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    Searched full:leftedge (Results 1 - 17 of 17) sorted by null

  /external/qemu/distrib/sdl-1.2.12/src/video/cybergfx/
SDL_cgximage.c 228 surface->format->BytesPerPixel*(SDL_Window->BorderLeft+SDL_Window->LeftEdge));
475 destbase=bm_address+(SDL_Window->TopEdge+SDL_Window->BorderTop)*destpitch+(SDL_Window->BorderLeft+SDL_Window->LeftEdge)*this->hidden->BytesPerPixel;
528 destbase=bm_address+(SDL_Window->TopEdge+SDL_Window->BorderTop)*destpitch+(SDL_Window->BorderLeft+SDL_Window->LeftEdge)*this->hidden->BytesPerPixel;
580 destbase=bm_address+(SDL_Window->TopEdge+SDL_Window->BorderTop)*destpitch+(SDL_Window->BorderLeft+SDL_Window->LeftEdge)*this->hidden->BytesPerPixel;
634 destbase=bm_address+(SDL_Window->TopEdge+SDL_Window->BorderTop)*destpitch+(SDL_Window->BorderLeft+SDL_Window->LeftEdge)*this->screen->format->BytesPerPixel;
758 dest=bm_address+(SDL_Window->TopEdge+SDL_Window->BorderTop)*destpitch+(SDL_Window->BorderLeft+SDL_Window->LeftEdge)*this->hidden->BytesPerPixel;
797 dest=bm_address+(SDL_Window->TopEdge+SDL_Window->BorderTop)*destpitch+(SDL_Window->BorderLeft+SDL_Window->LeftEdge)*this->hidden->BytesPerPixel;
835 dest=bm_address+(SDL_Window->TopEdge+SDL_Window->BorderTop)*destpitch+(SDL_Window->BorderLeft+SDL_Window->LeftEdge)*this->hidden->BytesPerPixel;
874 dest=bm_address+(SDL_Window->TopEdge+SDL_Window->BorderTop)*destpitch+(SDL_Window->BorderLeft+SDL_Window->LeftEdge)*this->screen->format->BytesPerPixel;
SDL_cgxvideo.c 889 ChangeWindowBox(SDL_Window,SDL_Window->LeftEdge,SDL_Window->TopEdge, w+SDL_Window->BorderLeft+SDL_Window->BorderRight,
1219 if( SDL_Display->MouseX>=(SDL_Window->LeftEdge+SDL_Window->BorderLeft) && SDL_Display->MouseX<(SDL_Window->LeftEdge+SDL_Window->Width-SDL_Window->BorderRight) &&
1224 SDL_PrivateMouseMotion(0, 0, SDL_Display->MouseX-SDL_Window->LeftEdge-SDL_Window->BorderLeft,
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/win/
UniscribeController.cpp 289 float leftEdge = m_runWidthSoFar;
359 while (m_computingOffsetPosition && m_offsetX >= leftEdge && m_offsetX < m_runWidthSoFar) {
362 ScriptXtoCP(m_offsetX - leftEdge, clusters.size(), glyphs.size(), clusters.data(), visualAttributes.data(),
  /external/quake/quake/src/QW/client/
r_main.c 225 view_clipplanes[0].leftedge = true;
227 view_clipplanes[1].leftedge = view_clipplanes[2].leftedge =
228 view_clipplanes[3].leftedge = false;
r_local.h 93 byte leftedge; member in struct:clipplane_s
r_draw.c 293 if (clip->leftedge)
334 if (clip->leftedge)
r_drawa.s 576 // if (clip->leftedge)
672 // if (clip->leftedge)
  /external/quake/quake/src/WinQuake/
r_main.cpp 220 view_clipplanes[0].leftedge = true;
222 view_clipplanes[1].leftedge = view_clipplanes[2].leftedge =
223 view_clipplanes[3].leftedge = false;
r_local.h 92 byte leftedge; member in struct:clipplane_s
r_draw.cpp 293 if (clip->leftedge)
334 if (clip->leftedge)
r_drawa.s 576 // if (clip->leftedge)
672 // if (clip->leftedge)
  /external/webkit/Source/WebCore/rendering/
RenderThemeMac.mm     [all...]
RenderThemeSafari.cpp 821 float leftEdge = bounds.maxX() - arrowPaddingRight - arrowWidth;
832 arrow[0] = FloatPoint(leftEdge, centerY - arrowHeight / 2.0f);
833 arrow[1] = FloatPoint(leftEdge + arrowWidth, centerY - arrowHeight / 2.0f);
834 arrow[2] = FloatPoint(leftEdge + arrowWidth / 2.0f, centerY + arrowHeight / 2.0f);
844 int leftEdgeOfSeparator = static_cast<int>(leftEdge - arrowPaddingLeft); // FIXME: Round?
    [all...]
RenderText.cpp 534 float leftEdge;
537 leftEdge = cb->logicalLeft();
540 leftEdge = min(static_cast<float>(cb->logicalLeft()), rootLeft);
568 left = max(left, leftEdge);
    [all...]
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/
ImageUtils.java 226 leftEdge: for (; x1 < x2; x1++) {
229 break leftEdge;
  /frameworks/base/core/java/android/inputmethodservice/
Keyboard.java 447 boolean leftEdge = (edgeFlags & EDGE_LEFT) > 0;
451 if ((x >= this.x || (leftEdge && x <= this.x + this.width))
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/android/
FontAndroid.cpp     [all...]

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