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Lines Matching refs:Bubble

32 // How much extra padding to put around our content over what the Bubble
36 // How much extra padding to put around our content over what the Bubble
37 // provides in alternative OEM bubble.
50 // first run bubble. It is a dialog-ish view, but is not a true dialog.
465 // No buttons in minimal bubble to register focus changes.
477 FirstRunBubble* bubble = new FirstRunBubble();
482 view = new FirstRunOEMBubbleView(bubble, profile);
485 view = new FirstRunBubbleView(bubble, profile);
488 view = new FirstRunMinimalBubbleView(bubble, profile);
493 bubble->set_view(view);
494 bubble->InitBubble(
495 parent, position_relative_to, arrow_location, view, bubble);
496 bubble->GetFocusManager()->AddFocusChangeListener(view);
498 return bubble;
515 // resets the flag set by Bubble's call to DisableInactiveRendering(), so we
516 // have to call it again before activating the bubble to prevent the parent
529 // Keep the bubble around for kLingerTime milliseconds, to prevent accidental
550 Bubble::OnActivate(action, minimized, window);
553 void FirstRunBubble::BubbleClosing(Bubble* bubble, bool closed_by_escape) {