/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
FrameBuffer.cpp | 1 #include "FrameBuffer.h" 3 FrameBuffer::FrameBuffer() 8 FrameBuffer::~FrameBuffer() { 11 void FrameBuffer::Reset() { 19 bool FrameBuffer::InitializeGLContext() { 24 bool FrameBuffer::Init(int width, int height, GLenum format) { 69 bool FrameBuffer::CreateBuffers() { 78 GLuint FrameBuffer::GetTextureName() const [all...] |
FrameBuffer.h | 9 class FrameBuffer { 11 FrameBuffer(); 12 virtual ~FrameBuffer();
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YVURenderer.h | 3 #include "FrameBuffer.h"
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Renderer.h | 3 #include "FrameBuffer.h" 20 bool SetupGraphics(FrameBuffer* buffer); 63 FrameBuffer *mFrameBuffer;
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/development/tools/emulator/opengl/host/libs/libOpenglRender/ |
RenderControl.cpp | 17 #include "FrameBuffer.h" 33 FrameBuffer *fb = FrameBuffer::getFB(); 45 FrameBuffer *fb = FrameBuffer::getFB(); 118 FrameBuffer *fb = FrameBuffer::getFB(); 128 FrameBuffer *fb = FrameBuffer::getFB(); 167 FrameBuffer *fb = FrameBuffer::getFB() [all...] |
FBConfig.h | 22 class FrameBuffer; 32 static InitConfigStatus initConfigList(FrameBuffer *fb); 37 static int chooseConfig(FrameBuffer *fb, EGLint * attribs, uint32_t * configs, uint32_t configs_size);
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RenderContext.cpp | 18 #include "FrameBuffer.h" 51 c->m_ctx = s_egl.eglCreateContext(FrameBuffer::getFB()->getDisplay(), 74 s_egl.eglDestroyContext(FrameBuffer::getFB()->getDisplay(), m_ctx);
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FrameBuffer.h | 42 class FrameBuffer 51 static FrameBuffer *getFB() { return s_theFrameBuffer; } 88 FrameBuffer(int p_width, int p_height); 89 ~FrameBuffer(); 95 static FrameBuffer *s_theFrameBuffer;
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ColorBuffer.cpp | 17 #include "FrameBuffer.h" 29 FrameBuffer *fb = FrameBuffer::getFB(); 122 FrameBuffer *fb = FrameBuffer::getFB(); 136 FrameBuffer *fb = FrameBuffer::getFB(); 147 FrameBuffer *fb = FrameBuffer::getFB(); 158 FrameBuffer *fb = FrameBuffer::getFB() [all...] |
FrameBuffer.cpp | 16 #include "FrameBuffer.h" 26 FrameBuffer *FrameBuffer::s_theFrameBuffer = NULL; 27 HandleType FrameBuffer::s_nextHandle = 0; 90 void FrameBuffer::finalize(){ 104 bool FrameBuffer::initialize(int width, int height) 111 // allocate space for the FrameBuffer object 113 FrameBuffer *fb = new FrameBuffer(width, height); 168 // Create EGL context for framebuffer post rendering [all...] |
/external/qemu/android/protocol/ |
fb-updates-proxy.h | 14 * Contains core-side framebuffer service that sends framebuffer updates 21 /* Descriptor for a framebuffer core service instance */ 25 * Creates framebuffer service. 33 * Framebuffer service descriptor. 38 * Destroys framebuffer service created with proxyFb_create. 40 * core_fb - Framebuffer service descriptor created with proxyFb_create 47 * core_fb - Framebuffer service descriptor created with proxyFb_create
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fb-updates-impl.h | 14 * Contains UI-side "framebuffer" client that receives framebuffer updates 22 #include "android/framebuffer.h" 26 /* Creates framebuffer client, and connects it with the core. 32 * fb - Framebuffer associated with this FB client. 41 /* Disconnects and destroys framebuffer client. */
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fb-updates.h | 14 * Contains the API for calling into the UI with Core's framebuffer updates. 22 /* Requests the Core to refresh framebuffer. 27 /* Header of framebuffer update message sent from the core to the UI. */ 35 /* Contains updating rectangle copied over from the framebuffer's pixels. */ 39 /* Header for framebuffer requests sent from the UI to the Core. */
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fb-updates-impl.c | 14 * Contains UI-side framebuffer client that receives framebuffer updates 26 /*Enumerates states for the client framebuffer update reader. */ 38 /* Framebuffer for this client. */ 41 /* Core connection instance for the framebuffer client. */ 59 /* Socket descriptor for the framebuffer client. */ 75 * fb - Framebuffer where to update the rectangle. 102 * Asynchronous I/O callback launched when framebuffer notifications are ready 149 APANIC("Unable to allocate memory for framebuffer update\n"); 185 // Connect to the framebuffer service [all...] |
fb-updates-proxy.c | 14 * Contains core-side framebuffer service that sends framebuffer updates 43 /* Looper used to communicate framebuffer updates. */ 52 /* Socket used to communicate framebuffer updates. */ 55 /* Framebuffer request header. */ 59 /* Framebuffer update notification descriptor. */ 64 /* Core framebuffer instance that owns the message. */ 75 * Gets pointer in framebuffer's pixels for the given pixel. 77 * fb Framebuffer containing pixels. 80 * Pointer in framebuffer's pixels for the given pixel [all...] |
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
Framebuffer.h | 7 // Framebuffer.h: Defines the gl::Framebuffer class. Implements GL framebuffer 28 class Framebuffer 31 Framebuffer(); 33 virtual ~Framebuffer(); 78 DISALLOW_COPY_AND_ASSIGN(Framebuffer); 83 class DefaultFramebuffer : public Framebuffer
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Framebuffer.cpp | 7 // Framebuffer.cpp: Implements the gl::Framebuffer class. Implements GL framebuffer 10 #include "libGLESv2/Framebuffer.h" 20 Framebuffer::Framebuffer() 27 Framebuffer::~Framebuffer() 34 Renderbuffer *Framebuffer::lookupRenderbuffer(GLenum type, GLuint handle) const 59 void Framebuffer::setColorbuffer(GLenum type, GLuint colorbuffer [all...] |
/prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/linux/ |
matroxfb.h | 25 /* connect these outputs to this framebuffer */ 27 /* which outputs are connected to this framebuffer */ 29 /* which outputs are available for this framebuffer */ 31 /* which outputs exist on this framebuffer */
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/development/tools/emulator/system/camera/ |
Converters.h | 27 * Contains declaration of framebuffer conversion routines. 32 * been read from the typecasted framebuffer: 34 * const uint32_t rgb = *reinterpret_cast<const uint32_t*>(framebuffer); 256 /* Converts an YV12 framebuffer to RGB565 framebuffer. 258 * yv12 - YV12 framebuffer. 259 * rgb - RGB565 framebuffer. 264 /* Converts an YV12 framebuffer to RGB32 framebuffer. 266 * yv12 - YV12 framebuffer [all...] |
/external/qemu/android/ |
framebuffer.h | 15 /* A simple abstract interface to framebuffer displays. this is used to 27 * to a rotation that must be performed to the pixels stored in the framebuffer 29 * 90 clockwise-degrees, when the framebuffer is rotated 90 or 270 degrees, 60 /* extra data that is handled by the framebuffer implementation */ 65 /* the default dpi resolution of a typical framebuffer. this is an average 72 /* initialize a framebuffer object and allocate its pixel buffer */ 97 * rectangle of the framebuffer pixels was updated and needs to be 104 * framebuffer's internal rotation has changed. This is the rotation 107 * Note that it is assumed that all framebuffer pixels have changed too 119 /* the Client::Done func tells a client that a framebuffer object was freed [all...] |
display.h | 16 #include "android/framebuffer.h"
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/development/tools/emulator/opengl/host/include/libOpenglRender/ |
render_api.h | 48 // width and height are the framebuffer dimensions that will be 62 // to be used for framebuffer display. 63 // Framebuffer will not get displayed if a subwindow is not 66 // zRot is the rotation to apply on the framebuffer display image. 74 // Framebuffer content will not be visible until a new 81 // set the framebuffer display image rotation in units 89 // latest framebuffer content.
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/external/qemu/docs/ |
ANDROID-FRAMEBUFFER.TXT | 1 Android Framebuffer emulation technical notes: 4 This document tries to explain how framebuffer emulation works in the 13 - let the kernel query the framebuffer's dimensions (both in pixels 16 - let the kernel control the physical base address for the framebuffer 26 checking the dirty bits of the framebuffer physical pages, in order to 31 2 - Framebuffer abstract interface (framebuffer.h): 34 The Android-specific header 'framebuffer.h' is used to provide a generic 35 interface between framebuffer 'producers' and 'clients'. Essentially, each 75 any animation in the emulated framebuffer will be displayed at the sam [all...] |
/external/webkit/Source/WebKit/chromium/src/ |
WebImageDecoder.cpp | 100 ImageFrame* const frameBuffer = m_private->frameBufferAtIndex(index); 101 if (!frameBuffer) 103 return (frameBuffer->status() == ImageFrame::FrameComplete); 109 ImageFrame* const frameBuffer = m_private->frameBufferAtIndex(index); 110 if (!frameBuffer) 113 OwnPtr<NativeImageSkia>image(frameBuffer->asNewNativeImage()); 117 return WebImage(frameBuffer->asNewNativeImage());
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/development/tools/emulator/opengl/host/renderer/ |
main.cpp | 20 #include "FrameBuffer.h" 116 // in the FrameBuffer singleton object). 121 // initialize Framebuffer 123 bool inited = FrameBuffer::initialize(winWidth, winHeight); 125 fprintf(stderr,"Failed to initialize Framebuffer\n"); 129 inited = FrameBuffer::setupSubWindow(windowId, 132 fprintf(stderr,"Failed to create subwindow Framebuffer\n"); 161 // During termination of the render server, the FrameBuffer 162 // will be finalized, the Framebuffer subwindow will 166 HWND hWnd = FrameBuffer::getFB()->getSubWindow() [all...] |