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  /external/skia/gpu/src/
GrBufferAllocPool.h 51 * Invalidates all the data in the pool, unrefs non-preallocated buffers.
56 * Gets the number of preallocated buffers that are yet to be used.
61 * gets the number of preallocated buffers
111 * Gets the size of the preallocated buffers.
113 * @return the size of preallocated buffers.
147 * size will be the size of the next available preallocated buffer, or zero
148 * if no preallocated buffer remains available. It is assumed that items
254 * would fit in the next available preallocated buffer. If any makeSpace
263 * Gets the number of vertices that can fit in a preallocated vertex buffer.
264 * Zero if no preallocated buffers
    [all...]
  /external/dbus/dbus/
dbus-hash.h 136 /** A preallocated hash entry */
141 DBusPreallocatedHash *preallocated);
143 DBusPreallocatedHash *preallocated,
dbus-hash.c 160 DBusPreallocatedHash *preallocated);
229 DBusPreallocatedHash *preallocated);
234 DBusPreallocatedHash *preallocated);
240 DBusPreallocatedHash *preallocated);
837 DBusPreallocatedHash *preallocated)
841 if (preallocated == NULL)
853 entry = (DBusHashEntry*) preallocated;
908 DBusPreallocatedHash *preallocated)
925 if (preallocated)
926 _dbus_hash_table_free_preallocated_entry (table, preallocated);
1436 DBusPreallocatedHash *preallocated; local
    [all...]
dbus-connection.c 232 DBusList *queue_link; /**< Preallocated link in the queue */
233 DBusList *counter_link; /**< Preallocated link in the resource counter */
280 DBusList *disconnect_message_link; /**< Preallocated list node for queueing the disconnection message */
1925 DBusPreallocatedSend *preallocated; local
2086 DBusPreallocatedSend *preallocated; local
3158 DBusPreallocatedSend *preallocated; local
3249 DBusPreallocatedSend *preallocated; local
4746 DBusPreallocatedSend *preallocated; local
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dbus-connection.h 46 /** Opaque type representing preallocated resources so a message can be sent without further memory allocation. */
355 DBusPreallocatedSend *preallocated);
358 DBusPreallocatedSend *preallocated,
  /external/valgrind/main/drd/
drd_vc.c 317 || vc->vc == vc->preallocated);
324 && vc->vc != vc->preallocated
331 tl_assert((vc->vc == 0 || vc->vc == vc->preallocated)
336 VG_(memcpy)(vc->vc, vc->preallocated,
341 tl_assert(vc->vc == vc->preallocated
358 vc->vc = vc->preallocated;
373 || vc->vc == vc->preallocated);
  /external/neven/FaceRecEm/common/src/b_FDSDK/
SDK.h 64 /** pointer to preallocated exclusive (=persistent) memory (alternative to fpMalloc) */
70 /** pointer to preallocated shared memory (alternative to fpMalloc) */
  /packages/apps/Camera/jni/feature_mos/src/mosaic/
ImageUtils.h 56 * out: Resulting image (note must be preallocated before
70 * out: Resulting image (note must be preallocated before
  /external/e2fsprogs/intl/
vasnwprintf.h 33 You can pass a preallocated buffer for the result in RESULTBUF and its
vasnprintf.h 46 You can pass a preallocated buffer for the result in RESULTBUF and its
  /external/bluetooth/glib/glib/gnulib/
vasnprintf.h 46 You can pass a preallocated buffer for the result in RESULTBUF and its
  /external/clang/include/clang/Lex/
PreprocessingRecord.h 248 /// \brief Read any preallocated preprocessed entities from the external
278 /// \brief The number of preallocated entities (that are known to the
282 /// \brief Whether we have already loaded all of the preallocated entities.
327 /// \brief Set the preallocated entry at the given index to the given
  /libcore/dalvik/src/main/java/dalvik/system/
VMStack.java 78 * preallocated array for use when only the top of stack is
  /external/dbus/bus/
connection.c 1149 DBusPreallocatedSend *preallocated; local
1898 DBusPreallocatedSend *preallocated; member in struct:__anon5142
    [all...]
  /external/bluetooth/glib/docs/reference/glib/tmpl/
arrays_byte.sgml 74 Creates a new #GByteArray with @reserved_size bytes preallocated. This
79 @reserved_size: number of bytes preallocated.
arrays_pointer.sgml 85 preallocated. This avoids frequent reallocation, if you are going to
90 @reserved_size: number of pointers preallocated.
arrays.sgml 86 preallocated. This avoids frequent reallocation, if you are going to
94 @reserved_size: number of elements preallocated.
  /external/chromium/base/win/
scoped_bstr.h 53 // |bytes|. This is useful when the BSTR was preallocated with e.g.
  /external/chromium/chrome/browser/sync/glue/
foreign_session_tracker.h 29 // Fill a preallocated vector with all foreign sessions we're tracking.
  /external/e2fsprogs/lib/ext2fs/
ext3_extents.h 84 * preallocated).
  /external/icu4c/common/
unorm_it.h 97 * @param stackMem Pointer to preallocated (stack-allocated) buffer to hold
  /external/skia/src/core/
SkTSearch.cpp 95 // assign lc to our preallocated storage if len is small enough, or allocate
  /external/v8/src/
allocation.h 113 // Allocation policy for allocating in preallocated space.
  /frameworks/base/media/libstagefright/codecs/common/include/
voType.h 201 VO_IMF_PREALLOCATEDBUFFER =1, /*!< memData is preallocated memory*/
211 VO_PTR memData; /*!<a pointer to VO_MEM_OPERATOR or a preallocated buffer */
  /external/llvm/include/llvm/CodeGen/
MachineFrameInfo.h 106 // PreAllocated - If true, the object was mapped into the local frame
108 bool PreAllocated;
113 isSpillSlot(isSS), MayNeedSP(NSP), PreAllocated(false) {}
277 Objects[ObjectIndex + NumFixedObjects].PreAllocated = true;
322 return Objects[ObjectIdx+NumFixedObjects].PreAllocated;

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