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  /frameworks/base/media/tests/MediaDump/res/values/
strings.xml 7 <string name="play">Play</string>
  /external/webkit/Source/WebCore/manual-tests/
video-in-non-frontmost-tab.html 1 This tests that video does not play if it's not in the frontmost tab.
4 If not, click on the tab and the video should then play.
media-default-playback-rate.html 54 function play()
57 video.play();
75 <li>'playbackRate' should be set to 'defaultPlaybackRate' when the Play button in the built-in controls is pressed</li>
76 <li>'playbackRate' should NOT when play() is called from script.</li>
85 <button id="controls" onclick="play()">play()</button>
  /frameworks/base/core/res/assets/webkit/
youtube.html 21 // Nominal original size. If the embed is smaller than this, the play and logo
42 playWidth = play.width;
43 playHeight = play.height;
48 // we scale the background, play button and logo according to the
71 ctx.drawImage(play, playLeft, playTop, playWidth, playHeight);
74 // To make it slightly easier to hit, the click target is twice the width/height of the unscaled play button
75 targetLeft = width / 2 - play.width;
76 targetRight = width / 2 + play.width;
77 targetTop = height / 2 - play.height;
78 targetBottom = height / 2 + play.height
    [all...]
  /frameworks/base/media/java/android/media/
package.html 4 <p>The Media APIs are used to play and, in some cases, record media files. This includes
5 audio (e.g., play MP3s or other music files, ringtones, game sound effects, or DTMF tones)
6 and video (e.g., play a video streamed over the web or from local storage).
  /external/qemu/distrib/sdl-1.2.12/src/audio/bsd/
SDL_bsdaudio.c 256 "[play/record info]\n"
270 info.play.buffer_size,
271 info.play.sample_rate,
272 info.play.channels,
273 info.play.precision,
274 info.play.encoding,
275 info.play.seek,
276 info.play.samples,
277 info.play.eof,
278 info.play.pause ? "yes" : "no"
    [all...]
  /external/chromium/chrome/browser/debugger/manual_tests/
debugger-exception-on-load.html 2 debugger; // You should see this code and execution line in the Scripts panel. Click Resume (Play/Pause button to the right).
  /external/qemu/distrib/sdl-1.2.12/src/cdrom/
SDL_syscdrom.h 40 /* Return the current status and play position, in frames, of the
45 /* Play from frame 'start' to 'start+len' */
46 int (*Play)(SDL_CD *cdrom, int start, int len);
48 /* Pause play */
51 /* Resume play */
54 /* Stop play */
  /external/qemu/distrib/sdl-1.2.12/src/cdrom/macos/
SDL_syscdrom_c.h 38 #define kAudioStatus 107 /* Return audio play status */
41 #define kSetTrackList 122 /* Set the track program for the audio CD to play */
44 #define kSetPlayMode 125 /* Set the audio tracks play mode */
45 #define kGetPlayMode 126 /* Get the audio tracks play mode */
58 #define kMutedPlayMode 0 /* Play the audio track with no output */
59 #define kStereoPlayMode 9 /* Play the audio track in normal stereo */
68 #define kStatusPlaying 0 /* Audio Play operation in progress */
71 #define kStatusDone 3 /* Audio Play completed */
72 #define kStatusError 4 /* Error occurred during audio play operation */
73 #define kStatusStopped 5 /* Audio play operation not requested *
117 unsigned char play; member in struct:CDCntrlParam::__anon9424::__anon9425
    [all...]
  /development/samples/Snake/res/values/
strings.xml 18 <string name="mode_ready">Snake\nPress Up To Play</string>
21 <string name="mode_lose_suffix">\nPress Up To Play</string>
  /external/valgrind/main/drd/tests/
filter_stderr_and_thread_no 6 # -- those where there are multiple threads which play interchangeable roles.
  /development/samples/LunarLander/res/values/
strings.xml 28 <string name="mode_ready">Lunar Lander\nPress Up To Play</string>
30 <string name="mode_lose">Game Over\nPress Up To Play</string>
32 <string name="mode_win_suffix">in a row\nPress Up to Play</string>
  /packages/apps/DeskClock/src/com/android/deskclock/
Screensaver.java 93 AnimatorSet shrink = new AnimatorSet(); shrink.play(xShrink).with(yShrink);
94 AnimatorSet grow = new AnimatorSet(); grow.play(xGrow).with(yGrow);
101 s.play(xMove).with(yMove);
104 s.play(shrink.setDuration(SLIDE_TIME/2));
105 s.play(grow.setDuration(SLIDE_TIME/2)).after(shrink);
115 s.play(shrink);
116 s.play(fadeout);
117 s.play(xMove.setDuration(0)).after(FADE_TIME);
118 s.play(yMove.setDuration(0)).after(FADE_TIME);
119 s.play(fadein).after(FADE_TIME)
    [all...]
  /external/qemu/distrib/sdl-1.2.12/include/
SDL_cdrom.h 118 play position of the CD will be stored in the SDL_CD structure.
122 /* Play the given CD starting at 'start_track' and 'start_frame' for 'ntracks'
123 tracks and 'nframes' frames. If both 'ntrack' and 'nframe' are 0, play
128 // Play entire CD:
131 // Play last track:
135 // Play first and second track and 10 seconds of third track:
144 /* Play the given CD starting at 'start' frame for 'length' frames.
149 /* Pause play -- returns 0, or -1 on error */
152 /* Resume play -- returns 0, or -1 on error */
155 /* Stop play -- returns 0, or -1 on error *
    [all...]
  /external/quake/quake/src/WinQuake/
snd_sun.cpp 97 info.play.encoding = AUDIO_ENCODING_LINEAR;
98 info.play.sample_rate = 11025;
99 info.play.channels = 2;
100 info.play.precision = 16;
103 info.play.encoding = AUDIO_ENCODING_LINEAR;
104 info.play.sample_rate = 11025;
105 info.play.channels = 1;
106 info.play.precision = 16;
145 return ((info.play.samples*shm->channels) % shm->samples);
161 return info.play.samples
    [all...]
  /prebuilt/darwin-x86/sdl/include/SDL/
SDL_cdrom.h 118 play position of the CD will be stored in the SDL_CD structure.
122 /* Play the given CD starting at 'start_track' and 'start_frame' for 'ntracks'
123 tracks and 'nframes' frames. If both 'ntrack' and 'nframe' are 0, play
128 // Play entire CD:
131 // Play last track:
135 // Play first and second track and 10 seconds of third track:
144 /* Play the given CD starting at 'start' frame for 'length' frames.
149 /* Pause play -- returns 0, or -1 on error */
152 /* Resume play -- returns 0, or -1 on error */
155 /* Stop play -- returns 0, or -1 on error *
    [all...]
  /prebuilt/linux-x86/sdl/include/SDL/
SDL_cdrom.h 118 play position of the CD will be stored in the SDL_CD structure.
122 /* Play the given CD starting at 'start_track' and 'start_frame' for 'ntracks'
123 tracks and 'nframes' frames. If both 'ntrack' and 'nframe' are 0, play
128 // Play entire CD:
131 // Play last track:
135 // Play first and second track and 10 seconds of third track:
144 /* Play the given CD starting at 'start' frame for 'length' frames.
149 /* Pause play -- returns 0, or -1 on error */
152 /* Resume play -- returns 0, or -1 on error */
155 /* Stop play -- returns 0, or -1 on error *
    [all...]
  /prebuilt/windows/sdl/host/include/SDL/
SDL_cdrom.h 122 play position of the CD will be stored in the SDL_CD structure.
126 /* Play the given CD starting at 'start_track' and 'start_frame' for 'ntracks'
127 tracks and 'nframes' frames. If both 'ntrack' and 'nframe' are 0, play
132 // Play entire CD:
135 // Play last track:
139 // Play first and second track and 10 seconds of third track:
148 /* Play the given CD starting at 'start' frame for 'length' frames.
153 /* Pause play -- returns 0, or -1 on error */
156 /* Resume play -- returns 0, or -1 on error */
159 /* Stop play -- returns 0, or -1 on error *
    [all...]
  /prebuilt/windows/sdl/include/SDL/
SDL_cdrom.h 118 play position of the CD will be stored in the SDL_CD structure.
122 /* Play the given CD starting at 'start_track' and 'start_frame' for 'ntracks'
123 tracks and 'nframes' frames. If both 'ntrack' and 'nframe' are 0, play
128 // Play entire CD:
131 // Play last track:
135 // Play first and second track and 10 seconds of third track:
144 /* Play the given CD starting at 'start' frame for 'length' frames.
149 /* Pause play -- returns 0, or -1 on error */
152 /* Resume play -- returns 0, or -1 on error */
155 /* Stop play -- returns 0, or -1 on error *
    [all...]
  /external/webkit/Source/WebKit/efl/DefaultTheme/widget/mediacontrol/playpausebutton/
playpause_button.edc 37 description { state: "play" 0.0;
50 signal: "play";
51 action: STATE_SET "play" 0.0;
  /system/media/wilhelm/src/
attr.h 24 #define ATTR_INDEX_TRANSPORT 1 // play: callback events mask,
32 #define ATTR_INDEX_PLAY_STATE 5 // play: play state
  /external/bluetooth/bluez/test/
hsplay 22 $MPG123 -q -s "$FILE" | $SOX -t raw -r 44100 -c 2 -s -w - -t raw -r 8000 -c 1 -s -w - | $HSTEST play - $BDADDR $CHANNEL
  /external/icu4c/common/unicode/
uobslete.h 17 * THIS FILE IS MACHINE-GENERATED, DON'T PLAY WITH IT IF YOU DON'T KNOW WHAT
  /external/qemu/
android-rebuild.sh 19 *) # let's play safe here
  /prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/linux/netfilter_bridge/
ebt_mark_t.h 7 * but let's play it safe) are kept to designate this target.

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