/external/llvm/test/Transforms/SimplifyLibCalls/ |
pow2.ll | 7 declare float @powf(float, float) 30 %Y = call float @powf( float %X, float 2.0) 35 %Y = call float @powf(float 2.0, float %X) ;; exp2
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pow-to-sqrt.ll | 15 %retval = call float @powf(float %x, float 0.5) 32 declare float @powf(float, float) nounwind readonly
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/external/llvm/test/CodeGen/XCore/ |
pow.ll | 2 ; RUN: grep "bl powf" %t1.s | count 1
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/external/clang/test/CodeGen/ |
libcalls.c | 34 // CHECK-YES: call float @powf 36 float l0 = powf(a0, a0); 47 // CHECK-YES: declare float @powf(float, float)
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/prebuilt/ndk/android-ndk-r6/platforms/android-9/arch-x86/usr/lib/ |
libm.so | |
/development/ndk/platforms/android-3/arch-arm/symbols/ |
libm.so.functions.txt | 187 powf
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/development/ndk/platforms/android-9/arch-x86/symbols/ |
libm.so.functions.txt | 146 powf
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/bionic/libm/man/ |
exp.3 | 53 .Nm powf 86 .Fn powf "float x" "float y" 137 .Fn powf 160 .Fn powf x y
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/external/webkit/Source/WebCore/platform/graphics/filters/arm/ |
FELightingNEON.cpp | 182 // This simplified powf function is sufficiently accurate. 183 #define POWF(value, exponent) \ 356 // When the exponent is 1, we don't need to call an expensive powf function. 389 // When the exponent is 1, we don't need to call an expensive powf function. 452 POWF(TMP3_S1, CONE_EXPONENT_R) 456 POWF(TMP2_S1, SPECULAR_EXPONENT_R)
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/external/skia/include/core/ |
SkFloatingPoint.h | 28 // If math.h had powf(float, float), I could remove this wrapper
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/external/webkit/Source/WebCore/platform/graphics/ |
ImageBuffer.cpp | 60 color = (powf(color, 1.0f / 2.4f) * 1.055f) - 0.055f;
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/external/skia/src/effects/ |
SkTableMaskFilter.cpp | 105 table[i] = SkPin32(SkScalarRound(powf(x, gamma) * 255), 0, 255);
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/external/skia/src/ports/ |
SkFontHost_gamma.cpp | 35 x = powf(x, ee);
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/external/webkit/Source/WebCore/rendering/svg/ |
RenderSVGInlineText.cpp | 206 float distance = powf(fragmentRect.x() - absolutePoint.x(), 2) + 207 powf(fragmentRect.y() + fragmentRect.height() / 2 - absolutePoint.y(), 2);
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/frameworks/base/libs/rs/driver/ |
rsdRuntimeMath.cpp | 51 return powf(v, (float)p); 55 return powf(v, p); 415 { "_Z3powff", (void *)&powf, true },
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/external/webkit/Source/WebCore/platform/graphics/filters/ |
FELighting.cpp | 199 lightStrength = m_specularConstant * powf(halfwayVector.z() / halfwayVectorLength, m_specularExponent); 217 lightStrength = m_specularConstant * powf((normalVector * halfwayVector) / (normalVectorLength * halfwayVectorLength), m_specularExponent); 372 // Calling a powf function from the assembly code would require to save 374 // and only 8 bit precision is required, we use our own powf function.
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SpotLightSource.cpp | 101 lightStrength = powf(-cosineOfAngle, m_specularExponent);
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/external/mesa3d/src/mesa/main/ |
imports.h | 138 #define powf(x,y) ((float) pow(x,y)) 151 static INLINE float exp2f(float x) { return powf(2.0f, x); }
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/bionic/libm/src/ |
math_private.h | 241 #define __ieee754_powf powf
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/external/skia/samplecode/ |
SampleText.cpp | 162 x = powf(x, ee);
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/external/llvm/lib/CodeGen/ |
IntrinsicLowering.cpp | 144 EnsureFPIntrinsicsExist(M, I, "powf", "pow", "powl"); 525 ReplaceFPIntrinsicWithCall(CI, "powf", "pow", "powl");
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/bionic/libm/ |
Makefile-orig | 116 exp.3 expm1f.3 exp.3 logf.3 exp.3 powf.3 \
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/bionic/libm/include/ |
math.h | 334 float powf(float, float);
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/development/ndk/platforms/android-3/include/ |
math.h | 333 float powf(float, float);
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/development/ndk/platforms/android-9/include/ |
math.h | 333 float powf(float, float);
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