/external/quake/quake/src/WinQuake/ |
client.h | 214 int viewentity; // cl_entitites[cl.viewentity] = player member in struct:__anon10459
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cl_tent.cpp | 344 if (b->entity == cl.viewentity)
346 VectorCopy (cl_entities[cl.viewentity].origin, b->start);
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view.cpp | 365 ent = &cl_entities[cl.viewentity]; 767 ent = &cl_entities[cl.viewentity]; 812 side = V_CalcRoll (cl_entities[cl.viewentity].angles, cl.velocity); 843 ent = &cl_entities[cl.viewentity]; 876 ent = &cl_entities[cl.viewentity];
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snd_dma.cpp | 381 if (channels[ch_idx].entnum == cl.viewentity && entnum != cl.viewentity && channels[ch_idx].sfx) 414 if (ch->entnum == cl.viewentity) 1007 S_StartSound (cl.viewentity, -1, sfx, vec3_origin, 1, 1);
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sbar.cpp | 811 if (k == cl.viewentity - 1) 844 s = &cl.scores[cl.viewentity - 1]; 1137 if (k == cl.viewentity - 1) 1199 if (fragsort[i] == cl.viewentity - 1) 1237 if (k == cl.viewentity - 1) {
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cl_main.cpp | 610 if (i == cl.viewentity && !chase_active.value)
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cl_parse.cpp | 819 cl.viewentity = MSG_ReadShort ();
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r_main.cpp | 544 if (currententity == &cl_entities[cl.viewentity])
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gl_rmain.cpp | 1417 ent = &cl_entities[cl.viewentity]; [all...] |
/external/quake/quake/src/QW/client/ |
snd_dma.c | 36 #define viewentity playernum+1 macro 377 if (channels[ch_idx].entnum == cl.viewentity && entnum != cl.viewentity && channels[ch_idx].sfx) 410 if (ch->entnum == cl.viewentity) 1000 S_StartSound (cl.viewentity, -1, sfx, vec3_origin, 1, 1);
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gl_rmain.c | 1147 ent = &cl_entities[cl.viewentity];
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