "Math.asin(null)", 0, Math.asin(null) ); 54 array[item++] = new TestCase( SECTION, "Math.asin(NaN)", Number.NaN, Math.asin(Number.NaN) ) [all...] |
/bionic/libm/man/ |
asin.3 | 32 .\" from: @(#)asin.3 5.1 (Berkeley) 5/2/91 33 .\" $FreeBSD: src/lib/msun/man/asin.3,v 1.15 2005/01/14 23:28:28 das Exp $ 36 .Dt ASIN 3 39 .Nm asin , 47 .Fn asin "double x" 52 .Fn asin 63 .Fn asin 76 .Fn asin x 92 .Fn asin
|
/bionic/libm/src/ |
e_asin.c | 20 * Since asin(x) = x + x^3/6 + x^5*3/40 + x^7*15/336 + ... 21 * we approximate asin(x) on [0,0.5] by 22 * asin(x) = x + x*x^2*R(x^2) 24 * R(x^2) is a rational approximation of (asin(x)-x)/x^3 26 * |(asin(x)-x)/x^3 - R(x^2)| < 2^(-58.75) 29 * asin(x) = pi/2-2*asin(sqrt((1-x)/2)) 32 * asin(x) = pi/2 - 2*(s+s*z*R(z)) 38 * asin(x) = pi/2 - 2*(s+s*z*R(z)) 81 /* asin(1)=+-pi/2 with inexact * [all...] |
e_acos.c | 20 * acos(x) = pi/2 - asin(x) 21 * acos(-x) = pi/2 + asin(x) 23 * acos(x) = pi/2 - (x + x*x^2*R(x^2)) (see asin.c) 25 * acos(x) = pi/2 - (pi/2 - 2asin(sqrt((1-x)/2))) 26 * = 2asin(sqrt((1-x)/2)) 32 * acos(x) = pi - 2asin(sqrt((1-|x|)/2))
|
e_asinf.c | 49 /* asin(1)=+-pi/2 with inexact */ 52 return (x-x)/(x-x); /* asin(|x|>1) is NaN */
|
/external/fdlibm/ |
w_asin.c | 24 double ieee_asin(double x) /* wrapper asin */ 26 double ieee_asin(x) /* wrapper asin */
|
e_acos.c | 19 * acos(x) = pi/2 - (x + x*x^2*R(x^2)) (see asin.c) 21 * acos(x) = pi/2 - (pi/2 - 2asin(ieee_sqrt((1-x)/2))) 22 * = 2asin(ieee_sqrt((1-x)/2)) 28 * acos(x) = pi - 2asin(ieee_sqrt((1-|x|)/2))
|
e_asin.c | 18 * asin(x) = x + x*x^2*R(x^2) 25 * asin(x) = pi/2-2*ieee_asin(ieee_sqrt((1-x)/2)) 28 * asin(x) = pi/2 - 2*(s+s*z*R(z)) 34 * asin(x) = pi/2 - 2*(s+s*z*R(z))
|
/external/stlport/test/unit/ |
valarray_test.cpp | 40 tmp = asin(darray); 66 tmp = asin(farray); 93 tmp = asin(ldarray);
|
/ndk/tests/device/test-gnustl-full/unit/ |
valarray_test.cpp | 40 tmp = asin(darray); 66 tmp = asin(farray); 93 tmp = asin(ldarray);
|
/ndk/tests/device/test-stlport/unit/ |
valarray_test.cpp | 40 tmp = asin(darray); 66 tmp = asin(farray); 93 tmp = asin(ldarray);
|
/frameworks/base/libs/rs/ |
rsElement.h | 82 const uint32_t *asin); 97 const uint32_t *asin) { 98 ObjectBaseRef<const Element> elem = createRef(rsc, count, ein, nin, lengths, asin);
|
/external/skia/include/core/ |
SkFloatingPoint.h | 46 #define sk_float_asin(x) (float)::asin(x) 63 #define sk_float_asin(x) static_cast<float>(asin(x))
|
/external/v8/test/mjsunit/ |
transcendentals.js | 42 assertTrue(Math.asin(x) != Math.asin(y));
|
/prebuilt/ndk/android-ndk-r6/platforms/android-9/arch-x86/usr/lib/ |
libm.so | |
/development/ndk/platforms/android-3/arch-arm/symbols/ |
libm.so.functions.txt | 80 asin
|
/development/ndk/platforms/android-9/arch-x86/symbols/ |
libm.so.functions.txt | 35 asin
|
/external/skia/src/animator/ |
SkDisplayMath.cpp | 56 SK_FUNCTION(asin), 79 (SkFunctionParamType) SkType_Float, // asin 128 SK_MEMBER_FUNCTION(asin, Float), 167 case SK_FUNCTION(asin):
|
/external/webkit/PerformanceTests/SunSpider/ |
UNCOVERED | 71 Math.asin
|
/libcore/luni/src/main/native/ |
java_lang_Math.cpp | 31 return asin(a); 113 NATIVE_METHOD(Math, asin, "!(D)D"),
|
/external/mesa3d/src/glsl/builtins/profiles/ |
100.frag | 30 float asin(float angle); 31 vec2 asin(vec2 angle); 32 vec3 asin(vec3 angle); 33 vec4 asin(vec4 angle);
|
100.vert | 30 float asin(float angle); 31 vec2 asin(vec2 angle); 32 vec3 asin(vec3 angle); 33 vec4 asin(vec4 angle);
|