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Searched
full:contextattributes
(Results
1 - 2
of
2
) sorted by null
/frameworks/base/services/surfaceflinger/DisplayHardware/
DisplayHardware.cpp
235
EGLint
contextAttributes
[] = {
244
context = eglCreateContext(display, config, NULL,
contextAttributes
);
/external/webkit/Source/WebCore/html/canvas/
WebGLRenderingContext.cpp
509
RefPtr<WebGLContextAttributes>
contextAttributes
= getContextAttributes();
523
if (
contextAttributes
->depth() && (!combinedClear || !(mask & GraphicsContext3D::DEPTH_BUFFER_BIT)))
525
if (
contextAttributes
->stencil() && (!combinedClear || !(mask & GraphicsContext3D::STENCIL_BUFFER_BIT)))
528
if (
contextAttributes
->depth())
530
if (
contextAttributes
->stencil())
[
all
...]
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