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  /packages/apps/Gallery2/tests/src/com/android/gallery3d/ui/
PointerInfo.java 91 ByteBuffer input2 = (ByteBuffer) input; local
92 int position = input2.position();
94 byteCount = input2.limit() - position;
96 result = ByteBuffer.allocate(byteCount).order(input2.order());
98 result.put(input2.get());
100 input2.position(position);
102 CharBuffer input2 = (CharBuffer) input; local
103 int position = input2.position();
105 byteCount = (input2.limit() - position) * 2;
107 result = ByteBuffer.allocate(byteCount).order(input2.order())
114 ShortBuffer input2 = (ShortBuffer) input; local
126 IntBuffer input2 = (IntBuffer) input; local
138 FloatBuffer input2 = (FloatBuffer) input; local
150 DoubleBuffer input2 = (DoubleBuffer) input; local
162 LongBuffer input2 = (LongBuffer) input; local
    [all...]
  /external/stlport/test/unit/
plusminus_test.cpp 34 int input2 [4] = { 1, 5, 2, 3 }; local
36 int total = inner_product(input1, input1 + 4, input2, 0, plus<int>(), multiplies <int>());
43 int input2 [4] = { 1, 4, 8, 3 }; local
47 transform((int*)input1, (int*)input1 + 4, (int*)input2, (int*)output, minus<int>());
modulus_test.cpp 31 int input2 [4] = { 4, 2, 11, 3 }; local
35 transform((int*)input1, (int*)input1 + 4, (int*)input2, (int*)output, modulus<int>());
logic_test.cpp 36 bool input2 [4] = { false, true, false, false }; local
39 transform((bool*)input1, (bool*)input1 + 4, (bool*)input2, (bool*)output, logical_and<bool>());
56 bool input2 [4] = { false, true, false, false }; local
59 transform((bool*)input1, (bool*)input1 + 4, (bool*)input2, (bool*)output, logical_or<bool>());
neq_test.cpp 45 int input2 [4] = { 1, 6, 2, 3 }; local
48 transform((int*)input1, (int*)input1 + 4, (int*)input2, (int*)output, not_equal_to<int>());
  /ndk/tests/device/test-gnustl-full/unit/
plusminus_test.cpp 34 int input2 [4] = { 1, 5, 2, 3 }; local
36 int total = inner_product(input1, input1 + 4, input2, 0, plus<int>(), multiplies <int>());
43 int input2 [4] = { 1, 4, 8, 3 }; local
47 transform((int*)input1, (int*)input1 + 4, (int*)input2, (int*)output, minus<int>());
modulus_test.cpp 31 int input2 [4] = { 4, 2, 11, 3 }; local
35 transform((int*)input1, (int*)input1 + 4, (int*)input2, (int*)output, modulus<int>());
logic_test.cpp 36 bool input2 [4] = { false, true, false, false }; local
39 transform((bool*)input1, (bool*)input1 + 4, (bool*)input2, (bool*)output, logical_and<bool>());
56 bool input2 [4] = { false, true, false, false }; local
59 transform((bool*)input1, (bool*)input1 + 4, (bool*)input2, (bool*)output, logical_or<bool>());
  /ndk/tests/device/test-stlport/unit/
plusminus_test.cpp 34 int input2 [4] = { 1, 5, 2, 3 }; local
36 int total = inner_product(input1, input1 + 4, input2, 0, plus<int>(), multiplies <int>());
43 int input2 [4] = { 1, 4, 8, 3 }; local
47 transform((int*)input1, (int*)input1 + 4, (int*)input2, (int*)output, minus<int>());
modulus_test.cpp 31 int input2 [4] = { 4, 2, 11, 3 }; local
35 transform((int*)input1, (int*)input1 + 4, (int*)input2, (int*)output, modulus<int>());
logic_test.cpp 36 bool input2 [4] = { false, true, false, false }; local
39 transform((bool*)input1, (bool*)input1 + 4, (bool*)input2, (bool*)output, logical_and<bool>());
56 bool input2 [4] = { false, true, false, false }; local
59 transform((bool*)input1, (bool*)input1 + 4, (bool*)input2, (bool*)output, logical_or<bool>());
  /external/llvm/test/CodeGen/ARM/
2009-04-08-FloatUndef.ll 5 %input2 = load <4 x float>* null, align 16 ; <<4 x float>> [#uses=2]
6 %shuffle7 = shufflevector <4 x float> %input2, <4 x float> <float 0.000000e+00, float 1.000000e+00, float 0.000000e+00, float 1.000000e+00>, <4 x i32> <i32 2, i32 2, i32 2, i32 2> ; <<4 x float>> [#uses=1]
8 %add2 = fadd <4 x float> %mul1, %input2 ; <<4 x float>> [#uses=1]
  /external/llvm/test/CodeGen/PowerPC/
2007-11-19-VectorSplitting.ll 9 %input2 = load <4 x float>* null, align 16 ; <<4 x float>>
10 %shuffle7 = shufflevector <4 x float> %input2, <4 x float> < float 0.000000e+00, float 1.000000e+00, float 0.000000e+00, float 1.000000e+00 >, <4 x i32> < i32 2, i32 2, i32 2, i32 2 > ; <<4 x float>> [#uses=1]
13 %add2 = fadd <4 x float> %mul1, %input2 ; <<4 x float>>
  /frameworks/compile/libbcc/runtime/test/timing/
divdi3.c 16 INPUT_TYPE FUNCTION_NAME(INPUT_TYPE input1, INPUT_TYPE input2);
20 INPUT_TYPE input2[INPUT_SIZE]; local
28 input2[i] = ((((int64_t)rand() << 36) | (uint64_t)rand()) >> (rand() & 63)) + 1LL;
39 FUNCTION_NAME(input1[i], input2[i]);
moddi3.c 16 INPUT_TYPE FUNCTION_NAME(INPUT_TYPE input1, INPUT_TYPE input2);
20 INPUT_TYPE input2[INPUT_SIZE]; local
28 input2[i] = ((((int64_t)rand() << 36) | (uint64_t)rand()) >> (rand() & 63)) + 1LL;
39 FUNCTION_NAME(input1[i], input2[i]);
muldi3.c 16 INPUT_TYPE FUNCTION_NAME(INPUT_TYPE input1, INPUT_TYPE input2);
20 INPUT_TYPE input2[INPUT_SIZE]; local
28 input2[i] = (((int64_t)rand() << 36) | (uint64_t)rand()) >> (rand() & 63);
39 FUNCTION_NAME(input1[i], input2[i]);
udivdi3.c 16 INPUT_TYPE FUNCTION_NAME(INPUT_TYPE input1, INPUT_TYPE input2);
20 INPUT_TYPE input2[INPUT_SIZE]; local
28 input2[i] = ((((uint64_t)rand() << 36) | (uint64_t)rand()) >> (rand() & 63)) + 1LL;
39 FUNCTION_NAME(input1[i], input2[i]);
umoddi3.c 16 INPUT_TYPE FUNCTION_NAME(INPUT_TYPE input1, INPUT_TYPE input2);
20 INPUT_TYPE input2[INPUT_SIZE]; local
28 input2[i] = ((((uint64_t)rand() << 36) | (uint64_t)rand()) >> (rand() & 63)) + 1LL;
39 FUNCTION_NAME(input1[i], input2[i]);
  /external/webkit/LayoutTests/dom/html/level2/html/
HTMLLabelElement01.html 15 <LABEL ACCESSKEY="c" FOR="input2">Enter Your Second Password:</LABEL>
16 <INPUT ID="input2" TYPE="password" NAME="Password2"/>
HTMLLabelElement02.html 15 <LABEL ACCESSKEY="c" FOR="input2">Enter Your Second Password:</LABEL>
16 <INPUT ID="input2" TYPE="password" NAME="Password2"/>
HTMLLabelElement03.html 15 <LABEL ACCESSKEY="c" FOR="input2">Enter Your Second Password:</LABEL>
16 <INPUT ID="input2" TYPE="password" NAME="Password2"/>
HTMLLabelElement04.html 15 <LABEL ACCESSKEY="c" FOR="input2">Enter Your Second Password:</LABEL>
16 <INPUT ID="input2" TYPE="password" NAME="Password2"/>
  /external/webkit/LayoutTests/dom/xhtml/level2/html/
HTMLLabelElement01.xhtml 17 <label accesskey="c" for="input2">Enter Your Second Password:</label>
18 <input id="input2" type="password" name="Password2"/>
HTMLLabelElement02.xhtml 17 <label accesskey="c" for="input2">Enter Your Second Password:</label>
18 <input id="input2" type="password" name="Password2"/>
HTMLLabelElement03.xhtml 17 <label accesskey="c" for="input2">Enter Your Second Password:</label>
18 <input id="input2" type="password" name="Password2"/>

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