Home | History | Annotate | Download | only in dom

Lines Matching refs:domPass

196 	mea->setElementType( domProfile_GLSL::domTechnique::domPass::registerElement(dae) );
242 domProfile_GLSL::domTechnique::domPass::create(DAE& dae)
244 domProfile_GLSL::domTechnique::domPassRef ref = new domProfile_GLSL::domTechnique::domPass(dae);
250 domProfile_GLSL::domTechnique::domPass::registerElement(DAE& dae)
258 meta->registerClass(domProfile_GLSL::domTechnique::domPass::create);
267 mea->setOffset( daeOffsetOf(domProfile_GLSL::domTechnique::domPass,elemAnnotate_array) );
273 mea->setOffset( daeOffsetOf(domProfile_GLSL::domTechnique::domPass,elemColor_target_array) );
279 mea->setOffset( daeOffsetOf(domProfile_GLSL::domTechnique::domPass,elemDepth_target_array) );
285 mea->setOffset( daeOffsetOf(domProfile_GLSL::domTechnique::domPass,elemStencil_target_array) );
291 mea->setOffset( daeOffsetOf(domProfile_GLSL::domTechnique::domPass,elemColor_clear_array) );
297 mea->setOffset( daeOffsetOf(domProfile_GLSL::domTechnique::domPass,elemDepth_clear_array) );
303 mea->setOffset( daeOffsetOf(domProfile_GLSL::domTechnique::domPass,elemStencil_clear_array) );
309 mea->setOffset( daeOffsetOf(domProfile_GLSL::domTechnique::domPass,elemDraw) );
310 mea->setElementType( domProfile_GLSL::domTechnique::domPass::domDraw::registerElement(dae) );
317 mea->setOffset( daeOffsetOf(domProfile_GLSL::domTechnique::domPass,elemGl_pipeline_settings_array) );
323 mea->setOffset( daeOffsetOf(domProfile_GLSL::domTechnique::domPass,elemShader_array) );
324 mea->setElementType( domProfile_GLSL::domTechnique::domPass::domShader::registerElement(dae) );
333 mea->setOffset( daeOffsetOf(domProfile_GLSL::domTechnique::domPass,elemExtra_array) );
340 meta->addContents(daeOffsetOf(domProfile_GLSL::domTechnique::domPass,_contents));
341 meta->addContentsOrder(daeOffsetOf(domProfile_GLSL::domTechnique::domPass,_contentsOrder));
343 meta->addCMDataArray(daeOffsetOf(domProfile_GLSL::domTechnique::domPass,_CMData), 1);
349 ma->setOffset( daeOffsetOf( domProfile_GLSL::domTechnique::domPass , attrSid ));
356 meta->setElementSize(sizeof(domProfile_GLSL::domTechnique::domPass));
363 domProfile_GLSL::domTechnique::domPass::domDraw::create(DAE& dae)
365 domProfile_GLSL::domTechnique::domPass::domDrawRef ref = new domProfile_GLSL::domTechnique::domPass::domDraw(dae);
371 domProfile_GLSL::domTechnique::domPass::domDraw::registerElement(DAE& dae)
379 meta->registerClass(domProfile_GLSL::domTechnique::domPass::domDraw::create);
387 ma->setOffset( daeOffsetOf( domProfile_GLSL::domTechnique::domPass::domDraw , _value ));
392 meta->setElementSize(sizeof(domProfile_GLSL::domTechnique::domPass::domDraw));
399 domProfile_GLSL::domTechnique::domPass::domShader::create(DAE& dae)
401 domProfile_GLSL::domTechnique::domPass::domShaderRef ref = new domProfile_GLSL::domTechnique::domPass::domShader(dae);
407 domProfile_GLSL::domTechnique::domPass::domShader::registerElement(DAE& dae)
415 meta->registerClass(domProfile_GLSL::domTechnique::domPass::domShader::create);
424 mea->setOffset( daeOffsetOf(domProfile_GLSL::domTechnique::domPass::domShader,elemAnnotate_array) );
432 mea->setOffset( daeOffsetOf(domProfile_GLSL::domTechnique::domPass::domShader,elemCompiler_target) );
433 mea->setElementType( domProfile_GLSL::domTechnique::domPass::domShader::domCompiler_target::registerElement(dae) );
438 mea->setOffset( daeOffsetOf(domProfile_GLSL::domTechnique::domPass::domShader,elemCompiler_options) );
439 mea->setElementType( domProfile_GLSL::domTechnique::domPass::domShader::domCompiler_options::registerElement(dae) );
448 mea->setOffset( daeOffsetOf(domProfile_GLSL::domTechnique::domPass::domShader,elemName) );
449 mea->setElementType( domProfile_GLSL::domTechnique::domPass::domShader::domName::registerElement(dae) );
454 mea->setOffset( daeOffsetOf(domProfile_GLSL::domTechnique::domPass::domShader,elemBind_array) );
455 mea->setElementType( domProfile_GLSL::domTechnique::domPass::domShader::domBind::registerElement(dae) );
466 ma->setOffset( daeOffsetOf( domProfile_GLSL::domTechnique::domPass::domShader , attrStage ));
472 meta->setElementSize(sizeof(domProfile_GLSL::domTechnique::domPass::domShader));
479 domProfile_GLSL::domTechnique::domPass::domShader::domCompiler_target::create(DAE& dae)
481 domProfile_GLSL::domTechnique::domPass::domShader::domCompiler_targetRef ref = new domProfile_GLSL::domTechnique::domPass::domShader::domCompiler_target(dae);
487 domProfile_GLSL::domTechnique::domPass::domShader::domCompiler_target::registerElement(DAE& dae)
495 meta->registerClass(domProfile_GLSL::domTechnique::domPass::domShader::domCompiler_target::create);
503 ma->setOffset( daeOffsetOf( domProfile_GLSL::domTechnique::domPass::domShader::domCompiler_target , _value ));
508 meta->setElementSize(sizeof(domProfile_GLSL::domTechnique::domPass::domShader::domCompiler_target));
515 domProfile_GLSL::domTechnique::domPass::domShader::domCompiler_options::create(DAE& dae)
517 domProfile_GLSL::domTechnique::domPass::domShader::domCompiler_optionsRef ref = new domProfile_GLSL::domTechnique::domPass::domShader::domCompiler_options(dae);
523 domProfile_GLSL::domTechnique::domPass::domShader::domCompiler_options::registerElement(DAE& dae)
531 meta->registerClass(domProfile_GLSL::domTechnique::domPass::domShader::domCompiler_options::create);
539 ma->setOffset( daeOffsetOf( domProfile_GLSL::domTechnique::domPass::domShader::domCompiler_options , _value ));
544 meta->setElementSize(sizeof(domProfile_GLSL::domTechnique::domPass::domShader::domCompiler_options));
551 domProfile_GLSL::domTechnique::domPass::domShader::domName::create(DAE& dae)
553 domProfile_GLSL::domTechnique::domPass::domShader::domNameRef ref = new domProfile_GLSL::domTechnique::domPass::domShader::domName(dae);
559 domProfile_GLSL::domTechnique::domPass::domShader::domName::registerElement(DAE& dae)
567 meta->registerClass(domProfile_GLSL::domTechnique::domPass::domShader::domName::create);
575 ma->setOffset( daeOffsetOf( domProfile_GLSL::domTechnique::domPass::domShader::domName , _value ));
585 ma->setOffset( daeOffsetOf( domProfile_GLSL::domTechnique::domPass::domShader::domName , attrSource ));
592 meta->setElementSize(sizeof(domProfile_GLSL::domTechnique::domPass::domShader::domName));
599 domProfile_GLSL::domTechnique::domPass::domShader::domBind::create(DAE& dae)
601 domProfile_GLSL::domTechnique::domPass::domShader::domBindRef ref = new domProfile_GLSL::domTechnique::domPass::domShader::domBind(dae);
607 domProfile_GLSL::domTechnique::domPass::domShader::domBind::registerElement(DAE& dae)
615 meta->registerClass(domProfile_GLSL::domTechnique::domPass::domShader::domBind::create);
624 mea->setOffset( daeOffsetOf(domProfile_GLSL::domTechnique::domPass::domShader::domBind,elemGlsl_param_type) );
630 mea->setOffset( daeOffsetOf(domProfile_GLSL::domTechnique::domPass::domShader::domBind,elemParam) );
631 mea->setElementType( domProfile_GLSL::domTechnique::domPass::domShader::domBind::domParam::registerElement(dae) );
637 meta->addContents(daeOffsetOf(domProfile_GLSL::domTechnique::domPass::domShader::domBind,_contents));
638 meta->addContentsOrder(daeOffsetOf(domProfile_GLSL::domTechnique::domPass::domShader::domBind,_contentsOrder));
640 meta->addCMDataArray(daeOffsetOf(domProfile_GLSL::domTechnique::domPass::domShader::domBind,_CMData), 1);
646 ma->setOffset( daeOffsetOf( domProfile_GLSL::domTechnique::domPass::domShader::domBind , attrSymbol ));
653 meta->setElementSize(sizeof(domProfile_GLSL::domTechnique::domPass::domShader::domBind));
660 domProfile_GLSL::domTechnique::domPass::domShader::domBind::domParam::create(DAE& dae)
662 domProfile_GLSL::domTechnique::domPass::domShader::domBind::domParamRef ref = new domProfile_GLSL::domTechnique::domPass::domShader::domBind::domParam(dae);
668 domProfile_GLSL::domTechnique::domPass::domShader::domBind::domParam::registerElement(DAE& dae)
676 meta->registerClass(domProfile_GLSL::domTechnique::domPass::domShader::domBind::domParam::create);
685 ma->setOffset( daeOffsetOf( domProfile_GLSL::domTechnique::domPass::domShader::domBind::domParam , attrRef ));
692 meta->setElementSize(sizeof(domProfile_GLSL::domTechnique::domPass::domShader::domBind::domParam));