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Searched
full:in_right
(Results
1 - 2
of
2
) sorted by null
/external/quake/quake/src/QW/client/
cl_input.c
49
kbutton_t in_left,
in_right
, in_forward, in_back;
variable
130
void IN_RightDown(void) {KeyDown(&
in_right
);}
131
void IN_RightUp(void) {KeyUp(&
in_right
);}
247
cl.viewangles[YAW] -= speed*cl_yawspeed.value*CL_KeyState (&
in_right
);
295
cmd->sidemove += cl_sidespeed.value * CL_KeyState (&
in_right
);
/external/quake/quake/src/WinQuake/
cl_input.cpp
50
kbutton_t in_left,
in_right
, in_forward, in_back;
variable
131
void IN_RightDown(void) {KeyDown(&
in_right
);}
132
void IN_RightUp(void) {KeyUp(&
in_right
);}
255
cl.viewangles[YAW] -= speed*cl_yawspeed.value*CL_KeyState (&
in_right
);
305
cmd->sidemove += cl_sidespeed.value * CL_KeyState (&
in_right
);
Completed in 123 milliseconds