/external/quake/quake/src/QW/server/ |
model.c | 28 char loadname[32]; // for hunk tags variable 230 COM_FileBase (mod->name, loadname); 298 loadmodel->textures = Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname); 314 tx = Hunk_AllocName (sizeof(texture_t) +pixels, loadname ); 432 loadmodel->lightdata = Hunk_AllocName ( l->filelen, loadname); 449 loadmodel->visdata = Hunk_AllocName ( l->filelen, loadname); 466 loadmodel->entities = Hunk_AllocName ( l->filelen, loadname); 486 out = Hunk_AllocName ( count*sizeof(*out), loadname); 514 out = Hunk_AllocName ( count*sizeof(*out), loadname); 550 out = Hunk_AllocName ( (count + 1) * sizeof(*out), loadname); [all...] |
/external/quake/quake/src/WinQuake/ |
model.cpp | 29 char loadname[32]; // for hunk tags variable 293 COM_FileBase (mod->name, loadname, sizeof(loadname)); 374 loadmodel->textures = Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname); 390 tx = Hunk_AllocName (sizeof(texture_t) +pixels, loadname ); 511 loadmodel->lightdata = Hunk_AllocName ( l->filelen, loadname); 528 loadmodel->visdata = Hunk_AllocName ( l->filelen, loadname); 545 loadmodel->entities = Hunk_AllocName ( l->filelen, loadname); 565 out = Hunk_AllocName ( count*sizeof(*out), loadname); 593 out = Hunk_AllocName ( count*sizeof(*out), loadname); [all...] |
gl_model.cpp | 28 char loadname[32]; // for hunk tags variable 277 COM_FileBase (mod->name, loadname, sizeof(loadname)); 358 loadmodel->textures = (texture_t**) Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname); 374 tx = (texture_t*) Hunk_AllocName (sizeof(texture_t) +pixels, loadname ); 502 loadmodel->lightdata = (byte*) Hunk_AllocName ( l->filelen, loadname); 519 loadmodel->visdata = (byte*) Hunk_AllocName ( l->filelen, loadname); 536 loadmodel->entities = (char*) Hunk_AllocName ( l->filelen, loadname); 556 out = (mvertex_t*) Hunk_AllocName ( count*sizeof(*out), loadname); 584 out =(dmodel_t*) Hunk_AllocName ( count*sizeof(*out), loadname); [all...] |
/external/quake/quake/src/QW/client/ |
model.c | 29 char loadname[32]; // for hunk tags variable 275 COM_FileBase (mod->name, loadname); 356 loadmodel->textures = Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname); 372 tx = Hunk_AllocName (sizeof(texture_t) +pixels, loadname ); 493 loadmodel->lightdata = Hunk_AllocName ( l->filelen, loadname); 510 loadmodel->visdata = Hunk_AllocName ( l->filelen, loadname); 527 loadmodel->entities = Hunk_AllocName ( l->filelen, loadname); 547 out = Hunk_AllocName ( count*sizeof(*out), loadname); 575 out = Hunk_AllocName ( count*sizeof(*out), loadname); 611 out = Hunk_AllocName ( (count + 1) * sizeof(*out), loadname); [all...] |
gl_model.c | 28 char loadname[32]; // for hunk tags variable 277 COM_FileBase (mod->name, loadname); 358 loadmodel->textures = Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname); 374 tx = Hunk_AllocName (sizeof(texture_t) +pixels, loadname ); 502 loadmodel->lightdata = Hunk_AllocName ( l->filelen, loadname); 519 loadmodel->visdata = Hunk_AllocName ( l->filelen, loadname); 536 loadmodel->entities = Hunk_AllocName ( l->filelen, loadname); 556 out = Hunk_AllocName ( count*sizeof(*out), loadname); 584 out = Hunk_AllocName ( count*sizeof(*out), loadname); 620 out = Hunk_AllocName ( (count + 1) * sizeof(*out), loadname); [all...] |
/prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/sysroot/usr/lib/ |
libGL.so | |
libGL.so.1 | |
libGL.so.1.2 | |
/prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/GL/ |
gl_mangle.h | [all...] |