/frameworks/base/libs/hwui/ |
SkiaShader.cpp | 74 void SkiaShader::setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, 83 void SkiaShader::computeScreenSpaceMatrix(mat4& screenSpace, const mat4& modelView) { 85 screenSpace.multiply(modelView); 129 void SkiaBitmapShader::setupProgram(Program* program, const mat4& modelView, 143 computeScreenSpaceMatrix(textureTransform, modelView); 159 void SkiaBitmapShader::updateTransforms(Program* program, const mat4& modelView, 162 computeScreenSpaceMatrix(textureTransform, modelView); 223 void SkiaLinearGradientShader::setupProgram(Program* program, const mat4& modelView, 231 computeScreenSpaceMatrix(screenSpace, modelView); 239 void SkiaLinearGradientShader::updateTransforms(Program* program, const mat4& modelView, [all...] |
SkiaShader.h | 63 virtual void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, 83 virtual void updateTransforms(Program* program, const mat4& modelView, 105 void computeScreenSpaceMatrix(mat4& screenSpace, const mat4& modelView); 147 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, 149 void updateTransforms(Program* program, const mat4& modelView, const Snapshot& snapshot); 178 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, 180 void updateTransforms(Program* program, const mat4& modelView, const Snapshot& snapshot); 202 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, 204 void updateTransforms(Program* program, const mat4& modelView, const Snapshot& snapshot); 243 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot [all...] |
Program.h | 80 * Binds the program with the specified projection, modelView and
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/packages/wallpapers/HoloSpiral/src/com/android/wallpaper/holospiral/ |
holo_spiral.rs | 98 rs_matrix4x4 modelView; 101 rsMatrixLoad(&modelView, &gTransformedModelView); 102 rsMatrixRotate(&modelView, gXOffset * -SPIRAL_ROTATE_SPEED, 0.0f, 1.0f, 0.0f); 104 rsMatrixLoad(&rotateModelView, &modelView); 115 rsMatrixLoad(&rotateModelView, &modelView);
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/ |
MatrixGrabber.java | 28 * Record the current modelView and projection matrix state. 38 * Record the current modelView matrix state. Has the side effect of
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/external/mesa3d/docs/ |
MESA_window_pos.spec | 32 coordinate with the RasterPos command, the modelview matrix, projection 39 current raster position, bypassing the modelview matrix, the 93 WindowPosMESA operates like RasterPos except that the current modelview
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RELNOTES-4.1 | 298 10. There's a new matrix_stack type in mtypes.h used for the Modelview,
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subset-A.html | 238 Vertex coordinates are transformed by the current modelview and 289 the modelview matrix or projection matrix. Subsequent matrix 291 modelview and projection matrices are a modelview matrix stack and 299 a copy of the current matrix onto either the modelview matrix stack or 302 the modelview matrix stack or projection matrix stack, the pops the 391 like a vertex; it is transformed by the modelview matrix, the projection [all...] |
versions.html | 385 <li>glTexGen*() now transforms GL_EYE_PLANE by inverse modelview matrix 671 <li>computation of inverse modelview matrix sometimes failed 675 <li>glGet(MODELVIEW/PROJECTION/TEXTURE_MATRIX_STACK_DEPTH) off by one [all...] |
/frameworks/base/opengl/java/android/opengl/ |
GLU.java | 126 * the current modelView and projection matrices. 131 * @param model the current modelview matrix 132 * @param modelOffset the offset into the model array where the modelview 192 * the current modelView and projection matrices. 197 * @param model the current modelview matrix 198 * @param modelOffset the offset into the model array where the modelview
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Visibility.java | 54 * Given an OpenGL ES ModelView-Projection matrix (which implicitly 58 * A ModelView-Projection matrix can be computed by multiplying the 59 * a Projection matrix by the a ModelView matrix (in that order.). There 60 * are several possible ways to obtain the current ModelView and
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/frameworks/base/graphics/java/android/renderscript/ |
ProgramVertexFixedFunction.java | 178 * Helper class to store modelview, projection and texture 235 * Sets the modelview matrix in the fixed function matrix buffer 237 * @param m modelview matrix 260 * @param m modelview matrix
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/development/samples/GlobalTime/src/com/android/globaltime/ |
GLView.java | 426 * Returns the current X translation of the modelview 430 * @return the X modelview translation as a float. 437 * Returns the current Y translation of the modelview 441 * @return the Y modelview translation as a float. 448 * Returns the current Z translation of the modelview 452 * @return the Z modelview translation as a float. 842 * Set the modelview matrix using glLoadIdentity and glTranslatef. 848 * <li>overwrites the modelview matrix</li> 851 * @param gl a GL10 instance whose modelview matrix is to be modified.
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/frameworks/base/opengl/libagl/ |
matrix.cpp | 68 c->transforms.modelview.init(OGLES_MODELVIEW_STACK_DEPTH); 73 c->transforms.current = &c->transforms.modelview; 90 c->transforms.modelview.uninit(); 122 // Validate the modelview 123 if (dirty & transform_state_t::MODELVIEW) { 124 c->transforms.modelview.validate(); 498 case GL_MODELVIEW: dirty |= MODELVIEW | MVP | MVUI | MVIT; break; 509 matrixf_t::multiply(temp_mvp, projection.top(), modelview.top()); 589 const GLfloat* const mv = modelview.top().elements(); 602 const GLfloat* const mv = modelview.top().elements() [all...] |
vertex.cpp | 114 &c->transforms.modelview.transform, &v->eye, &v->obj);
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light.cpp | 529 ogles_validate_transform(c, transform_state_t::MODELVIEW); 530 transform_t& mv = c->transforms.modelview.transform;
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array.cpp | [all...] |
state.cpp | 462 c->transforms.modelview.top().elements(),
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/frameworks/base/libs/rs/ |
rsProgramVertex.cpp | 81 "Attempting to set fixed function emulation matrix modelview on user program"); 86 "Unable to set fixed function emulation matrix modelview because allocation is missing");
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/development/samples/ApiDemos/src/com/example/android/apis/os/ |
RotationVectorDemo.java | 126 // set-up modelview matrix
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/frameworks/base/include/private/opengles/ |
gl_context.h | 482 MODELVIEW = 0x01, 491 matrix_stack_t modelview; member in struct:android::gl::transform_state_t 495 // modelview * projection 501 // full modelview inverse transpose
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/external/mesa3d/src/mesa/main/ |
config.h | 40 /** Maximum modelview matrix stack depth */
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mtypes.h | [all...] |
/packages/apps/Nfc/src/com/android/nfc/ |
FireflyRenderThread.java | 204 // Switch back to modelview
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/frameworks/base/docs/html/resources/tutorials/opengl/ |
opengl-es20.jd | 488 // Apply a ModelView Projection transformation 534 // Apply a ModelView Projection transformation
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