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  /external/webkit/Source/WebCore/manual-tests/compositing/resources/
flash-frame.html 2 <title>Flash frame for repaint test</title>
tab-repaint-part-2.html 2 <title>Accelerated compositing tab repaint bug part 2</title>
  /external/webkit/Source/WebCore/manual-tests/compositing/
accel-comp-iframe-tab-repaint.html 2 <title>Accelerated compositing tab repaint bug</title>
8 <h1>Accelerated compositing tab repaint bug</h1>
9 <p>This test case checks for a repaint bug resulting from accelerated
12 <li>Open <a href="resources/tab-repaint-part-2.html">this link</a> in a new tab.</li>
  /dalvik/tests/038-inner-null/src/
Main.java 17 mBlort.repaint();
22 public void repaint() { method in class:Main.Blort
  /external/chromium/chrome/browser/resources/net_internals/
detailsview.js 31 // The delay between updates to repaint.
71 // Repaint the view.
74 window.setTimeout(this.repaint.bind(this),
79 DetailsSubView.prototype.repaint = function() {
87 this.repaint();
106 DetailsLogView.prototype.repaint = function() {
107 DetailsLogView.superClass_.repaint.call(this);
123 DetailsTimelineView.prototype.repaint = function() {
124 DetailsTimelineView.superClass_.repaint.call(this);
  /external/webkit/Source/WebCore/rendering/
RenderSelectionInfo.h 69 void repaint() function in class:WebCore::RenderSelectionInfo
77 IntRect m_rect; // relative to repaint container
90 void repaint() function in class:WebCore::RenderBlockSelectionInfo
99 GapRects m_rects; // relative to repaint container
RenderTableRow.cpp 155 // We only ever need to repaint if our cells didn't, which menas that they didn't need
157 // the fact that we did not repaint in setStyle() because we had a layout hint.
158 // We cannot call repaint() because our clippedOverflowRectForRepaint() is taken from the
159 // parent table, and being mid-layout, that is invalid. Instead, we repaint our cells.
163 child->repaint();
179 // For now, just repaint the whole table.
180 // FIXME: Find a better way to do this, e.g., need to repaint all the cells that we
231 // FIXME: Examine cells and repaint only the rect the image paints in.
232 repaint();
RenderTableCol.cpp 74 // For now, just repaint the whole table.
75 // FIXME: Find a better way to do this, e.g., need to repaint all the cells that we
87 // FIXME: Repaint only the rect the image paints in.
88 repaint();
RenderFileUploadControl.h 63 void repaint() { RenderBlock::repaint(); } function in class:WebCore::RenderFileUploadControl
  /external/javassist/sample/duplicate/
Viewer.java 36 repaint(); method
49 repaint(); method
  /external/webkit/Tools/Scripts/webkitpy/common/net/
layouttestresults_unittest.py 57 <td><a href="/var/lib/buildbot/build/gtk-linux-64-release/build/LayoutTests/fast/repaint/no-caret-repaint-in-non-content-editable-element.html">fast/repaint/no-caret-repaint-in-non-content-editable-element.html</a></td>
58 <td><a href="fast/repaint/no-caret-repaint-in-non-content-editable-element-actual.txt">result</a></td>
72 testname = 'fast/repaint/no-caret-repaint-in-non-content-editable-element.html'
  /external/webkit/Source/WebCore/platform/graphics/android/
TiledTexture.h 68 void prepare(GLWebViewState* state, float scale, bool repaint,
72 void prepareTile(bool repaint, int x, int y);
115 void prepare(GLWebViewState* state, float scale, bool repaint,
TiledTexture.cpp 77 void TiledTexture::prepare(GLWebViewState* state, float scale, bool repaint,
160 prepareTile(repaint, m_area.x() + i, m_area.y() + j);
164 prepareTile(repaint, m_area.x() + i, m_area.y() + j);
180 void TiledTexture::prepareTile(bool repaint, int x, int y)
313 void DualTiledTexture::prepare(GLWebViewState* state, float scale, bool repaint,
331 m_frontTexture->prepare(state, m_scale, repaint, startFastSwap, m_preZoomVisibleArea);
335 m_backTexture->prepare(state, m_futureScale, repaint, startFastSwap, visibleArea);
GraphicsLayerAndroid.h 136 // with SkPicture, we always repaint the entire layer's content.
137 bool repaint();
  /external/mesa3d/docs/
MESA_copy_sub_buffer.spec 34 used to quickly repaint 3D windows in response to expose events
64 the front color buffer. This can be used to quickly repaint 3D windows
  /external/quake/quake/src/QW/dxsdk/sdk/inc/
d3drmwin.h 40 /* Repaint the window with the last frame which was rendered. */
  /external/quake/quake/src/WinQuake/dxsdk/SDK/INC/
D3DRMWIN.H 40 /* Repaint the window with the last frame which was rendered. */
  /external/webkit/Source/WebCore/manual-tests/
containing-block-position-change.html 22 REGRESSION: [Incremental Repaint] DHTML movement test failures</i>.
  /external/webkit/Source/WebCore/rendering/style/
SVGRenderStyle.cpp 137 // If resources change, we need a relayout, as the presence of resources influences the repaint rect.
165 // Shadow changes require relayouts, as they affect the repaint rects.
178 // Only the stroke-opacity case remains, where we only need a repaint.
193 // If fill changes, we just need to repaint. Fill boundaries are not influenced by this, only by the Path, that RenderSVGPath contains.
197 // If gradient stops change, we just need to repaint. Style updates are already handled through RenderSVGGradientSTop.
  /external/webkit/Source/WebCore/dom/
DocumentMarkerController.cpp 148 // repaint the affected node
150 node->renderer()->repaint();
196 // repaint the affected node
198 dstNode->renderer()->repaint();
271 // repaint the affected node
273 node->renderer()->repaint();
421 renderer->repaint();
448 renderer->repaint();
492 renderer->repaint();
563 // repaint the affected nod
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  /external/javassist/sample/rmi/
CountApplet.java 64 repaint(); method
  /external/webkit/Source/WebCore/page/mac/
WebCoreFrameView.h 35 - (void)setScrollBarsSuppressed:(BOOL)suppressed repaintOnUnsuppress:(BOOL)repaint;
  /external/webkit/Source/WebCore/rendering/svg/
RenderSVGInline.h 42 // It is also necessary to take the stroke and repaint rect of
  /external/webkit/Source/WebKit/chromium/public/
WebMediaPlayerClient.h 48 virtual void repaint() = 0;
  /external/proguard/src/proguard/gui/splash/
SplashPanel.java 116 // Repaint the SplashPanel one last time.
161 // Do a repaint and time it.
194 SplashPanel.this.repaint();

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