m_matrix.c | 806 GLfloat xx, yy, zz, xy, yz, zx, xs, ys, zs, one_c, s, c; local 942 one_c = 1.0F - c; 945 M(0,0) = (one_c * xx) + c; 946 M(0,1) = (one_c * xy) - zs; 947 M(0,2) = (one_c * zx) + ys; 950 M(1,0) = (one_c * xy) + zs; 951 M(1,1) = (one_c * yy) + c; 952 M(1,2) = (one_c * yz) - xs; 955 M(2,0) = (one_c * zx) - ys; 956 M(2,1) = (one_c * yz) + xs [all...] |