/external/clang/test/Sema/ |
warn-shadow.c | 7 int i; // expected-warning {{declaration shadows a variable in the global scope}} \ 11 int i; // expected-warning {{declaration shadows a local variable}} \ 15 int i; // expected-warning {{declaration shadows a local variable}} 23 void (^test1)(int) = ^(int i) { // expected-warning {{declaration shadows a variable in the global scope}} \ 26 int i; // expected-warning {{declaration shadows a local variable}} \ 29 (^(int i) { return i; })(i); //expected-warning {{declaration shadows a local variable}} 44 void test4(int i) { // expected-warning {{declaration shadows a variable in the global scope}} 60 int bob; // expected-warning {{declaration shadows a variable in the global scope}}
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/external/clang/test/SemaCXX/ |
warn-shadow.cpp | 25 int i; // expected-warning {{declaration shadows a variable in namespace '<anonymous>'}} 26 int j; // expected-warning {{declaration shadows a variable in namespace 'one::two'}} 35 char *field; // expected-warning {{declaration shadows a field of 'A'}} 36 char *data; // expected-warning {{declaration shadows a static data member of 'A'}} 82 int bob; // expected-warning {{declaration shadows a variable in the global namespace}}
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/external/clang/test/Parser/ |
types.c | 7 // Variable shadows type, PR3872
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cxx-template-decl.cpp | 59 typename T> // expected-error{{declaration of 'T' shadows template parameter}} 63 void shadow2(int T); // expected-error{{declaration of 'T' shadows template parameter}} 66 class T { // expected-error{{declaration of 'T' shadows template parameter}} 70 void shadow3(int Size); // expected-error{{declaration of 'Size' shadows template parameter}} 75 int T; // expected-error{{shadows}} 80 int T(int, float); // expected-error{{shadows}}
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/external/skia/gm/ |
gm_files.mk | 10 shadows.cpp \
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Android.mk | 16 shadows.cpp \
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shadows.cpp | 31 return SkString("shadows");
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/external/bouncycastle/src/main/java/org/bouncycastle/crypto/encodings/ |
ISO9796d1Encoding.java | 24 private static byte[] shadows = { 0xe, 0x3, 0x5, 0x8, 0x9, 0x4, 0x2, 0xf, field in class:ISO9796d1Encoding 174 block[i] = (byte)((shadows[(val & 0xff) >>> 4] << 4) 175 | shadows[val & 0x0f]); 236 block[0] = (byte)((shadows[(block[1] & 0xff) >>> 4] << 4) 237 | shadows[block[1] & 0x0f]); 244 int val = ((shadows[(block[i] & 0xff) >>> 4] << 4) 245 | shadows[block[i] & 0x0f]);
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/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
icon_design_dialog.jd | 15 <li><a href="#style1">Light, effects, and shadows</a></li> 121 <h3 id="style1">Light, effects, and shadows</h3> 130 effects, and shadows for dialog icons."/> 134 <p><strong>Figure 2. </strong>Light, effects, and shadows for dialog
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icon_design_list.jd | 15 <li><a href="#style1">Light, effects, and shadows</a></li> 119 <h3 id="style1">Light, effects, and shadows</h3> 129 of light, effects, and shadows for list view icons."/> 133 <p><strong>Figure 2. </strong>Light, effects, and shadows for list view
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icon_design_launcher_archive.jd | 156 asset</em> to create a consistent visual weight and to allow for shadows. If 166 include shadows and allow for special icon treatments.</li> 439 <h3 id="style1">Light, effects, and shadows</h3> 441 <p>Launcher icons are simplified 3D icons using light and shadows for 449 light, effects, and shadows for launcher icons."/> 453 <p><strong>Figure 9. </strong>Light, effects, and shadows for launcher icons.</p> 497 <td class="image-caption-c">Black<br>r 0 | g 0 | b 0<br>Used as base color in shadows.</td> 516 <li>Create the shadows with the correct angle and blur effect.</li>
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icon_design_menu.jd | 191 <img src="{@docRoot}images/icon_design/menu_style.png" alt="A view of light, effects, and shadows for menu icons."/> 266 href="#style1">Light, effects, and shadows</a> can overlap the 6px safeframe, 292 <h3 id="style1">Light, effects, and shadows</h3> 300 <img src="{@docRoot}images/icon_design/menu_light.png" alt="A view of light, effects, and shadows for launcher icons."/> 304 <p><strong>Figure 4. </strong>Light, effects, and shadows for launcher icons.</p>
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/external/proguard/src/proguard/gui/splash/ |
ShadowedSprite.java | 47 * @param blur the variable blur of the shadow (0 for sharp shadows, 1 or 48 * more for increasingly blurry shadows).
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/external/chromium/chrome/browser/ui/views/bubble/ |
border_widget_win.h | 17 // the Windows CS_DROPSHADOW shadows. The info bubble window itself cannot be a
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/external/chromium/chrome/browser/ui/views/infobars/ |
extension_infobar.h | 55 // TODO(pkasting): This shadows InfoBarView::delegate_. Get rid of this once
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/external/webkit/Source/WebCore/platform/graphics/mac/ |
FontMac.mm | 227 // Paint simple shadows ourselves instead of relying on CG shadows, to avoid losing subpixel antialiasing. 233 // If shadows are ignoring transforms, then we haven't applied the Y coordinate flip yet, so down is negative.
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/external/skia/include/core/ |
SkDrawLooper.h | 31 like shadows or frame/fills, that require more than one pass.
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/external/v8/test/mjsunit/ |
arguments-load-across-eval.js | 65 // Test loading across an eval call that shadows variables.
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property-load-across-eval.js | 114 // Test loading across an eval call that shadows variables.
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/external/v8/test/mjsunit/compiler/ |
variables.js | 70 // (even if it shadows the arguments object) forces all parameters to be
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/external/webkit/Source/WebCore/rendering/style/ |
ShadowData.h | 37 // This struct holds information about shadows for the text-shadow and box-shadow properties.
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/external/chromium/net/url_request/ |
url_request_http_job.h | 38 // Shadows URLRequestJob's version of this method so we can grab cookies. 41 // Shadows URLRequestJob's method so we can record histograms.
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/external/clang/test/CXX/dcl.dcl/dcl.spec/dcl.typedef/ |
p2-0x.cpp | 80 using T = int; // expected-error {{declaration of 'T' shadows template parameter}} 100 using T = int; // expected-error {{declaration of 'T' shadows template parameter}}
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/external/dropbear/ |
svr-authpasswd.c | 59 /* debugging crypt for non-root testing with shadows */
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/external/webkit/Source/WebCore/platform/graphics/skia/ |
SkiaFontWin.h | 79 // Returns true if advanced font rendering is recommended if shadows are
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