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Searched
full:net_activeconnections
(Results
1 - 8
of
8
) sorted by null
/external/quake/quake/src/WinQuake/
net_loop.cpp
58
hostcache[0].users =
net_activeconnections
;
net.h
268
extern int
net_activeconnections
;
net_main.cpp
59
int
net_activeconnections
= 0;
variable
117
if (
net_activeconnections
>= svs.maxclients)
host.cpp
380
net_activeconnections
--;
net_ser.cpp
914
MSG_WriteByte(&net_message,
net_activeconnections
);
net_dgrm.cpp
880
MSG_WriteByte(&net_message,
net_activeconnections
);
[
all
...]
sv_main.cpp
328
net_activeconnections
++;
host_cmd.cpp
91
print ("players: %i active (%i max)\n\n",
net_activeconnections
, svs.maxclients);
[
all
...]
Completed in 144 milliseconds