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  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
FrameBuffer.cpp 1 #include "FrameBuffer.h"
3 FrameBuffer::FrameBuffer()
8 FrameBuffer::~FrameBuffer() {
11 void FrameBuffer::Reset() {
19 bool FrameBuffer::InitializeGLContext() {
24 bool FrameBuffer::Init(int width, int height, GLenum format) {
69 bool FrameBuffer::CreateBuffers() {
78 GLuint FrameBuffer::GetTextureName() const
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FrameBuffer.h 9 class FrameBuffer {
11 FrameBuffer();
12 virtual ~FrameBuffer();
YVURenderer.h 3 #include "FrameBuffer.h"
Renderer.h 3 #include "FrameBuffer.h"
20 bool SetupGraphics(FrameBuffer* buffer);
63 FrameBuffer *mFrameBuffer;
  /development/tools/emulator/opengl/host/libs/libOpenglRender/
RenderControl.cpp 17 #include "FrameBuffer.h"
33 FrameBuffer *fb = FrameBuffer::getFB();
45 FrameBuffer *fb = FrameBuffer::getFB();
118 FrameBuffer *fb = FrameBuffer::getFB();
128 FrameBuffer *fb = FrameBuffer::getFB();
167 FrameBuffer *fb = FrameBuffer::getFB()
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FBConfig.h 22 class FrameBuffer;
32 static InitConfigStatus initConfigList(FrameBuffer *fb);
37 static int chooseConfig(FrameBuffer *fb, EGLint * attribs, uint32_t * configs, uint32_t configs_size);
RenderContext.cpp 18 #include "FrameBuffer.h"
51 c->m_ctx = s_egl.eglCreateContext(FrameBuffer::getFB()->getDisplay(),
74 s_egl.eglDestroyContext(FrameBuffer::getFB()->getDisplay(), m_ctx);
FrameBuffer.h 42 class FrameBuffer
51 static FrameBuffer *getFB() { return s_theFrameBuffer; }
88 FrameBuffer(int p_width, int p_height);
89 ~FrameBuffer();
95 static FrameBuffer *s_theFrameBuffer;
ColorBuffer.cpp 17 #include "FrameBuffer.h"
29 FrameBuffer *fb = FrameBuffer::getFB();
122 FrameBuffer *fb = FrameBuffer::getFB();
136 FrameBuffer *fb = FrameBuffer::getFB();
147 FrameBuffer *fb = FrameBuffer::getFB();
158 FrameBuffer *fb = FrameBuffer::getFB()
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FrameBuffer.cpp 16 #include "FrameBuffer.h"
26 FrameBuffer *FrameBuffer::s_theFrameBuffer = NULL;
27 HandleType FrameBuffer::s_nextHandle = 0;
90 void FrameBuffer::finalize(){
104 bool FrameBuffer::initialize(int width, int height)
111 // allocate space for the FrameBuffer object
113 FrameBuffer *fb = new FrameBuffer(width, height);
168 // Create EGL context for framebuffer post rendering
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  /external/qemu/android/protocol/
fb-updates-proxy.h 14 * Contains core-side framebuffer service that sends framebuffer updates
21 /* Descriptor for a framebuffer core service instance */
25 * Creates framebuffer service.
33 * Framebuffer service descriptor.
38 * Destroys framebuffer service created with proxyFb_create.
40 * core_fb - Framebuffer service descriptor created with proxyFb_create
47 * core_fb - Framebuffer service descriptor created with proxyFb_create
fb-updates-impl.h 14 * Contains UI-side "framebuffer" client that receives framebuffer updates
22 #include "android/framebuffer.h"
26 /* Creates framebuffer client, and connects it with the core.
32 * fb - Framebuffer associated with this FB client.
41 /* Disconnects and destroys framebuffer client. */
fb-updates.h 14 * Contains the API for calling into the UI with Core's framebuffer updates.
22 /* Requests the Core to refresh framebuffer.
27 /* Header of framebuffer update message sent from the core to the UI. */
35 /* Contains updating rectangle copied over from the framebuffer's pixels. */
39 /* Header for framebuffer requests sent from the UI to the Core. */
fb-updates-impl.c 14 * Contains UI-side framebuffer client that receives framebuffer updates
26 /*Enumerates states for the client framebuffer update reader. */
38 /* Framebuffer for this client. */
41 /* Core connection instance for the framebuffer client. */
59 /* Socket descriptor for the framebuffer client. */
75 * fb - Framebuffer where to update the rectangle.
102 * Asynchronous I/O callback launched when framebuffer notifications are ready
149 APANIC("Unable to allocate memory for framebuffer update\n");
185 // Connect to the framebuffer service
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fb-updates-proxy.c 14 * Contains core-side framebuffer service that sends framebuffer updates
43 /* Looper used to communicate framebuffer updates. */
52 /* Socket used to communicate framebuffer updates. */
55 /* Framebuffer request header. */
59 /* Framebuffer update notification descriptor. */
64 /* Core framebuffer instance that owns the message. */
75 * Gets pointer in framebuffer's pixels for the given pixel.
77 * fb Framebuffer containing pixels.
80 * Pointer in framebuffer's pixels for the given pixel
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  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Framebuffer.h 7 // Framebuffer.h: Defines the gl::Framebuffer class. Implements GL framebuffer
28 class Framebuffer
31 Framebuffer();
33 virtual ~Framebuffer();
78 DISALLOW_COPY_AND_ASSIGN(Framebuffer);
83 class DefaultFramebuffer : public Framebuffer
Framebuffer.cpp 7 // Framebuffer.cpp: Implements the gl::Framebuffer class. Implements GL framebuffer
10 #include "libGLESv2/Framebuffer.h"
20 Framebuffer::Framebuffer()
27 Framebuffer::~Framebuffer()
34 Renderbuffer *Framebuffer::lookupRenderbuffer(GLenum type, GLuint handle) const
59 void Framebuffer::setColorbuffer(GLenum type, GLuint colorbuffer
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  /prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/linux/
matroxfb.h 25 /* connect these outputs to this framebuffer */
27 /* which outputs are connected to this framebuffer */
29 /* which outputs are available for this framebuffer */
31 /* which outputs exist on this framebuffer */
  /development/tools/emulator/system/camera/
Converters.h 27 * Contains declaration of framebuffer conversion routines.
32 * been read from the typecasted framebuffer:
34 * const uint32_t rgb = *reinterpret_cast<const uint32_t*>(framebuffer);
256 /* Converts an YV12 framebuffer to RGB565 framebuffer.
258 * yv12 - YV12 framebuffer.
259 * rgb - RGB565 framebuffer.
264 /* Converts an YV12 framebuffer to RGB32 framebuffer.
266 * yv12 - YV12 framebuffer
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  /external/qemu/android/
framebuffer.h 15 /* A simple abstract interface to framebuffer displays. this is used to
27 * to a rotation that must be performed to the pixels stored in the framebuffer
29 * 90 clockwise-degrees, when the framebuffer is rotated 90 or 270 degrees,
60 /* extra data that is handled by the framebuffer implementation */
65 /* the default dpi resolution of a typical framebuffer. this is an average
72 /* initialize a framebuffer object and allocate its pixel buffer */
97 * rectangle of the framebuffer pixels was updated and needs to be
104 * framebuffer's internal rotation has changed. This is the rotation
107 * Note that it is assumed that all framebuffer pixels have changed too
119 /* the Client::Done func tells a client that a framebuffer object was freed
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display.h 16 #include "android/framebuffer.h"
  /development/tools/emulator/opengl/host/include/libOpenglRender/
render_api.h 48 // width and height are the framebuffer dimensions that will be
62 // to be used for framebuffer display.
63 // Framebuffer will not get displayed if a subwindow is not
66 // zRot is the rotation to apply on the framebuffer display image.
74 // Framebuffer content will not be visible until a new
81 // set the framebuffer display image rotation in units
89 // latest framebuffer content.
  /external/qemu/docs/
ANDROID-FRAMEBUFFER.TXT 1 Android Framebuffer emulation technical notes:
4 This document tries to explain how framebuffer emulation works in the
13 - let the kernel query the framebuffer's dimensions (both in pixels
16 - let the kernel control the physical base address for the framebuffer
26 checking the dirty bits of the framebuffer physical pages, in order to
31 2 - Framebuffer abstract interface (framebuffer.h):
34 The Android-specific header 'framebuffer.h' is used to provide a generic
35 interface between framebuffer 'producers' and 'clients'. Essentially, each
75 any animation in the emulated framebuffer will be displayed at the sam
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  /external/webkit/Source/WebKit/chromium/src/
WebImageDecoder.cpp 100 ImageFrame* const frameBuffer = m_private->frameBufferAtIndex(index);
101 if (!frameBuffer)
103 return (frameBuffer->status() == ImageFrame::FrameComplete);
109 ImageFrame* const frameBuffer = m_private->frameBufferAtIndex(index);
110 if (!frameBuffer)
113 OwnPtr<NativeImageSkia>image(frameBuffer->asNewNativeImage());
117 return WebImage(frameBuffer->asNewNativeImage());
  /development/tools/emulator/opengl/host/renderer/
main.cpp 20 #include "FrameBuffer.h"
116 // in the FrameBuffer singleton object).
121 // initialize Framebuffer
123 bool inited = FrameBuffer::initialize(winWidth, winHeight);
125 fprintf(stderr,"Failed to initialize Framebuffer\n");
129 inited = FrameBuffer::setupSubWindow(windowId,
132 fprintf(stderr,"Failed to create subwindow Framebuffer\n");
161 // During termination of the render server, the FrameBuffer
162 // will be finalized, the Framebuffer subwindow will
166 HWND hWnd = FrameBuffer::getFB()->getSubWindow()
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