/development/tools/emulator/opengl/host/include/libOpenglRender/ |
render_api.h | 66 // zRot is the rotation to apply on the framebuffer display image. 69 int x, int y, int width, int height, float zRot); 84 void setOpenGLDisplayRotation(float zRot);
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/development/tools/emulator/opengl/host/libs/libOpenglRender/ |
FrameBuffer.h | 48 int width, int height, float zRot); 82 void setDisplayRotation(float zRot) { 83 m_zRot = zRot;
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render_api.cpp | 216 int x, int y, int width, int height, float zRot) 219 return FrameBuffer::setupSubWindow(window,x,y,width,height, zRot); 246 void setOpenGLDisplayRotation(float zRot) 251 fb->setDisplayRotation(zRot);
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FrameBuffer.cpp | 374 int p_width, int p_height, float zRot) 406 fb->m_zRot = zRot;
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/development/tools/emulator/opengl/tests/emulator_test_renderer/ |
main.cpp | 101 float zRot = 0.0f; 103 winWidth, winHeight, zRot); 160 zRot); 173 zRot); 177 zRot += 10.0f; 178 setOpenGLDisplayRotation(zRot);
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/external/qemu/android/ |
opengles.c | 39 DYNLINK_FUNC(int,createOpenGLSubwindow,(void* window, int x, int y, int width, int height, float zRot),(window,x,y,width,height,zRot),return)\
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/external/quake/quake/src/QW/client/ |
mathlib.c | 97 float zrot[3][3]; local 131 memset( zrot, 0, sizeof( zrot ) ); 132 zrot[0][0] = zrot[1][1] = zrot[2][2] = 1.0F; 134 zrot[0][0] = cos( DEG2RAD( degrees ) ); 135 zrot[0][1] = sin( DEG2RAD( degrees ) ); 136 zrot[1][0] = -sin( DEG2RAD( degrees ) ); 137 zrot[1][1] = cos( DEG2RAD( degrees ) ) [all...] |
/external/quake/quake/src/WinQuake/ |
mathlib.cpp | 97 float zrot[3][3];
local 131 memset( zrot, 0, sizeof( zrot ) );
132 zrot[0][0] = zrot[1][1] = zrot[2][2] = 1.0F;
134 zrot[0][0] = cos( DEG2RAD( degrees ) );
135 zrot[0][1] = sin( DEG2RAD( degrees ) );
136 zrot[1][0] = -sin( DEG2RAD( degrees ) );
137 zrot[1][1] = cos( DEG2RAD( degrees ) ); [all...] |
/development/samples/CubeLiveWallpaper/src/com/example/android/livecubes/cube1/ |
CubeWallpaper1.java | 206 float zrot = 0; local
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