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  /development/tools/emulator/opengl/host/include/libOpenglRender/
render_api.h 66 // zRot is the rotation to apply on the framebuffer display image.
69 int x, int y, int width, int height, float zRot);
84 void setOpenGLDisplayRotation(float zRot);
  /development/tools/emulator/opengl/host/libs/libOpenglRender/
FrameBuffer.h 48 int width, int height, float zRot);
82 void setDisplayRotation(float zRot) {
83 m_zRot = zRot;
render_api.cpp 216 int x, int y, int width, int height, float zRot)
219 return FrameBuffer::setupSubWindow(window,x,y,width,height, zRot);
246 void setOpenGLDisplayRotation(float zRot)
251 fb->setDisplayRotation(zRot);
FrameBuffer.cpp 374 int p_width, int p_height, float zRot)
406 fb->m_zRot = zRot;
  /development/tools/emulator/opengl/tests/emulator_test_renderer/
main.cpp 101 float zRot = 0.0f;
103 winWidth, winHeight, zRot);
160 zRot);
173 zRot);
177 zRot += 10.0f;
178 setOpenGLDisplayRotation(zRot);
  /external/qemu/android/
opengles.c 39 DYNLINK_FUNC(int,createOpenGLSubwindow,(void* window, int x, int y, int width, int height, float zRot),(window,x,y,width,height,zRot),return)\
  /external/quake/quake/src/QW/client/
mathlib.c 97 float zrot[3][3]; local
131 memset( zrot, 0, sizeof( zrot ) );
132 zrot[0][0] = zrot[1][1] = zrot[2][2] = 1.0F;
134 zrot[0][0] = cos( DEG2RAD( degrees ) );
135 zrot[0][1] = sin( DEG2RAD( degrees ) );
136 zrot[1][0] = -sin( DEG2RAD( degrees ) );
137 zrot[1][1] = cos( DEG2RAD( degrees ) )
    [all...]
  /external/quake/quake/src/WinQuake/
mathlib.cpp 97 float zrot[3][3]; local
131 memset( zrot, 0, sizeof( zrot ) );
132 zrot[0][0] = zrot[1][1] = zrot[2][2] = 1.0F;
134 zrot[0][0] = cos( DEG2RAD( degrees ) );
135 zrot[0][1] = sin( DEG2RAD( degrees ) );
136 zrot[1][0] = -sin( DEG2RAD( degrees ) );
137 zrot[1][1] = cos( DEG2RAD( degrees ) );
    [all...]
  /development/samples/CubeLiveWallpaper/src/com/example/android/livecubes/cube1/
CubeWallpaper1.java 206 float zrot = 0; local

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