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  /frameworks/base/libs/hwui/
SkiaShader.cpp 74 void SkiaShader::setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
83 void SkiaShader::computeScreenSpaceMatrix(mat4& screenSpace, const mat4& modelView) {
85 screenSpace.multiply(modelView);
129 void SkiaBitmapShader::setupProgram(Program* program, const mat4& modelView,
143 computeScreenSpaceMatrix(textureTransform, modelView);
159 void SkiaBitmapShader::updateTransforms(Program* program, const mat4& modelView,
162 computeScreenSpaceMatrix(textureTransform, modelView);
223 void SkiaLinearGradientShader::setupProgram(Program* program, const mat4& modelView,
231 computeScreenSpaceMatrix(screenSpace, modelView);
239 void SkiaLinearGradientShader::updateTransforms(Program* program, const mat4& modelView,
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SkiaShader.h 63 virtual void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
83 virtual void updateTransforms(Program* program, const mat4& modelView,
105 void computeScreenSpaceMatrix(mat4& screenSpace, const mat4& modelView);
147 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
149 void updateTransforms(Program* program, const mat4& modelView, const Snapshot& snapshot);
178 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
180 void updateTransforms(Program* program, const mat4& modelView, const Snapshot& snapshot);
202 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
204 void updateTransforms(Program* program, const mat4& modelView, const Snapshot& snapshot);
243 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot
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Program.h 80 * Binds the program with the specified projection, modelView and
  /packages/wallpapers/HoloSpiral/src/com/android/wallpaper/holospiral/
holo_spiral.rs 98 rs_matrix4x4 modelView;
101 rsMatrixLoad(&modelView, &gTransformedModelView);
102 rsMatrixRotate(&modelView, gXOffset * -SPIRAL_ROTATE_SPEED, 0.0f, 1.0f, 0.0f);
104 rsMatrixLoad(&rotateModelView, &modelView);
115 rsMatrixLoad(&rotateModelView, &modelView);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
MatrixGrabber.java 28 * Record the current modelView and projection matrix state.
38 * Record the current modelView matrix state. Has the side effect of
  /external/mesa3d/docs/
MESA_window_pos.spec 32 coordinate with the RasterPos command, the modelview matrix, projection
39 current raster position, bypassing the modelview matrix, the
93 WindowPosMESA operates like RasterPos except that the current modelview
RELNOTES-4.1 298 10. There's a new matrix_stack type in mtypes.h used for the Modelview,
subset-A.html 238 Vertex coordinates are transformed by the current modelview and
289 the modelview matrix or projection matrix.  Subsequent matrix
291 modelview and projection matrices are a modelview matrix stack and
299 a copy of the current matrix onto either the modelview matrix stack or
302 the modelview matrix stack or projection matrix stack, the pops the
391 like a vertex; it is transformed by the modelview matrix, the projection
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versions.html 385 <li>glTexGen*() now transforms GL_EYE_PLANE by inverse modelview matrix
671 <li>computation of inverse modelview matrix sometimes failed
675 <li>glGet(MODELVIEW/PROJECTION/TEXTURE_MATRIX_STACK_DEPTH) off by one
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  /frameworks/base/opengl/java/android/opengl/
GLU.java 126 * the current modelView and projection matrices.
131 * @param model the current modelview matrix
132 * @param modelOffset the offset into the model array where the modelview
192 * the current modelView and projection matrices.
197 * @param model the current modelview matrix
198 * @param modelOffset the offset into the model array where the modelview
Visibility.java 54 * Given an OpenGL ES ModelView-Projection matrix (which implicitly
58 * A ModelView-Projection matrix can be computed by multiplying the
59 * a Projection matrix by the a ModelView matrix (in that order.). There
60 * are several possible ways to obtain the current ModelView and
  /frameworks/base/graphics/java/android/renderscript/
ProgramVertexFixedFunction.java 178 * Helper class to store modelview, projection and texture
235 * Sets the modelview matrix in the fixed function matrix buffer
237 * @param m modelview matrix
260 * @param m modelview matrix
  /development/samples/GlobalTime/src/com/android/globaltime/
GLView.java 426 * Returns the current X translation of the modelview
430 * @return the X modelview translation as a float.
437 * Returns the current Y translation of the modelview
441 * @return the Y modelview translation as a float.
448 * Returns the current Z translation of the modelview
452 * @return the Z modelview translation as a float.
842 * Set the modelview matrix using glLoadIdentity and glTranslatef.
848 * <li>overwrites the modelview matrix</li>
851 * @param gl a GL10 instance whose modelview matrix is to be modified.
  /frameworks/base/opengl/libagl/
matrix.cpp 68 c->transforms.modelview.init(OGLES_MODELVIEW_STACK_DEPTH);
73 c->transforms.current = &c->transforms.modelview;
90 c->transforms.modelview.uninit();
122 // Validate the modelview
123 if (dirty & transform_state_t::MODELVIEW) {
124 c->transforms.modelview.validate();
498 case GL_MODELVIEW: dirty |= MODELVIEW | MVP | MVUI | MVIT; break;
509 matrixf_t::multiply(temp_mvp, projection.top(), modelview.top());
589 const GLfloat* const mv = modelview.top().elements();
602 const GLfloat* const mv = modelview.top().elements()
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vertex.cpp 114 &c->transforms.modelview.transform, &v->eye, &v->obj);
light.cpp 529 ogles_validate_transform(c, transform_state_t::MODELVIEW);
530 transform_t& mv = c->transforms.modelview.transform;
array.cpp     [all...]
state.cpp 462 c->transforms.modelview.top().elements(),
  /frameworks/base/libs/rs/
rsProgramVertex.cpp 81 "Attempting to set fixed function emulation matrix modelview on user program");
86 "Unable to set fixed function emulation matrix modelview because allocation is missing");
  /development/samples/ApiDemos/src/com/example/android/apis/os/
RotationVectorDemo.java 126 // set-up modelview matrix
  /frameworks/base/include/private/opengles/
gl_context.h 482 MODELVIEW = 0x01,
491 matrix_stack_t modelview; member in struct:android::gl::transform_state_t
495 // modelview * projection
501 // full modelview inverse transpose
  /external/mesa3d/src/mesa/main/
config.h 40 /** Maximum modelview matrix stack depth */
mtypes.h     [all...]
  /packages/apps/Nfc/src/com/android/nfc/
FireflyRenderThread.java 204 // Switch back to modelview
  /frameworks/base/docs/html/resources/tutorials/opengl/
opengl-es20.jd 488 // Apply a ModelView Projection transformation
534 // Apply a ModelView Projection transformation

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