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Searched
full:mnormals
(Results
1 - 3
of
3
) sorted by null
/development/tools/a3dconvert/
ColladaGeometry.cpp
30
mNormals
= &mConvertedMesh.mChannels[1].mData;
75
mNormals
->reserve(numTriangles * 3);
241
if ((*
mNormals
)[ithRemap * mNormalsStride + 0] != normX ||
242
(*
mNormals
)[ithRemap * mNormalsStride + 1] != normY ||
243
(*
mNormals
)[ithRemap * mNormalsStride + 2] != normZ) {
284
mNormals
->push_back(normX);
285
mNormals
->push_back(normY);
286
mNormals
->push_back(normZ);
ObjLoader.cpp
254
std::vector<float> &
mNormals
= mesh.mChannels[1].mData;
292
if (
mNormals
[ithRemap * mNormalsStride + 0] != normX ||
293
mNormals
[ithRemap * mNormalsStride + 1] != normY ||
294
mNormals
[ithRemap * mNormalsStride + 2] != normZ) {
317
mNormals
.push_back(normX);
318
mNormals
.push_back(normY);
319
mNormals
.push_back(normZ);
ColladaGeometry.h
64
std::vector<float> *
mNormals
;
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