/frameworks/base/opengl/java/android/opengl/ |
Visibility.java | 55 * describes a frustum) and a list of spheres, determine which spheres 56 * intersect the frustum. 74 * A frustum is a six-sided truncated pyramid that defines the portion of 87 * that are either contained entirely within or intersect the frustum. 92 * @return the number of spheres that intersected the frustum. Can be
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/external/quake/quake/src/QW/client/ |
gl_rmain.c | 34 mplane_t frustum[4]; variable 116 if (BoxOnPlaneSide (mins, maxs, &frustum[i]) == 2) 842 VectorAdd (vpn, vright, frustum[0].normal); 843 VectorSubtract (vpn, vright, frustum[1].normal); 845 VectorAdd (vpn, vup, frustum[2].normal); 846 VectorSubtract (vpn, vup, frustum[3].normal); 852 RotatePointAroundVector( frustum[0].normal, vup, vpn, -(90-r_refdef.fov_x / 2 ) ); 854 RotatePointAroundVector( frustum[1].normal, vup, vpn, 90-r_refdef.fov_x / 2 ); 856 RotatePointAroundVector( frustum[2].normal, vright, vpn, 90-r_refdef.fov_y / 2 ); 858 RotatePointAroundVector( frustum[3].normal, vright, vpn, -( 90 - r_refdef.fov_y / 2 ) ) [all...] |
r_bsp.c | 339 // FIXME: use bounding-box-based frustum clipping info? 356 // FIXME: use bounding-box-based frustum clipping info? 418 // FIXME: use bounding-box-based frustum clipping info? 436 // FIXME: use bounding-box-based frustum clipping info?
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d_edge.c | 259 R_RotateBmodel (); // FIXME: don't mess with the frustum, 296 R_RotateBmodel (); // FIXME: don't mess with the frustum,
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bspfile.h | 205 short mins[3]; // for frustum culling
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glquake2.h | 137 extern mplane_t frustum[4];
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glquake.h | 183 extern mplane_t frustum[4];
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r_main.c | 824 // frustum clipping 863 // put back world rotation and frustum clipping
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r_sprite.c | 182 // clip to the frustum in worldspace
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/development/samples/GlobalTime/src/com/android/globaltime/ |
GLView.java | 57 * frustum and light intensities during application development. 146 * <li> fn - near frustum 147 * <li> ff - far frustum 151 * <li> z - zoom (frustum size) 233 "Near Frustum", 234 "Far Frustum", 459 * Sets the position of the near frustum clipping plane as passed 462 * @param nearFrustum the near frustum clipping plane distance as 470 * Sets the position of the far frustum clipping plane as passed 473 * @param farFrustum the far frustum clipping plane distance as [all...] |
/external/quake/quake/src/WinQuake/ |
gl_rmain.cpp | 34 mplane_t frustum[4]; variable 116 if (BoxOnPlaneSide (mins, maxs, &frustum[i]) == 2) 940 VectorAdd (vpn, vright, frustum[0].normal); 941 VectorSubtract (vpn, vright, frustum[1].normal); 943 VectorAdd (vpn, vup, frustum[2].normal); 944 VectorSubtract (vpn, vup, frustum[3].normal); 949 RotatePointAroundVector( frustum[0].normal, vup, vpn, -(90-r_refdef.fov_x / 2 ) ); 951 RotatePointAroundVector( frustum[1].normal, vup, vpn, 90-r_refdef.fov_x / 2 ); 953 RotatePointAroundVector( frustum[2].normal, vright, vpn, 90-r_refdef.fov_y / 2 ); 955 RotatePointAroundVector( frustum[3].normal, vright, vpn, -( 90 - r_refdef.fov_y / 2 ) ) [all...] |
r_bsp.cpp | 339 // FIXME: use bounding-box-based frustum clipping info?
356 // FIXME: use bounding-box-based frustum clipping info?
418 // FIXME: use bounding-box-based frustum clipping info?
436 // FIXME: use bounding-box-based frustum clipping info?
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d_edge.cpp | 255 R_RotateBmodel (); // FIXME: don't mess with the frustum,
291 R_RotateBmodel (); // FIXME: don't mess with the frustum,
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bspfile.h | 218 short mins[3]; // for frustum culling
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r_main.cpp | 811 // frustum clipping
850 // put back world rotation and frustum clipping
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/frameworks/base/opengl/tests/lighting1709/src/com/android/lightingtest/ |
ClearActivity.java | 79 // Compute the boundaries of the frustum 85 // Set the view frustum
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/external/mesa3d/docs/ |
MESA_window_pos.spec | 36 frustum clipping.
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RELNOTES-3.1 | 93 Allows one to disable clip volume (frustum) testing.
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/frameworks/base/libs/rs/scriptc/ |
rs_math.rsh | 92 * Computes 6 frustum planes from the view projection matrix 152 * Checks if a sphere is withing the 6 frustum planes
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rs_matrix.rsh | 246 * Load an Frustum projection matrix constructed from the 6 planes
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/prebuilt/sdk/14/renderscript/include/ |
rs_math.rsh | 92 * Computes 6 frustum planes from the view projection matrix 152 * Checks if a sphere is withing the 6 frustum planes
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rs_matrix.rsh | 246 * Load an Frustum projection matrix constructed from the 6 planes
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/frameworks/base/core/jni/android/opengl/ |
poly_clip.cpp | 94 * poly_clip_to_frustum: Clip the convex polygon p1 to the screen space frustum
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util.cpp | 323 // Return true if the sphere intersects or is inside the frustum 396 float frustum[6*4]; local 413 computeFrustum(mvp.mData, frustum); 421 if (sphereHitsFrustum(frustum, pSphere)) {
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/frameworks/base/opengl/libagl/ |
vertex.cpp | 81 // frustum clipping and W-divide 108 // frustum clipping, user clipping and W-divide
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