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  /development/tools/emulator/opengl/tests/ut_renderer/
RenderingThread.cpp 307 m_glBindTexture = m_glDec.set_glBindTexture(s_glBindTexture);
  /development/tools/emulator/opengl/tests/gles_android_wrapper/
gles_dispatch.cpp 66 ptr = dlsym(gles_android,"glBindTexture"); disp->set_glBindTexture((glBindTexture_t)ptr);
gles_dispatch.h 336 glBindTexture_t set_glBindTexture(glBindTexture_t f) { glBindTexture_t retval = glBindTexture; glBindTexture = f; return retval;}
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