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  /development/tools/a3dconvert/
ColladaGeometry.cpp 30 mNormals = &mConvertedMesh.mChannels[1].mData;
75 mNormals->reserve(numTriangles * 3);
241 if ((*mNormals)[ithRemap * mNormalsStride + 0] != normX ||
242 (*mNormals)[ithRemap * mNormalsStride + 1] != normY ||
243 (*mNormals)[ithRemap * mNormalsStride + 2] != normZ) {
284 mNormals->push_back(normX);
285 mNormals->push_back(normY);
286 mNormals->push_back(normZ);
ObjLoader.cpp 254 std::vector<float> &mNormals = mesh.mChannels[1].mData;
292 if (mNormals[ithRemap * mNormalsStride + 0] != normX ||
293 mNormals[ithRemap * mNormalsStride + 1] != normY ||
294 mNormals[ithRemap * mNormalsStride + 2] != normZ) {
317 mNormals.push_back(normX);
318 mNormals.push_back(normY);
319 mNormals.push_back(normZ);
ColladaGeometry.h 64 std::vector<float> *mNormals;

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