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Searched
full:gl_subdivide_size
(Results
1 - 5
of
5
) sorted by null
/external/quake/quake/app/id1/
config.cfg
102
// // Generated by GLQuake. DO NOT MODIFY! // unbindconfig bind "TAB" "+showscores" bind "ENTER" "+jump" bind "ESCAPE" "togglemenu" bind "SPACE" "+jump" bind "+" "sizeup" bind "," "+moveleft" bind "-" "sizedown" bind "." "+moveright" bind "/" "impulse 10" bind "0" "impulse 0" bind "1" "impulse 1" bind "2" "impulse 2" bind "3" "impulse 3" bind "4" "impulse 4" bind "5" "impulse 5" bind "6" "impulse 6" bind "7" "impulse 7" bind "8" "impulse 8" bind "=" "sizeup" bind "\" "+mlook" bind "`" "toggleconsole" // Original Quake binding // bind "a" "+lookup" // bind "c" "+movedown" // bind "d" "+moveup" // bind "t" "messagemode" // bind "z" "+lookdown" bind "w" "+forward" bind "s" "+back" bind "a" "+left" bind "d" "+right" bind "q" "+lookup" bind "z" "+lookdown" bind "v" "+movedown" bind "f" "+moveup" bind "t" "messagemode" bind "~" "toggleconsole" bind "UPARROW" "+forward" bind "DOWNARROW" "+back" bind "LEFTARROW" "+left" bind "RIGHTARROW" "+right" bind "ALT" "+strafe" bind "CTRL" "+attack" bind "SHIFT" "+speed" bind "F1" "help" bind "F2" "menu_save" bind "F3" "menu_load" bind "F4" "menu_options" bind "F5" "menu_multiplayer" bind "F6" "echo Quicksaving...; wait; save quick" bind "F9" "echo Quickloading...; wait; load quick" bind "F10" "quit" bind "F11" "zoom_in" bind "F12" "screenshot" bind "INS" "+klook" bind "DEL" "+lookdown" bind "PGDN" "+lookup" bind "END" "centerview" bind "MOUSE1" "+attack" bind "MOUSE2" "+forward" bind "MOUSE3" "+mlook" bind "PAUSE" "pause" m_filter "0.2" m_filtercutoff "80" confirmquit "1" m_side "0.8" m_forward "1" m_yaw "0.022" m_pitch "0.022" sensitivity "3" lookstrafe "0" lookspring "0" cl_backspeed "200" cl_forwardspeed "200" _cl_color "0" _cl_name "player" _snd_mixahead "0.1" bgmvolume "1" volume "0.7" gl_singlepasssky "1" gl_triplebuffer "1" viewsize "100" gl_anisotropiclevel "1" gl_vid_wait "0" _config_modem_hangup "AT H" _config_modem_init "" _config_modem_clear "ATZ" _config_modem_dialtype "T" _config_com_modem "1" _config_com_baud "57600" _config_com_irq "4" _config_com_port "0x3f8"
gl_subdivide_size
"128" saved4 "0" saved3 "0" saved2 "0" saved1 "0" savedgamecfg "0" gamma "1.0" crosshair "0"
/external/quake/quake/src/QW/client/
gl_warp.c
34
extern cvar_t
gl_subdivide_size
;
75
m =
gl_subdivide_size
.value * floor (m/
gl_subdivide_size
.value + 0.5);
gl_model.c
41
cvar_t
gl_subdivide_size
= CVAR3("
gl_subdivide_size
", "128", true);
variable
50
Cvar_RegisterVariable (&
gl_subdivide_size
);
[
all
...]
/external/quake/quake/src/WinQuake/
gl_warp.cpp
34
extern cvar_t
gl_subdivide_size
;
75
m =
gl_subdivide_size
.value * floor (m/
gl_subdivide_size
.value + 0.5);
gl_model.cpp
41
cvar_t
gl_subdivide_size
= CVAR3("
gl_subdivide_size
", "128", true);
variable
50
Cvar_RegisterVariable (&
gl_subdivide_size
);
[
all
...]
Completed in 481 milliseconds