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Searched
full:gametype
(Results
1 - 3
of
3
) sorted by null
/external/quake/quake/src/WinQuake/
sbar.cpp
262
if (cl.
gametype
== GAME_DEATHMATCH)
275
if (cl.
gametype
== GAME_DEATHMATCH)
290
if (cl.
gametype
== GAME_DEATHMATCH)
303
if (cl.
gametype
== GAME_DEATHMATCH)
490
if (cl.
gametype
== GAME_DEATHMATCH)
499
if (cl.
gametype
!= GAME_DEATHMATCH)
781
if (cl.
gametype
== GAME_DEATHMATCH)
851
if (cl.
gametype
== GAME_DEATHMATCH)
1045
if (cl.
gametype
== GAME_DEATHMATCH)
1282
if (cl.
gametype
== GAME_DEATHMATCH
[
all
...]
client.h
216
int
gametype
;
member in struct:__anon10459
cl_parse.cpp
235
// parse
gametype
236
cl.
gametype
= MSG_ReadByte ();
Completed in 49 milliseconds