Lines Matching defs:progress
45 6, // indeterminate progress bar frames
75 // Progress bar scope of current operation
79 // Set to 1 when both graphics pages are the same (except for the progress bar)
142 // Draw the progress bar (if any) on the screen. Does not flip pages.
158 // Erase behind the progress bar (in case this was a progress-only update)
163 float progress = gProgressScopeStart + gProgress * gProgressScopeSize;
164 int pos = (int) (progress * width);
235 // Updates only the progress bar, if possible, otherwise redraws the screen.
243 draw_progress_locked(); // Draw only the progress bar and overlays
248 // Keeps the progress bar updated, even when the process is otherwise busy.
268 // update the progress bar animation, if active
274 // move the progress bar forward on timed intervals, if configured
278 float progress = 1.0 * elapsed / duration;
279 if (progress > 1.0) progress = 1.0;
280 if (progress > gProgress) {
281 gProgress = progress;