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Searched
full:debuggerworld
(Results
1 - 6
of
6
) sorted by null
/external/webkit/Source/WebCore/bindings/js/
DOMWrapperWorld.h
87
inline DOMWrapperWorld*
debuggerWorld
() { return mainThreadNormalWorld(); }
/external/webkit/Source/WebCore/bindings/v8/
ScriptState.h
116
inline DOMWrapperWorld*
debuggerWorld
() { return mainThreadNormalWorld(); }
/external/webkit/Source/WebCore/inspector/
InspectorProfilerAgent.cpp
302
JSC::ExecState* scriptState = toJSDOMWindow(m_inspectedPage->mainFrame(),
debuggerWorld
())->globalExec();
319
JSC::ExecState* scriptState = toJSDOMWindow(m_inspectedPage->mainFrame(),
debuggerWorld
())->globalExec();
InspectorFrontendClientLocal.cpp
86
m_frontendScriptState = scriptStateFromPage(
debuggerWorld
(), m_frontendPage);
InspectorFrontendHost.cpp
247
ScriptState* frontendScriptState = scriptStateFromPage(
debuggerWorld
(), m_frontendPage);
/external/webkit/Source/WebKit/mac/WebView/
WebFrame.mm
302
// if the script debugger is attached before a document is created. These calls use the
debuggerWorld
(), we will need to pass a world
304
if (!scriptController->existingWindowShell(
debuggerWorld
()))
307
JSGlobalObject* globalObject = scriptController->globalObject(
debuggerWorld
());
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