OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
full:factor2
(Results
1 - 7
of
7
) sorted by null
/packages/wallpapers/HoloSpiral/res/raw/
vertex_geometry.glslv
3
varying lowp float
factor2
;
8
factor2
= (UNI_farPlane - abs(gl_Position.z)) / UNI_farPlane;
9
gl_PointSize =
factor2
* UNI_maxPointSize;
11
color.a = color.a *
factor2
;
12
factor2
= abs((
factor2
* 2.0) - 1.0);
13
factor1 = (1.0 -
factor2
) * 0.2;
fragment_geometry.glslf
3
varying lowp float
factor2
;
8
gl_FragColor.a = color.a * (texColor.r * factor1 + texColor.g *
factor2
);
/external/srec/srec/cfront/
himul32.h
46
asm PINLINE int32 himul32(asr_int32_t factor1, asr_int32_T
factor2
)
49
reg
factor2
;
local
51
mulhw r3, factor1,
factor2
# place the high order 32 bits of the product in the return register r3
60
floor( (factor1 *
factor2
) / 2**32 )
66
factor2
-- second signed 32 bit integer
76
PINLINE asr_int32_t himul32(asr_int32_t factor1, asr_int32_t
factor2
)
89
imul
factor2
97
PINLINE asr_int32_t himul32(asr_int32_t factor1, asr_int32_t
factor2
)
110
__int64 y =
factor2
;
121
PINLINE asr_int32_t himul32(asr_int32_t factor1, asr_int32_t
factor2
)
[
all
...]
sp_fft.c
50
/*extern "C" asr_int32_t himul32(asr_int32_t factor1, asr_int32_t
factor2
);*/
97
himul32(factor1,
factor2
) = floor( (factor1 *
factor2
) / 2**32 )
98
we need floor( (factor1 *
factor2
) / 2**31 )
/external/opencv/cxcore/src/
cxdxt.cpp
742
int p, q,
factor2
= (factor - 1)/2;
745
CvComplex64f* b = buf +
factor2
;
757
for( p = 1, k = nx; p <=
factor2
; p++, k += nx )
774
for( p = 1, k = nx; p <=
factor2
; p++, k += nx, d += dw )
795
for( p = 1, k = nx; p <=
factor2
; p++, k += nx )
800
for( q = 0; q <
factor2
; q++ )
[
all
...]
/external/webrtc/src/modules/audio_processing/ns/main/source/
ns_core.c
827
float energy1, energy2, gain, factor, factor1,
factor2
;
local
[
all
...]
nsx_core.c
[
all
...]
Completed in 88 milliseconds