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  /external/llvm/test/Transforms/SimplifyLibCalls/
pow2.ll 7 declare float @powf(float, float)
30 %Y = call float @powf( float %X, float 2.0)
35 %Y = call float @powf(float 2.0, float %X) ;; exp2
pow-to-sqrt.ll 15 %retval = call float @powf(float %x, float 0.5)
32 declare float @powf(float, float) nounwind readonly
  /external/llvm/test/CodeGen/XCore/
pow.ll 2 ; RUN: grep "bl powf" %t1.s | count 1
  /external/clang/test/CodeGen/
libcalls.c 34 // CHECK-YES: call float @powf
36 float l0 = powf(a0, a0);
47 // CHECK-YES: declare float @powf(float, float)
  /prebuilt/ndk/android-ndk-r6/platforms/android-9/arch-x86/usr/lib/
libm.so 
  /development/ndk/platforms/android-3/arch-arm/symbols/
libm.so.functions.txt 187 powf
  /development/ndk/platforms/android-9/arch-x86/symbols/
libm.so.functions.txt 146 powf
  /bionic/libm/man/
exp.3 53 .Nm powf
86 .Fn powf "float x" "float y"
137 .Fn powf
160 .Fn powf x y
  /external/webkit/Source/WebCore/platform/graphics/filters/arm/
FELightingNEON.cpp 182 // This simplified powf function is sufficiently accurate.
183 #define POWF(value, exponent) \
356 // When the exponent is 1, we don't need to call an expensive powf function.
389 // When the exponent is 1, we don't need to call an expensive powf function.
452 POWF(TMP3_S1, CONE_EXPONENT_R)
456 POWF(TMP2_S1, SPECULAR_EXPONENT_R)
  /external/skia/include/core/
SkFloatingPoint.h 28 // If math.h had powf(float, float), I could remove this wrapper
  /external/webkit/Source/WebCore/platform/graphics/
ImageBuffer.cpp 60 color = (powf(color, 1.0f / 2.4f) * 1.055f) - 0.055f;
  /external/skia/src/effects/
SkTableMaskFilter.cpp 105 table[i] = SkPin32(SkScalarRound(powf(x, gamma) * 255), 0, 255);
  /external/skia/src/ports/
SkFontHost_gamma.cpp 35 x = powf(x, ee);
  /external/webkit/Source/WebCore/rendering/svg/
RenderSVGInlineText.cpp 206 float distance = powf(fragmentRect.x() - absolutePoint.x(), 2) +
207 powf(fragmentRect.y() + fragmentRect.height() / 2 - absolutePoint.y(), 2);
  /frameworks/base/libs/rs/driver/
rsdRuntimeMath.cpp 51 return powf(v, (float)p);
55 return powf(v, p);
415 { "_Z3powff", (void *)&powf, true },
  /external/webkit/Source/WebCore/platform/graphics/filters/
FELighting.cpp 199 lightStrength = m_specularConstant * powf(halfwayVector.z() / halfwayVectorLength, m_specularExponent);
217 lightStrength = m_specularConstant * powf((normalVector * halfwayVector) / (normalVectorLength * halfwayVectorLength), m_specularExponent);
372 // Calling a powf function from the assembly code would require to save
374 // and only 8 bit precision is required, we use our own powf function.
SpotLightSource.cpp 101 lightStrength = powf(-cosineOfAngle, m_specularExponent);
  /external/mesa3d/src/mesa/main/
imports.h 138 #define powf(x,y) ((float) pow(x,y))
151 static INLINE float exp2f(float x) { return powf(2.0f, x); }
  /bionic/libm/src/
math_private.h 241 #define __ieee754_powf powf
  /external/skia/samplecode/
SampleText.cpp 162 x = powf(x, ee);
  /external/llvm/lib/CodeGen/
IntrinsicLowering.cpp 144 EnsureFPIntrinsicsExist(M, I, "powf", "pow", "powl");
525 ReplaceFPIntrinsicWithCall(CI, "powf", "pow", "powl");
  /bionic/libm/
Makefile-orig 116 exp.3 expm1f.3 exp.3 logf.3 exp.3 powf.3 \
  /bionic/libm/include/
math.h 334 float powf(float, float);
  /development/ndk/platforms/android-3/include/
math.h 333 float powf(float, float);
  /development/ndk/platforms/android-9/include/
math.h 333 float powf(float, float);

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