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  /frameworks/base/services/surfaceflinger/DisplayHardware/
DisplayHardware.cpp 235 EGLint contextAttributes[] = {
244 context = eglCreateContext(display, config, NULL, contextAttributes);
  /external/webkit/Source/WebCore/html/canvas/
WebGLRenderingContext.cpp 509 RefPtr<WebGLContextAttributes> contextAttributes = getContextAttributes();
523 if (contextAttributes->depth() && (!combinedClear || !(mask & GraphicsContext3D::DEPTH_BUFFER_BIT)))
525 if (contextAttributes->stencil() && (!combinedClear || !(mask & GraphicsContext3D::STENCIL_BUFFER_BIT)))
528 if (contextAttributes->depth())
530 if (contextAttributes->stencil())
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