HomeSort by relevance Sort by last modified time
    Searched full:asin (Results 1 - 25 of 259) sorted by null

1 2 3 4 5 6 7 8 91011

  /external/mesa3d/src/glsl/builtins/ir/
acos 6 (call asin ((var_ref x)))))))
11 (call asin ((var_ref x)))))))
16 (call asin ((var_ref x)))))))
21 (call asin ((var_ref x)))))))
atan 5 ((return (call asin ((expression float *
17 ((return (call asin ((expression vec2 *
29 ((return (call asin ((expression vec3 *
41 ((return (call asin ((expression vec4 *
asin 1 ((function asin
  /external/webkit/Source/JavaScriptCore/tests/mozilla/ecma/Math/
15.8.2.3.js 24 ECMA Section: 15.8.2.3 asin( x )
40 var TITLE = "Math.asin()";
51 array[item++] = new TestCase( SECTION, "Math.asin()", Number.NaN, Math.asin() );
52 array[item++] = new TestCase( SECTION, "Math.asin(void 0)", Number.NaN, Math.asin(void 0) );
53 array[item++] = new TestCase( SECTION, "Math.asin(null)", 0, Math.asin(null) );
54 array[item++] = new TestCase( SECTION, "Math.asin(NaN)", Number.NaN, Math.asin(Number.NaN) )
    [all...]
  /bionic/libm/man/
asin.3 32 .\" from: @(#)asin.3 5.1 (Berkeley) 5/2/91
33 .\" $FreeBSD: src/lib/msun/man/asin.3,v 1.15 2005/01/14 23:28:28 das Exp $
36 .Dt ASIN 3
39 .Nm asin ,
47 .Fn asin "double x"
52 .Fn asin
63 .Fn asin
76 .Fn asin x
92 .Fn asin
  /bionic/libm/src/
e_asin.c 20 * Since asin(x) = x + x^3/6 + x^5*3/40 + x^7*15/336 + ...
21 * we approximate asin(x) on [0,0.5] by
22 * asin(x) = x + x*x^2*R(x^2)
24 * R(x^2) is a rational approximation of (asin(x)-x)/x^3
26 * |(asin(x)-x)/x^3 - R(x^2)| < 2^(-58.75)
29 * asin(x) = pi/2-2*asin(sqrt((1-x)/2))
32 * asin(x) = pi/2 - 2*(s+s*z*R(z))
38 * asin(x) = pi/2 - 2*(s+s*z*R(z))
81 /* asin(1)=+-pi/2 with inexact *
    [all...]
e_acos.c 20 * acos(x) = pi/2 - asin(x)
21 * acos(-x) = pi/2 + asin(x)
23 * acos(x) = pi/2 - (x + x*x^2*R(x^2)) (see asin.c)
25 * acos(x) = pi/2 - (pi/2 - 2asin(sqrt((1-x)/2)))
26 * = 2asin(sqrt((1-x)/2))
32 * acos(x) = pi - 2asin(sqrt((1-|x|)/2))
e_asinf.c 49 /* asin(1)=+-pi/2 with inexact */
52 return (x-x)/(x-x); /* asin(|x|>1) is NaN */
  /external/fdlibm/
w_asin.c 24 double ieee_asin(double x) /* wrapper asin */
26 double ieee_asin(x) /* wrapper asin */
e_acos.c 19 * acos(x) = pi/2 - (x + x*x^2*R(x^2)) (see asin.c)
21 * acos(x) = pi/2 - (pi/2 - 2asin(ieee_sqrt((1-x)/2)))
22 * = 2asin(ieee_sqrt((1-x)/2))
28 * acos(x) = pi - 2asin(ieee_sqrt((1-|x|)/2))
e_asin.c 18 * asin(x) = x + x*x^2*R(x^2)
25 * asin(x) = pi/2-2*ieee_asin(ieee_sqrt((1-x)/2))
28 * asin(x) = pi/2 - 2*(s+s*z*R(z))
34 * asin(x) = pi/2 - 2*(s+s*z*R(z))
  /external/stlport/test/unit/
valarray_test.cpp 40 tmp = asin(darray);
66 tmp = asin(farray);
93 tmp = asin(ldarray);
  /ndk/tests/device/test-gnustl-full/unit/
valarray_test.cpp 40 tmp = asin(darray);
66 tmp = asin(farray);
93 tmp = asin(ldarray);
  /ndk/tests/device/test-stlport/unit/
valarray_test.cpp 40 tmp = asin(darray);
66 tmp = asin(farray);
93 tmp = asin(ldarray);
  /frameworks/base/libs/rs/
rsElement.h 82 const uint32_t *asin);
97 const uint32_t *asin) {
98 ObjectBaseRef<const Element> elem = createRef(rsc, count, ein, nin, lengths, asin);
  /external/skia/include/core/
SkFloatingPoint.h 46 #define sk_float_asin(x) (float)::asin(x)
63 #define sk_float_asin(x) static_cast<float>(asin(x))
  /external/v8/test/mjsunit/
transcendentals.js 42 assertTrue(Math.asin(x) != Math.asin(y));
  /prebuilt/ndk/android-ndk-r6/platforms/android-9/arch-x86/usr/lib/
libm.so 
  /development/ndk/platforms/android-3/arch-arm/symbols/
libm.so.functions.txt 80 asin
  /development/ndk/platforms/android-9/arch-x86/symbols/
libm.so.functions.txt 35 asin
  /external/skia/src/animator/
SkDisplayMath.cpp 56 SK_FUNCTION(asin),
79 (SkFunctionParamType) SkType_Float, // asin
128 SK_MEMBER_FUNCTION(asin, Float),
167 case SK_FUNCTION(asin):
  /external/webkit/PerformanceTests/SunSpider/
UNCOVERED 71 Math.asin
  /libcore/luni/src/main/native/
java_lang_Math.cpp 31 return asin(a);
113 NATIVE_METHOD(Math, asin, "!(D)D"),
  /external/mesa3d/src/glsl/builtins/profiles/
100.frag 30 float asin(float angle);
31 vec2 asin(vec2 angle);
32 vec3 asin(vec3 angle);
33 vec4 asin(vec4 angle);
100.vert 30 float asin(float angle);
31 vec2 asin(vec2 angle);
32 vec3 asin(vec3 angle);
33 vec4 asin(vec4 angle);

Completed in 1885 milliseconds

1 2 3 4 5 6 7 8 91011