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Searched
full:nummodels
(Results
1 - 4
of
4
) sorted by null
/external/quake/quake/src/QW/client/
cl_parse.c
658
int
nummodels
;
local
663
nummodels
= MSG_ReadByte();
670
nummodels
++;
671
if (
nummodels
==MAX_MODELS)
673
strcpy (cl.model_name[
nummodels
], str);
675
if (!strcmp(cl.model_name[
nummodels
],"progs/spike.mdl"))
676
cl_spikeindex =
nummodels
;
677
if (!strcmp(cl.model_name[
nummodels
],"progs/player.mdl"))
678
cl_playerindex =
nummodels
;
679
if (!strcmp(cl.model_name[
nummodels
],"progs/flag.mdl")
[
all
...]
bspfile.h
220
extern int
nummodels
;
/external/quake/quake/src/WinQuake/
cl_parse.cpp
208
int
nummodels
, numsounds;
local
254
for (
nummodels
=1 ; ;
nummodels
++)
259
if (
nummodels
==MAX_MODELS)
264
strcpy (model_precache[
nummodels
], str);
288
for (i=1 ; i<
nummodels
; i++)
bspfile.h
238
extern int
nummodels
;
Completed in 63 milliseconds