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67 /// even when FP is available in Thumb2 mode.
236 // Note it's not safe to do this in Thumb2 mode because it would have
373 // Thumb2 or ARM.
514 // In Thumb2 mode, the negative offset is very limited. Try to avoid
866 // Spill R4 if Thumb2 function requires stack realignment - it will be used as
867 // scratch register. Also spill R4 if Thumb2 function has varsized objects,