1 // Copyright 2008 the V8 project authors. All rights reserved. 2 // Redistribution and use in source and binary forms, with or without 3 // modification, are permitted provided that the following conditions are 4 // met: 5 // 6 // * Redistributions of source code must retain the above copyright 7 // notice, this list of conditions and the following disclaimer. 8 // * Redistributions in binary form must reproduce the above 9 // copyright notice, this list of conditions and the following 10 // disclaimer in the documentation and/or other materials provided 11 // with the distribution. 12 // * Neither the name of Google Inc. nor the names of its 13 // contributors may be used to endorse or promote products derived 14 // from this software without specific prior written permission. 15 // 16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 27 28 // Flags: --expose-debug-as debug --expose-gc 29 // Get the Debug object exposed from the debug context global object. 30 Debug = debug.Debug 31 32 Date(); 33 RegExp(); 34 35 // Count script types. 36 var named_native_count = 0; 37 var extension_count = 0; 38 var normal_count = 0; 39 var scripts = Debug.scripts(); 40 for (i = 0; i < scripts.length; i++) { 41 if (scripts[i].type == Debug.ScriptType.Native) { 42 if (scripts[i].name) { 43 named_native_count++; 44 } 45 } else if (scripts[i].type == Debug.ScriptType.Extension) { 46 extension_count++; 47 } else if (scripts[i].type == Debug.ScriptType.Normal) { 48 normal_count++; 49 } else { 50 assertUnreachable('Unexpected type ' + scripts[i].type); 51 } 52 } 53 54 // This has to be updated if the number of native scripts change. 55 assertEquals(14, named_native_count); 56 // If no snapshot is used, only the 'gc' extension is loaded. 57 // If snapshot is used, all extensions are cached in the snapshot. 58 assertTrue(extension_count == 1 || extension_count == 5); 59 // This script and mjsunit.js has been loaded. If using d8, d8 loads 60 // a normal script during startup too. 61 assertTrue(normal_count == 2 || normal_count == 3); 62 63 // Test a builtins script. 64 var math_script = Debug.findScript('native math.js'); 65 assertEquals('native math.js', math_script.name); 66 assertEquals(Debug.ScriptType.Native, math_script.type); 67 68 // Test a builtins delay loaded script. 69 var date_delay_script = Debug.findScript('native date.js'); 70 assertEquals('native date.js', date_delay_script.name); 71 assertEquals(Debug.ScriptType.Native, date_delay_script.type); 72 73 // Test a debugger script. 74 var debug_delay_script = Debug.findScript('native debug.js'); 75 assertEquals('native debug.js', debug_delay_script.name); 76 assertEquals(Debug.ScriptType.Native, debug_delay_script.type); 77 78 // Test an extension script. 79 var extension_gc_script = Debug.findScript('v8/gc'); 80 if (extension_gc_script) { 81 assertEquals('v8/gc', extension_gc_script.name); 82 assertEquals(Debug.ScriptType.Extension, extension_gc_script.type); 83 } 84 85 // Test a normal script. 86 var mjsunit_js_script = Debug.findScript(/mjsunit.js/); 87 assertTrue(/mjsunit.js/.test(mjsunit_js_script.name)); 88 assertEquals(Debug.ScriptType.Normal, mjsunit_js_script.type); 89 90 // Check a nonexistent script. 91 var dummy_script = Debug.findScript('dummy.js'); 92 assertTrue(typeof dummy_script == 'undefined'); 93