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  /external/quake/quake/app/id1/
config.cfg 102 // // Generated by GLQuake. DO NOT MODIFY! // unbindconfig bind "TAB" "+showscores" bind "ENTER" "+jump" bind "ESCAPE" "togglemenu" bind "SPACE" "+jump" bind "+" "sizeup" bind "," "+moveleft" bind "-" "sizedown" bind "." "+moveright" bind "/" "impulse 10" bind "0" "impulse 0" bind "1" "impulse 1" bind "2" "impulse 2" bind "3" "impulse 3" bind "4" "impulse 4" bind "5" "impulse 5" bind "6" "impulse 6" bind "7" "impulse 7" bind "8" "impulse 8" bind "=" "sizeup" bind "\" "+mlook" bind "`" "toggleconsole" // Original Quake binding // bind "a" "+lookup" // bind "c" "+movedown" // bind "d" "+moveup" // bind "t" "messagemode" // bind "z" "+lookdown" bind "w" "+forward" bind "s" "+back" bind "a" "+left" bind "d" "+right" bind "q" "+lookup" bind "z" "+lookdown" bind "v" "+movedown" bind "f" "+moveup" bind "t" "messagemode" bind "~" "toggleconsole" bind "UPARROW" "+forward" bind "DOWNARROW" "+back" bind "LEFTARROW" "+left" bind "RIGHTARROW" "+right" bind "ALT" "+strafe" bind "CTRL" "+attack" bind "SHIFT" "+speed" bind "F1" "help" bind "F2" "menu_save" bind "F3" "menu_load" bind "F4" "menu_options" bind "F5" "menu_multiplayer" bind "F6" "echo Quicksaving...; wait; save quick" bind "F9" "echo Quickloading...; wait; load quick" bind "F10" "quit" bind "F11" "zoom_in" bind "F12" "screenshot" bind "INS" "+klook" bind "DEL" "+lookdown" bind "PGDN" "+lookup" bind "END" "centerview" bind "MOUSE1" "+attack" bind "MOUSE2" "+forward" bind "MOUSE3" "+mlook" bind "PAUSE" "pause" m_filter "0.2" m_filtercutoff "80" confirmquit "1" m_side "0.8" m_forward "1" m_yaw "0.022" m_pitch "0.022" sensitivity "3" lookstrafe "0" lookspring "0" cl_backspeed "200" cl_forwardspeed "200" _cl_color "0" _cl_name "player" _snd_mixahead "0.1" bgmvolume "1" volume "0.7" gl_singlepasssky "1" gl_triplebuffer "1" viewsize "100" gl_anisotropiclevel "1" gl_vid_wait "0" _config_modem_hangup "AT H" _config_modem_init "" _config_modem_clear "ATZ" _config_modem_dialtype "T" _config_com_modem "1" _config_com_baud "57600" _config_com_irq "4" _config_com_port "0x3f8" gl_subdivide_size "128" saved4 "0" saved3 "0" saved2 "0" saved1 "0" savedgamecfg "0" gamma "1.0" crosshair "0"
  /external/quake/quake/src/QW/client/
gl_warp.c 34 extern cvar_t gl_subdivide_size;
75 m = gl_subdivide_size.value * floor (m/gl_subdivide_size.value + 0.5);
gl_model.c 41 cvar_t gl_subdivide_size = CVAR3("gl_subdivide_size", "128", true); variable
50 Cvar_RegisterVariable (&gl_subdivide_size);
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  /external/quake/quake/src/WinQuake/
gl_warp.cpp 34 extern cvar_t gl_subdivide_size;
75 m = gl_subdivide_size.value * floor (m/gl_subdivide_size.value + 0.5);
gl_model.cpp 41 cvar_t gl_subdivide_size = CVAR3("gl_subdivide_size", "128", true); variable
50 Cvar_RegisterVariable (&gl_subdivide_size);
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