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Searched
full:pixel_multiply
(Results
1 - 2
of
2
) sorted by null
/external/quake/quake/src/WinQuake/
README.Solaris
28
+
pixel_multiply
32
Ex: % quake +
pixel_multiply
2
35
from the Quake console.
pixel_multiply
is a Quake
60
% quake.xil +
pixel_multiply
2 -winsize 400 300
82
% qwcl.xil +
pixel_multiply
2 -winsize 400 300
vid_sunxil.cpp
152
cvar_t
pixel_multiply
= {"
pixel_multiply
", "2", true};
variable
232
if ((m = (int)
pixel_multiply
.value) != current_pixel_multiply) {
240
Cvar_SetValue("
pixel_multiply
", m);
396
Cvar_RegisterVariable (&
pixel_multiply
);
511
if (
pixel_multiply
.value < 1 ||
pixel_multiply
.value > 4)
512
Cvar_SetValue("
pixel_multiply
", 2);
513
current_pixel_multiply =
pixel_multiply
.value;
Completed in 1727 milliseconds