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Searched
full:x4x4
(Results
1 - 2
of
2
) sorted by null
/frameworks/base/media/libstagefright/codecs/on2/h264dec/omxdl/reference/vc/m4p10/src/
omxVCM4P10_MotionEstimationMB.c
408
OMX_U32 x8x8, y8x8,
x4x4
, y4x4, Block8x8, Block4x4;
local
421
x4x4
= 4*(Block4x4 & 1);
425
pSrcCurrBuf + (x8x8 +
x4x4
) + (y8x8 + y4x4) * SrcCurrStep,
427
pTempRefBuf + (x8x8 +
x4x4
) + (y8x8 + y4x4) * TempRefStep,
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/external/mesa3d/docs/
MESA_texture_array.spec
692
For array textures, images are not arranged in 4
x4x4
or 4x4x2 blocks as in
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