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  /external/skia/src/core/
SkRegion_rects.cpp 204 int edgeCount = ptr - edgePtr;
205 if (0 == edgeCount) {
210 qsort(edgePtr, edgeCount, sizeof(*edgePtr), compare_edgeptr);
211 for (i = 1; i < edgeCount; i++) {
215 *edgeTail = edgePtr[edgeCount - 1];
227 int edgeCount = rectCount * 2;
228 SkAutoMalloc memory((sizeof(VEdge) + sizeof(VEdge*)) * edgeCount);
230 VEdge* tail, *head = (VEdge*)(edgePtr + edgeCount);
237 // at this stage, we don't really care about edgeCount, or if rectCount is
SkScan_Path.cpp 348 int edgeCount = 0;
356 edgeCount += 1;
360 edgeCount += 2; // might need 2 edges when we chop on Y extrema
364 edgeCount += 3; // might need 3 edges when we chop on Y extrema
374 return edgeCount;
386 int edgeCount = ptCount << 1;
397 return edgeCount;
  /external/quake/quake/src/QW/client/
r_misc.c 445 int edgecount; local
466 edgecount = edge_p - r_edges;
468 if (edgecount > r_maxedgesseen)
469 r_maxedgesseen = edgecount;
471 Con_Printf ("Used %d of %d edges; %d max\n", edgecount,
  /external/quake/quake/src/WinQuake/
r_misc.cpp 369 int edgecount; local
393 edgecount = edge_p - r_edges;
395 if (edgecount > r_maxedgesseen)
396 r_maxedgesseen = edgecount;
398 Con_Printf ("Used %d of %d edges; %d max\n", edgecount,
gl_rmain.cpp 975 int edgecount; local
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