/development/tools/emulator/opengl/host/libs/Translator/GLES_V2/ |
GLESv2Validate.h | 34 static bool precisionType(GLenum type);
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GLESv2Validate.cpp | 127 bool GLESv2Validate::precisionType(GLenum type){
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GLESv2Imp.cpp | [all...] |
/frameworks/base/opengl/libagl2/src/ |
api.cpp | 103 void API_ENTRY(glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) 105 CALL_GL_API(glGetShaderPrecisionFormat, shadertype, precisiontype, range, precision);
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/prebuilt/ndk/android-ndk-r4/platforms/android-5/arch-arm/usr/lib/ |
libGLESv2.so | |
/prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-arm/usr/lib/ |
libGLESv2.so | |
/prebuilt/ndk/android-ndk-r5/platforms/android-5/arch-arm/usr/lib/ |
libGLESv2.so | |
/prebuilt/ndk/android-ndk-r6/platforms/android-5/arch-arm/usr/lib/ |
libGLESv2.so | |
/frameworks/base/opengl/libs/GLES2/ |
gl2_api.in | 208 void API_ENTRY(glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) { 209 CALL_GL_API(glGetShaderPrecisionFormat, shadertype, precisiontype, range, precision);
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/frameworks/base/opengl/libs/GLES2_dbg/ |
gl2_api_annotated.in | 208 void API_ENTRY(glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) { 209 CALL_GL_API(glGetShaderPrecisionFormat, shadertype, precisiontype, range, precision);
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/development/tools/glesv2debugger/src/com/android/glesv2debugger/ |
MessageParserEx.java | 163 builder.setArg1(parseArgument()); // GLenum precisiontype
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/frameworks/base/opengl/tools/glgen/specs/gles11/ |
GLES20.spec | 71 void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
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/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/ |
MessageParserEx.java | 163 builder.setArg1(parseArgument()); // GLenum precisiontype
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/frameworks/base/opengl/java/android/opengl/ |
GLES20.java | [all...] |
/frameworks/base/opengl/libs/GLES2_dbg/src/ |
api.cpp | 1659 GLenum precisiontype; member in struct:__anon15348 [all...] |
/frameworks/base/opengl/libs/ |
trace.in | 187 TRACE_GL_VOID(glGetShaderPrecisionFormat, (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision), (shadertype, precisiontype, range, precision), 4, "GLenum", shadertype, "GLenum", precisiontype, "GLint*", range, "GLint*", precision) [all...] |
/development/tools/emulator/opengl/host/libs/Translator/GLcommon/ |
DummyGLfuncs.cpp | 246 void GL_APIENTRY dummy_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision){}
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DummyGLfuncs.h | 253 void GL_APIENTRY dummy_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
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/development/tools/emulator/opengl/host/libs/Translator/include/GLcommon/ |
GLDispatch.h | 253 static void (GL_APIENTRY *glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
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/development/tools/emulator/opengl/system/GLESv2_enc/ |
gl2.attrib | 176 #void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
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gl2.in | 70 GL_ENTRY(void, glGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
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/external/webkit/Source/WebKit/chromium/public/ |
WebGraphicsContext3D.h | 243 // void glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
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/frameworks/base/core/jni/ |
android_opengl_GLES20.cpp | [all...] |
/development/ndk/platforms/android-5/include/GLES2/ |
gl2.h | 542 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
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/development/tools/emulator/opengl/host/libs/Translator/include/GLES2/ |
gl2.h | 543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
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