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Lines Matching full:amount

86     assert(Amt < 32 && "Invalid rotate amount");
93 assert(Amt < 32 && "Invalid rotate amount");
108 // reg, the second is the shift amount (or reg0 if not present or imm). The
127 /// the rotate amount.
133 /// computing the rotate amount to use. If this immediate value cannot be
134 /// handled with a single shifter-op, determine a good rotate amount that will
141 // Use CTZ to compute the rotate amount.
144 // Rotate amount must be even. Something like 0x200 must be rotated 8 bits,
216 /// by a left shift. Returns the shift amount to use.
222 // Use CTZ to compute the shift amount.
235 /// by a left shift. Returns the shift amount to use.
241 // Use CTZ to compute the shift amount.
329 // Use CTZ to compute the rotate amount.
404 // with no shift amount for the frame offset.